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    Re: Historical Gameplay Let's Plays

    that would make sense as there is nothing else there that i can think of.


    i see, thanks. they were in skirmish by default in this final battle of Kyrene:
    z4Mx2yqjVX0
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    Re: Historical Gameplay Let's Plays

    sadly, i never managed to get dev build to work. its good to hear some tweaks were made, though to be fair the issue isnt EB specific. i recall seeing the same behaviour in vanilla where unit would...
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    Re: Historical Gameplay Let's Plays

    episode 10, second battle of Kyrene:
    c-AryBNRdbI


    a couple of things i noticed while fighting these historical battles.
    1. some range units have skirmish mode disabled by default - Iranina...
  4. Re: Political turmoil during a change on the throne

    would be nice to have more severe repercussions tbh. if you are interested in ways of making change of a leader more impactful, i would suggest looking into DLV. it has the most substantial turmoil...
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    Re: Historical Gameplay Let's Plays

    thanks Tomy. FoG was suggested to me on my twitter as well, im just not sure if there is any audience for it. didnt know that Empires were developed by another team. hope that wouldnt negatively...
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    Re: More Agents for EBII

    or you can simply reduce their availability to monarchies only. also having princess engage in diplomacy isnt far fetched imho, as they obviously wouldnt travel on their own and would be accompanied...
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    Re: Historical Gameplay Let's Plays

    moving on to Italy and Romans, Episode 8, Battle of Samnium, 322 BC:
    nWXK6E5Kawk


    apologies but i forgot to try new UI. got so caught up with the RL stuff (kids being ill etc) that totally...
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    Re: Imperator: Rome - new Paradox title

    agree with Darren on what seems to be his 3 main points: yes, the game does feel a lot like EU: Rome; yes, there is lots of 'sameness' in features and mechanics that doesn't differentiate between...
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    Re: Historical Gameplay Let's Plays

    i couldnt find the "Diadochi Wars" per se but you're right and this summary page may look better. it links only some parts of Arrian's Events after Alexander but contains Diodorus, Plutarch... it too...
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    Re: Historical Gameplay Let's Plays

    thanks for the UI tips, will experiment with it next time i play.

    on sources, afaik it is Arjos that compiled the list for 'Events after Alexandros', so he would know better. off the top of my...
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    Re: The thread for horrible suggestions

    Roma, how do you embed youtube links into your posts? really struggling with this:/
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    Re: Historical Gameplay Let's Plays

    i can try, yes, i think they are removable using some of the F keys. thanks:thumbsup2

    btw, for those interested in recently released Imperator Rome, here is my 3rd episode of the Last Stand of...
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    Re: Historical Gameplay Let's Plays

    here is the battle that concludes the Lamian War: episode 7 - Battle of Krannon, 322 BC
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    Re: EB-Twitter updates Discussion

    :laughter:

    :tongue:
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    Re: EB-Twitter updates Discussion

    :laughter: on a more serious note, i dont think that the principle of 'fun first' is inherently wrong. i would bet my money on the fact that thats the guiding principle of any serious game developer....
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    Sticky: Re: Fans suggestion thread for future releases

    agreed. at this stage it is too late to do anything about it, so much work's been put into them. i still cant help but feel that provinces there can use a merger (thus transferring province/s to the...
  17. Re: More than one catapult variant possible in the future?

    i wonder whether it is possible to limit heavy artillery to being able to demolish towers but not the stone walls? the towers usually need a concentrated fire and they seem to act as a largely...
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    Re: Imperator: Rome - new Paradox title

    well done, a very interesting idea! hope you'd continue. the hotfix was released today i believe. hope it wont impede your efforts.
    really wish they renamed the factions (Thrace, Egypt etc).
    ...
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    Re: Imperator: Rome - new Paradox title

    oh thats very interesting, thanks for sharing. though im not clear how they are displayed - do these building show up in the UI with their own icon?

    thanks Seleukos. map is indeed gorgeous. and...
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    Re: Historical Gameplay Let's Plays

    iirc, YourMadDoc edited decr_banner_new.xml. here is the link to his sub-mod.

