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  1. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Bracers probably will be fixed in free time - before was different tunic model under bracers and size of bracers is fit to this old tunic, so looks on too large on new.
  2. Thread: Sashimono

    by Sara Temer
    Replies
    9
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    1,958

    Re: Sashimono

    Sashimono is as 3DS Max file in Assembly Kit files
  3. Sticky: Re: Last Alliance - Download, Information and General Discussion

    New outfits for Númenorean middle-tier soldiers ^^ Maybe I will add additional changes before release next build ^^
    ...
  4. Re: Information to modify sashimonos, nobori etc ...

    If you want modify symbol on sashimono for chosen clan, then go to models2.pack/variantmodels/mons and here you will find textures with symbols for all clans
    If you want modify sashimono flag...
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    [Proposal] Re: War of the West

    Huh, as I see probably both (Vistula Spit and Curonian Spit) were formed after ice age
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    [Proposal] Re: War of the West

    Polish wiki says that Hel Peninsula (long peninsula in north part of Gdańsk Basin) existed even in Mesolithic period, so Gdańsk Basin also should exist in this time :hmm: But your map will not...
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    As I know, Shogun 2 and ETW/NTW use the same skeleton for horses, so you can use horse model from ETW/NTW (wchich, as I remember, is smaller than Shogun 2 horse model, and even you can find this old...
  8. Sticky: Re: Last Alliance - Download, Information and General Discussion

    New update is out! Download link in first post ;)

    Main changes in Alpha v0.2.1:
    - 11 new provinces (7 in Calenardhon and 4 in Gondor) - all under Wildmen control
    - Removed provinces on Tolfalas...
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    [Released] Re: All Clans Playable

    In last time I created better version of mod with all clans playable, thread here
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    [Proposal] Re: War of the West

    Huh, if you use whole free space in Shogun 2 campaign, then this will be pretty big British Isles
    About animations - my mod (Last Alliance) has large set of new animations, when I will finish work...
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    Re: modding campaign map

    You can import campaign map textures and things like tree models from FotS to base Shogun 2 (Sengoku) campaign, it nothing hard. Personally I suggest use Sengoku, because as I noticed FotS is a bit...
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    142,069

    Re: modding campaign map

    Hi
    Well, (I will use here coordinates from 3DS max, will be easier to explain... and I will give you more extensive answer) the largest published campaign map is from Morning Sun and has size:...
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    Re: Rebel army modding?

    In theory: Create new rebel faction (or standard faction which will be emergent faction in campaign) and give them units which you want in faction_rebellion_units_junctions table and in startpos...
  14. Sticky: Re: Last Alliance - Download, Information and General Discussion

    @Large Hazard Well, for me mods with only custom battles isn't interesting, so in my mod I focused on create campaign mod, so from first release campaign is available ;)

    And I have small preview...
  15. High Elves Update released! - Last Alliance: Total War Alpha v0.2.0

    This is article from moddb page
    https://media.moddb.com/images/members/2/1840/1839819/profile/Last_Alliance_Alpha_v0_2_0.png
    Mae govannen!


    Okay, let's start from most important thing - Last...
  16. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Last Alliance: TW - High Elves Update is out! ^^

    Mae govannen!
    Let's be honest: I spent very too much time on work on this build. And probably here is less new content than many of you expects....
  17. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Progress with campaign map (High Elves Update):


    Things done:
    - Added all new regions (27) (except Ered Luin - will be in patch with dwarves)
    - Added farms and ports
    - Added rivers
    - Added...
  18. Thanks for inviting me to interview ^^ @alhoon...

    Thanks for inviting me to interview ^^

    @alhoon Maybe not humble person, but for sure critical of my work ^^'
  19. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Thanks for inviting me to interview ^^


    I have next small preview of upcoming release, one from low tier units for Kingdom of Lindon:...
  20. Re: Is it possible to add skills in startpos.esf?

