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  1. Replies
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    Re: Decisive Battles and Unit Recruitment

    I don't know that the AI is smart enough to hire and disband as needed on a strategic basis, rather than either never using its levies (not ideal) or using them as standing army and choking to death...
  2. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Completely setting aside that that'd be illegal, I think at this point it's believed that the M2TW source code was lost.
  3. Re: Longer spears (Lance?) for Syracusian Hoplites.

    The vanilla spears are a tad short, but it also 'helps' that the spear animation set deliberately holds them so far forward of the point of balance as to make range nearly equal to a sword,...
  4. Re: [IDEA: NAVAL COMBAT IMPROVED] Suddenly in the night, I had this revelation

    Well, I suspect part of the reason they don't have capturing is that they didn't want to make versions of each hull crewed by soldiers from each major culture. They couldn't just give you the unit as...
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    Re: Armor vs Defence

    To be fair, from an observational standpoint, the relative credibility of the claim that it's a loaded or double faced coin will have skyrocketed, as that's rather more plausible than 999 50:50s,...
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    Re: Happy Birthday to our favorite Polish guy.

    Cheers!
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    Re: Hit and run tactics

    To be fair, that button isn't present in Custom Battle, so if you don't often get the opportunity to do a proper campaign it's easy to miss.
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    Re: Will there be another Eastern overhaul ?

    There's so much on the plate already anyway. We can worry about the extent to which a Trotskyite state of 'Permanent Overhaul' is desirable when it's a more immediate question, no?
  9. Re: Divide et Impera 1.2.1 Hellenic Overhaul Released!

    It very much depends what one means by 'shield wall'.

    If it's referring to a closely spaced, well disciplined group of heavy infantry, absolutely.

    When referring to a physical wall of shields a...
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    Re: [Preview] The reworked Iceni

    I'm really liking these recent 'distilled' rosters - all the bases covered, iconic appearances and concepts for each unit, and so much less roster bloat. I hope the rest of the Celts can look forward...
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    Re: Starts way too hard, ends easy

    To be fair, CA have tried a few ways to make a new challenge for the end game, but none have stuck. Shogun 2 Realm Divide, the Civil War in Rome 2 - they try to shake up the "get more powerful, stuff...
  12. Replies
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    Re: Gastraphetes "ancient crossbows"

    Well, you need a lot of things to go right to turn a one-off invention into a common innovation. Most importantly, you need people with the resources to make more, to decide it's a worthy idea to do...
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    Re: 2.2g auto-generate AI siege defenders

    And they even went this way in later incarnations of the series. Garrison scripts may be a sub-optimal way of doing that thing, but you work with the engine you've got.
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    Sticky: Re: Downloads & Installation

    That sounds rather like you're running an illegitimate copy of the game. Pirated software isn't supported here.
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    Re: The thread for horrible suggestions

    See also these historical records: https://imgur.com/a/K1utf
  16. Replies
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    Re: The thread for horrible suggestions

    So, the Seleucid empire, the Ptolemies, Pyrrhus - they had the best scholars the Hellenic world had to offer.

    But we're not giving them credit for making an incredibly basic connection, it's...
  17. Replies
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    Re: Question about AI agents and Basileion Odryson

    Well, hey, it was said of the Thracians that the only reason they didn't conquer the world was that they enjoyed fighting too much, and so never turned their attention outward because they could more...
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    Re: Rome in Turmoil script

    Plus, wasn't having another dang army are you kidding after each major defeat to a large extent the Romans' whole thing? I think Pyrrhus and Hannibal would have made some angry forum posts about the...
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    Re: Hoplites/Pikes mechanics

    In that model, as far as I know they do it just the same way as pikemen do - once the second rank have lowered their spears, that spearhead is out (at rest, not extension) past the man in front,...
  20. Re: Is this the most realistic and Europa Baraborum like mod for rome2 available?

    There are quite a few mods trying for that label, with varying perspectives and styles. It's not really valid to declare one better or worse at being historical than the others, because they're all...
  21. Sticky: Re: Rome II Total Realism Bug Thread

    Started up a Sweboz Grand Campaign, and so far am floored by the combat system. Smashing work!