    edit: is the forum glitching again or is it just me?
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    Re: Historical Gameplay Let's Plays

    thanks mate, much appreciated. yes, the small banners are quite neat imho - not too large and gamey, but not altogether absent either. a nice middle way.
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    Re: What's EB team opinion on Imperator: Rome

    i see. they normally support/sale their games for years after release, so a fix is likely in the future, hopefully.

    my attempt to get a campaign going: https://youtu.be/2g7yh6QYGSg
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    Re: Imperator: Rome - new Paradox title

    thats an interesting insight for someone like me who is still learning the ropes. thanks.:thumbsup2

    here is my attempt to begin a new campaign and learn how to play the game on the go:...
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    Re: What's EB team opinion on Imperator: Rome

    very odd indeed. im on 5yo gtx 970 running on 1440p and it runs fine. are you on AMD? for what its worth, the map is very pretty. here is a review.
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    Sticky: Re: Europa Barbarorum Bibliography

    great, thanks for sharing. looking forward to the last two titles in particular. a very refreshing approach for Hoyos.:yes:


    fantastic, thanks. for anyone interested in Hellenic/Lamian War...
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    Re: Historical Gameplay Let's Plays

    Field of Glory is good fun, i was considering doing a playthrough with them. may do some in the future once their new game is out.


    in the meantime, here is another episode of After Alexandros:...
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    Re: What's EB team opinion on Imperator: Rome

    true, though i dont think its necessary to play. this was the first game i actually pre-ordered, silly me, but with a discount and with the Epirus bonus pack. was quite excited for this game tbh, my...
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    played 2 campaigns as Makedon and Pergamon for well over 100 turns each. some questions and suggestions:

    not a biggie but it'd be better (if possible) to have Thessaloniki as Pella and Cyzicus as...
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    Re: Historical Gameplay Let's Plays

    Episode 5, Battle of Rhamnous is out.

    happy holidays everyone.
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    Re: Historical Gameplay Let's Plays

    i think the issue is the 'attack' command. if human player keeps them static they work really well but once ordered to attack its a mess - they simply walk into enemy units. problem is, i dont think...
  31. Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    d'oh, im such muppet. glanced at the units cards and assumed its vanilla, but its actually says DeIin the title lol
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    Re: Historical Gameplay Let's Plays

    episode 4, Lamia, 322 BC, is out.

    sarissa phalanx needs some love, pretty awful in the hands of AI.:(
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    Re: Historical Gameplay Let's Plays

    this latest battle of Thraike aside, i havent done any play-testing to be able to tell. and in this last battle the AI didnt have phalanx on their side, unfortunately, but mine did look pretty solid....
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    Sticky: Re: Fans suggestion thread for future releases

    agreed, that'd be pretty good.
  35. Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    that looks really good. shame he isnt using DeI.

    im indeed waiting for some of the minor improvements to be created, mostly for RotR, as i wanted to create a long series starting with RotR.
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    Re: Historical Gameplay Let's Plays

    After Alexander the Great #3, Battle of Thraike, 323 BC is out.


    btw, anyone tried to edit their posts, do it work for you?
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    Sticky: Re: Fans suggestion thread for future releases

    would it be possible to include the 'rationing' and other logistics related traits in the new turn pop up windows? there are things like attuned governor, but no info on military matters/army on...
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    Re: Historical Gameplay Let's Plays

    this is great, very interesting approach to have two players fight it out historically then layer a narration on top of that. the only issue is finding someone to organise such historically driven...
  39. Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    thanks. there will be a new series indeed, and pretty soon. im planning to base this on Ancient Empires for Attila TW.

    in the meantime, if anyone's interested in successor wars, i started 'After...
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    Re: Historical Gameplay Let's Plays

    creating those historical battles series was a splendid idea. i didnt realise how well conceived it was until very recently. and thanks a lot for the phalanx fix! didnt know AI phalanxes were also...
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