    No, just I don't how to do it via PFM (because edit startpos via PFM isn't comfortable, so I do it if I need quickly check something, and only small things), so I suggest you another way to try do it
  21. Re: Is it possible to add skills in startpos.esf?

    So probably you need write the script
  22. Re: Is it possible to add skills in startpos.esf?

    Just use Assembly Kit (don't forget to install unofficial patch: here). In Assembly Kit you can give ancillaries and traits for starting characters. To give traits for characters who will spawn in...
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    Re: Oda/Tokugawa alliance startpos.esf

    Just edit it via Assembly Kit for Shogun 2. Much more faster and comfortable way to edit startpos. Assembly Kit you can download from steam and remember to install unofficial patch (here)
  24. [Released] Re: All factions playable! [No reskinned vanilla major faction]

    New update available on MODDB and Workshop (fixed some bugs)
  25. Sticky: Re: Last Alliance - Download, Information and General Discussion

    No, archers with shortbow use the same animation set like those with longbow (+ both have disabled string anim, because I don't know how to edit vanilla string anim)
  26. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Next models for elves ^^
    https://media.moddb.com/images/mods/1/42/41078/Elfi_krtki_uk_i_koczan.png
    https://media.moddb.com/images/mods/1/42/41078/Elfi_lekki_hem.png...
  27. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Nah, just I don't like modeling clothes too much, because by all time of working on this I was be like "I don't have idea what I'm doing" xD

    But I glad that you like this model ^^
  28. Sticky: Re: Last Alliance - Download, Information and General Discussion

    New model of tunic for elves ^^ Tbh I don't have much skills in modeling clothes but I think that looks enough good
    https://media.moddb.com/images/mods/1/42/41078/Elfia_tunika_1.png
  29. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    Updated first post - I added important note
  30. [Tutorial] How to add more slots for factions in menu of new campaign

    Hi ^^
    This tutorial is continuation of my previous (which you should read firstly), where I showed how to change which faction is showing as playable in singleplayer campaign. In this tutorial I...
  31. [Resource] Assembly Kit RAW Max files 2013 saved as 2010

    Because for Shogun 2 CA shared CS2 exporter plugin for 3DS Max 2010 and they saved some of RAW files as file of 3DS Max 2013 (what making problems for people who want open this files) then I...
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    Re: 3ds max 2010 CA assembly file?

    I could today later send all example files from CA, I will put them as resources in Tools, Tutorials and Resources subforum
  33. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Update of first post - I added map with road of main updates ;)

    + I can show you first artillery model for mod:...
  34. [Released] Re: All factions playable! [No reskinned vanilla major faction]

    Well, I can horizontally expand this menu (is still enough place on screen to do it). Is a bit problematic to make few rows, because when I moved button vertically, then game still saw this button as...
  35. [Released] All factions playable! [No reskinned vanilla major faction]

    Hi!
    Okay, were many mods with similar name like this one, but other mods only moved vanilla playable factions to another start possition and changed colors, name and etc. or added new playable...
  36. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    Progress of work, 25 factions playable:
    https://cdn.discordapp.com/attachments/469253965461323787/765035770120896542/Desktop_Screenshot_2020.10.12_-_04.10.18.48.png
  37. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    New resource in progress, I increased amount of playable factions in singleplayer campaign to 15 and I want to add more, but I have to edit rest of UI here...
  38. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Small update about progress with campaign map (Eriador part):


    Things done:
    - Added all new regions (27) (except Ered Luin - will be in patch with dwarves)
    - Added farms and ports
    - Added...
  39. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    Your mod change only playable factions or adding something more? If second option then you have to select your mod pack when BOB run mod manager

    EDIT. Oh, or try go to your modding folder/binaries...
  40. [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Oops xD Well, would be great if you will add option to disable it
    BTW. Additional thing, green mark of added file is still visible after saved pack file - This confusing me a bit and many times I...
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