    Did notice an oddity, however. In the mercenaries on hand, there were some Spearwomen units - I was a...
  22. Sticky: Re: CAC v1.2 Download and Installation. Updated 2016-03-27

    This one's actually a really easy fix - when you open the mod interface view in the Steam launcher (below 'Friends Online'), and then look at the area underneath the Play button, there's a checkbox...
  23. Sticky: Re: Rome II Total Realism Bug Thread

    This is an unmoddable Rome 2 'feature', regrettably. That being said, the mod has made some major changes to counter this, according to JaM's recent postings in the preview thread (not sticky, but...
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    Re: Akaian League this give me brain tumor

    For reference, as a random mostly-monolingual American English (mid-to-upper Hudson area) native, if you asked me to pronounce that word and I wasn't specifically trying to figure how it would sound...
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    Re: The thread for horrible suggestions

    Coming back to the older incarnations of the series from the newer, I find myself missing key quality of life features. One of these losses is felt more strongly than any other:

    I speak, of...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    The best example of this is what happened when Paradox licensed a pair of mod teams to make games with their Clausewitz engine. One imploded in a fireball of recriminations, and the other failed to...
  27. Replies
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    Re: Pikes/Very weak infantry

    And in total war, most of those just aren't possible like they would be in real life. In the real world, if you have control of the gates and they can't wrest it back, and the only thing stopping...
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    Re: Concerning missile damage

    Well, a sword cut, cudgel upside the head, or solid spear thrust would ruin your whole week as well, but most mods still use the HP system. The main reason for that is abstraction - the stuff...
  29. Re: Could we rethink some unit limits? Leugoz units in particular

    They're among the best units, yes, but because Leugoz don't have any middle ground. There's the commoner troops, and the elites, and unless I'm missing something major very little room between them....
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    Re: The greatest troops of all time?

    I know one mod (Vae Victus?) features slingers with an alternate mode of effectively Ni rate of fire at short range - they don't throw at an insane rate (the number is like five digits long), but...
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    Re: Suggestion for Ardiaei

    I get it that it's frustrating - but CA is one of the best in the business. Certainly the best AAA outside of Firaxis, when it comes to modding. As for the 'broken'-ness, the only comparable games...
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    Re: Suggestion for Ardiaei

    Or like building the appropriate tools or structuring the stuff in a way as to be easily moddable would have been expensive, time consuming and they decided to better spend the time on game stability...
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    Re: Pikes/Very weak infantry

    The overarching problem with them being rated as solid straight-line attacking units (which I think was often accurate) is that Total War cannot represent their major weakness - they weren't able to...
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    Sticky: Re: Rome II Total Realism : (Weapons & Armor) Preview

    I think the thing they were going for is that the ability to cut through armored targets is very, very limited. Flesh is easy, but a couple layers of linen, let alone a bit of bronze, and you'll have...
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    Re: small question/suggestion on armour

    One thing worth noting is that armor values are not fully applied to every blow, it's a random roll that determines how much damage is actually mitigated. So if a shield (or shirt of mail) is worth...
  36. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated April 18]

    In an Egypt game, I had all the Class 1 and 3 in my capital of Alexandria disappear. I had no Noble units in play except my generals bodyguards, and I don't think I had used ~40k Class 3 in a few...
  37. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated April 18]

    Seconding that this is awesome

    One minor observation - the Lugians seem to have very few options for using their warrior class. Their baseline units are all commoners, and the 'high quality' units...
  38. Sticky: Re: 1 Turns-per-year (TPY) Submod for CAC version 1.x (Grand Campaign 272 B.C. only)

    Does this update the reform scripts to occur on the right calendar years?
  39. Thread: Unpacking

    by Draewn
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    Re: Unpacking

    7zip is a free, open source and high quality alternative, pretty much the 'industry standard' these days as far as I know. http://www.7-zip.org/
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    Sticky: Re: IMPERIA ET BARBARI - a major overhaul modification of Attila Total War. Initial release v1.0, 2016-03-04

    On the issue of names, I'd actually argue in the opposite direction from the split. Name flavor is good, but knowing what your units are is essential. Particularly in the absence of complete...
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