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  1. Replies
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    I love you zoner, but we’re going to have to agree to disagree. I’ll just say that while I obviously can’t claim Liu Chong, the fact that CA has been god-awful at almost every single historical...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    At least it isn’t Blizzard, who changed their EULA to take ownership of all user made content for Warcraft III :P
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    Prior to my mod, how many RTK games or mods included him in any capacity whatsoever? None? So with 14 or 15 iterations of Koei’s RTK series, the Dynasty Warrior series, various indie RTK games, and...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    That doesn't make them remarkably different - you did point out that the 'meat and bones' of Liu Chong is the same. If a studio made a movie about a future war between humanity and AI, where a...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    That was kind of CA to pretty much rip Liu Chong from my mod, make a few changes, and put him as part of a paid DLC :thumbsup2
  6. Re: catapults or any other artillery cannot damage the walls

    Yes. Read the in-game description for all of those units. They all say (something to the effect of): “Field artillery. Not capable of destroying walls”
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    Re: Fortified Pass siege crash

    If all else fails, a last resort is lowering your graphics settings. More times than not, battle crashes are a direct result of too much graphical input.
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    Re: Wu Ban doesnt receive titles?

    Wu Lan's last three titles were missed and never put in. Fixing that, along with adding Meng Da to the script, will be included in a future update.
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    Re: Fortified Pass siege crash

    For anyone having this same issue, please check out our modDB page.
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    Re: Fortified Pass siege crash

    I'll send you a PM :)
  11. Sticky: Re: New Historical total war era - Total War: Three Kingdoms!

    Only 4 more legendary characters? That’s just pitifully sad...
  12. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    No, since it edits campaign_script.
  13. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Version 4.0 Patch #3 has been uploaded. This patch combines Patches 1 & 2, as well as fixes incorrect weapon texture for armor upgrade 1 for Zhongyuan Heavy Halberds and also fixes Huang Quan...
  14. Re: Bug error when figth REBel GUI - Chieftain of the Di

    That is caused by the terrain that the battle is fought on - a bypass to this is fighting at a different location. Can you provide the coordinates of where the battle takes place?
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    Re: Destroy Zhong Dynasty Mission

    I posted about this same thing somewhere (however I can’t find it), but it is a false failure message. Just ignore it. When Huainan/Zhong is thoroughly beaten down, you will receive the success...
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    Re: Add'l Faction Campaigns (Sub-mod)

    As a note, there already are resources in place where characters can improve their traits through both “training” and “actions”. For example, fighting and winning battles will gradually improve your...
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    Re: Destroying Enemy Faction - Runtime error

    I’m happy you got through the issue. I’m going to see if there isn’t a script to add, or remove, to eliminate this issue happening anymore.
  18. Re: Player faction has chinese voices while AI ones mongol accents?

    It is a limitation of sort, as the voices used come from the Chinese Voices submod and there is a very limited number to use. What I want to do is yank TWTK’s voice files (for diplomacy) and...
  19. Re: Crash after starting a battle in campaign mode

    Can you provide your “trace” log and description of factions/location/army composition involved?
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    Re: Destroying Enemy Faction - Runtime error

    I’m on vacation, and away from my computer, but it could possibly be due to a bug inherent with M2TW. Specifically this bug occurs when a faction is killed by taking their last city, but the FH...
  21. Re: Small visual bug on zhongyuan heavy halberds

    That is a texture assignment issue with the model that I can easily fix. However, as I am still on vacation for the next 8 days, I won’t be able to put out a patch until I get home.
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    Re: Bugs & Issues for 3.5

    Whoops
  23. Re: No recruitment capabilities in Dandong Commandery

    You’re welcome! Happy gaming!
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    Re: ROTK 4.0 Heishan units

    The old Heishanzei and Heishanjun are now the captain and general models - so the files for them still remain, but they have been renamed in model.db. The new Heishanzei are the faction’s unique...
  25. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I just checked and it's there. In the text folder there is expanded.txt, expanded.txt.strings.bin, export_vnvs.txt and export_vnvs.txt.strings.bin. Patch 1 should be 1.86 MB download.
  26. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    export_descr_character_traits.txt and export_vnvs.txt were both modified. The former modified triggers for every faction in regard to the 5 Sacred Mountains, while the latter corrects Huashan being...
  27. Re: No recruitment capabilities in Dandong Commandery

    Seems like your game want to use the original files, regardless of updates, which possibly points to Virtual Store. Have you performed the Virtual Store fix?
  28. Re: No recruitment capabilities in Dandong Commandery

    Try downloading only Patch 2 again and reinstalling it. Then, go to you data/world/maps/base folder and delete map.rwm and start a new campaign.

    The only change done was a single word edit in...
  29. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Patch #2 has been released, which fixes the issue with Dandong being unable to recruit units for any faction.
  30. Re: No recruitment capabilities in Dandong Commandery

    You can't edit posts until you have a certain number of posts. Not sure of the exact number, but maybe 10 or 25.

    The issue was that Dandong had two hidden_resources that conflicted with...
  31. Re: No recruitment capabilities in Dandong Commandery

    Factions have “native” and AoR recruitment. In the case of Youzhou (Han faction), when controlling Korean settlements they can recruit select Han and Korean units depending on buildings constructed....
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    Re: ALERT, your connection is not private!

    I had that happen too. Not sure what was up...
  33. Re: Rise of three Kingdoms places second in 2018 awards

    If you have not yet done so, don’t forget to rate us over at modDB.
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    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    https://image.ibb.co/fNBDPk/Rot_KRelease1.png


    https://i.ibb.co/GpPhyKV/Imperial-Han-Fight.jpg



    IntroductionRise of Three Kingdoms, the award winning modification for Medieval II Total War,...
  35. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I’m on my mobile so don’t have my files to verify but, I believe Chenguo was fixed.

    And don’t forget the Patch after you get 4.0 installed.

    EDIT: Yes, it was fixed.
  36. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    A necessary Patch, that fixes a script error, has been released. Requires a new campaign.
  37. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Version 4.0 is now open and available for download!
  38. Sticky: Re: Three Kingdoms Historical Information and Discussion

    This is for you, zoner... why are Zhang Kai and Gong Du part of the Yellow Turbans in TW:TK, let alone majors in their faction? I understand that Gong Du is incorrectly labeled as a Yellow Turban in...
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    Re: New DLC - 8 Princes

    I agree that the game needs randoms (I even mentioned such in my 3K review), however they should not overtake the officer pool within 10 game years. There are over 700 documented historic officers...
  40. Re: Rise of the Three Kingdoms patch 3.3.exe won't open.

    3.3 should just be an .exe file that you double-click to run - there shouldn't be anything to open.
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