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  1. Re: Conflicted about buying this game, opinions?

    I am sharing jahjeremy´s opinion.
    Warhammer II seems polished to me, except some ai problems (as usual ;)) and a few more units would be nice.
    The best thing about Warhammer II are the vortex,...
  2. Re: [Submod] Data Venia - Overhaul (for DeI 1.2 - Updated 2nd june)

    Hey...which is the colum in the pack file manager, where i can change the public order penalities...? I understand that this is a way to increase the diffculty for the player by spawning rebel armies...
  3. Re: [Submod] Data Venia - Overhaul (for DeI 1.2 - Updated 2nd june)

    This mod should be played on NORMAL difficulty. Ist that right?
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    Re: Beta Version Status : V 4.2 E (Pre Alpha) Released !!!

    Junaidi,
    what exactly do you change in the radious version? Recruiting? fame levels?
    I use your latest version with radious and don't have "problems"...
    One question: where can you set the amount...
  5. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.3 Official Release

    Hey,
    I don't know, what it is. But my campaign is much more easier than in previous versions...I tried it out using vanilla cai + vanilla atilla on very hard campaign difficulty setting. And i tried...
  6. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.2 Official Release

    Hi Junaidi83,
    My campaign ai seems to work ok. Lots of armies, also now several factions declared war on me...I think, there was something wrong concerning the load order.
    One question: do your...
  7. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.1 Official Release

    The question is (cause i am using one technology mod): does the imperium level of the player have an effect on the ai-behaviour towards the player?
  8. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.1 Official Release

    1. 3.8.1
    2. Yeah. Loaded above all other ones, cause I named it aaaaaaaaaaaaaaaaaa.caihard.pack. Inspite of the problem with the mod manager I get the mods witth the standard attila launcher work by...
  9. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.1 Official Release

    The newer version (3.8) of this mod seems to work not properly for me.

    1. The ai is very passive towards me (playing as geats, hard campaign), no one declares war on me.... :/ Is this because...
  10. Sticky: Re: Better Aggresive CAI for Attila V 2.2

    Is there still the unlimited army cap for the ai?
    I am asking, because I am playing the normal version of our mod, hard campaign difficulty, and the ai seems not to recruit so much, perhaps 2 armies...
  11. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8 Official Release

    I have got a problem...Since the last update, mitchs mod manager does not work anymore. Others have that problem too. So I really can't check out, if the cai.pack is loaded before other mods.
    Is...
  12. Sticky: Re: Download Better Aggresive CAI for Attila V 3.7.2 Official Release

    The ai is one of the best in tw-games i've seen so far. Thank you for the mod. :-)

    The ai always gets the bonuses per difficulty Level like in vanilla, right? So you get the malus on public order...
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    Re: Ai is again passive

    @Vizze: it works. But use the mod manager as I said. The mod shoulod load first. Means: it a.) overrides all divide et impera files regarding the campaign AI and b.) adds some new files.
    "The cai...
  14. Question about scripts and turn times

    Ive got a problem: the turn times in divide and impera are too slow (30 seconds, mid game, very good machine) since version 1.0+ (any other person noticed that????)
    I think the reason are the...
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    Re: Ai is again passive

    Why do you not simply use a modified campaign ai?
    http://www.twcenter.net/forums/showthread.php?673442-Better-Aggresive-CAI-for-Rome-2-V-2-1-for-Emperor-Edition-Patch-16-1
    put this in top in your...
  16. Re: Better Aggresive CAI for Rome 2 V 2.0 for Emperor Edition Patch 16.1

    Hey Junaidi83 de Bodemloze,
    First of all: Your mod is great. I always wondered why theres no campaign ai mod (sadly wolfman did not continue or publish any more his work).
    You spoke about the "the...
  17. Re: [SUBMOD] Brutal Battles

    Is there no campaign army limit only for the player or is this for the ai also?
  18. Replies
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    [Resource] Re: Victory Conditions

    I am editing victory conditions.
    The blocks in the "campaign_startpos\campaign_preopen_map_info" are only for showing up info in the main menu and have not necessarily to be edited, right?
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    Re: Campaign Difficulty Settings

    @ Manningham: i didn't recognice any conflicts. AI garrisons his towns and interacts intelligent. Diplomacy seems sometimes a little bit stupid, but this is typical for total war games ;)
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    Re: Campaign Difficulty Settings

    I was playing as Rome on legendary difficulty with Barebones Campaign AI. This AI is amazing. My faction was destroyed during the first 20 turns, cause Leguria and Carthage declared parallel war an...
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    Re: Campaign Difficulty Settings

    I was playing as Rome on legendary difficulty with Barebones Campaign AI. This AI is amazing. My faction was destroyed during the first 20 turns, cause Leguria and Carthage declared parallel war an...
  22. How to disable reforms completely?

    Hey,
    I weant to disable reforms completely.
    I ve set in the reforms.lua "enabled" to "disabled" in the global reforms and player reforms sections. Ingame playing as rome roman legionaires show up,...
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    Disabling music project mod

    Hi guys,
    Love the mod, but the music s not my taste...how can I disable the music mod? Tried that with editing the user script in the launcher, but the file is resurrected every time I start the...
  24. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    @hammeredalways
    I am not very familiar with sites like filefactory or rapidshare, and I have no premium account. So it would be kind of you if you upload it temporarily on another site. Maybe some...
  25. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Sadly i can't download it...filefactory always says "All free download slots are in use. You can download this file immediately by upgrading to FileFactory Premium."
    trid it with jbdownloader...
  26. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Hey,
    any chance for another download mirror? Link is not functionable... :(
  27. Re: The end is near, the signs of judgement has just began!!

    Studied Latin, Theology and History and as a professional I would say: No, the end is not near. As a layman who hasn't the faintest idea of all these things I would say: Yes, the end is near, but I...
  28. Re: Lands to Conquer 3.0 : Preview 1 - Hundred Years War Campaign

    I would leave Scotland out in the 100 Year War-Campaign. Correcly placed regions for England and France could make the campaign accurate. But Scotland destroys every authentic feeling.
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