@Summary I'm sure there is some balance work to do, but I see no problem with how hoplites are portrayed in this mod. I mean, in this time period, hoplites and the classical phalanx were considered...
Type: Posts; User: OJ33DA; Keyword(s):
@Summary I'm sure there is some balance work to do, but I see no problem with how hoplites are portrayed in this mod. I mean, in this time period, hoplites and the classical phalanx were considered...
I don't know if the team considered this, but would it be fine to give Hoplites a secondary underhand spear weapon. I know there were problems with Hoplites using their swords instead of their...
It was really annoying me how Armoured Hoplites could whoop Royal Pikemen like nothing
But since I got this mod, it feels nice to be able to crush a group of Spartan hoplites with fresh Levy Pikes...
Amazing work. I like the Japanese names for units, and the Proper Languages mod adds even more immersion.
Quick question though, what is the recommended unit size? I notice that on ‘small’ the...
Peter Jackson should be taking notes :)
I like the gritty feel, couldn’t even tell that this is LoR/Tolkien inspired but I see that as a good thing, separates it greatly from the Jackson films....
I double stacked phalanx units and that seems to work wonders:
Sarissas, 6 ranks deep, and almost impenetrable spear wall :)
In any case, I hope that the EB team continues on improving pike...
I noticed someone mentioned that General's Command has less effect than RTW so I'm just wondering if it's possible to have Caesar-level victories with a High Command General, autoresolve, and Hard...
Are Heroic Victories out of the question w/ Hard CAI? How does difficulty affect naval battles?
Well I guess I’ll play on M/M then.
Anything I should look out for?
e.g. op chariots, elephants, underpowered cavalry, etc.
I played on Hard. I actually tested it with three units (me: 1 phalangite + 2 hoplitai on each flank) vs 1 unit (the ai: 1 cohors sociorum) so that the “phalangites” were many many ranks deep (>6...
I set the “phalangites” to guard mode, phalanx on, perfectly still and the enemy still manages to penetrate into the formation. I’ve seen this problem with the Cohors Sociorum where they just launch...
As much as I like what the EB team has done, there seems to be something “off” about the way battles flow in comparison to EBI. It bugs me out but I still want to enjoy this great mod using...
I believe @Q.S. mentioned that faw is bugged for prec units and should not be touched.
No more quibble. My heart has accepted that 4 legions in a stack must be the way to go.
Quick Question: Must Praetorian armies (Camilian, Polybian, Marian) be led by a General, or is a Captain...
Well yeah but the player could always rp by having one stack be roman and another 2 half stacks covering the flanks, though I admit this is an imperfect solution since Ai-controlled armies are...
I guess this means my information is correct?
I’m working on two versions:
one for 2-legion full stack and one for 4-legion full stack
I’ll release my findings and my adjustments into the wild...
Thanks, I’ve see that guide and it’s good for the info but the unit composition is somewhat outdated—it’s for OG EB not EB2.
I’ll crunch the numbers and try to get a moderately accurate 2-legion...
In my incrediblely honest opinion,
I think it’s obvious who will win.
EB team should give victory to Blue team :whistling
Lol, please keep on topic.
I just want a reliable site that has info to help make my Roman armies (Camilian, Polybian, Marian) historically proportional.
Any help would be appreciated.
I have,
and I’m not convinced.
The numbers just don’t match up,
and some concessions are made for gameplay
instead of history.
Is there some repository that the EB team has found reliable?
I’m...
I keep getting conflicting reports on the internet: e.g. The damn italian wiki contradicts the english wiki!!!
Any help would be appreciated.
I wish I knew this earlier...spent near 2 hours trying to get my virtual drive to stick. I hope this info gets included in the official install instructions.
I agree with both of you. @Genava I wondered if there could’ve been a dramatic reorganization of the military after the Latin War and I thought the EB team might’ve went with this interpretation, but...
I've found some additional info supporting my case, this time come straight from the unit description in-game. As stated in the export_units.txt:
The camilian Triarii unit currently has half the...
This is the english translation with comments by me in curly brackets:
“The third was formed by fifteen other "orders" {15 columns}, each made up of 3 handpieces {3 maniples: 2 subunits of 30 men...
I see that the Triarii (Camilian) are half strength to Hastati/Principes but according to this image, provided by the italian wiki--which btw has more info and pics about the Romans than the english...
nvm
I found the EB launcher...
Engine limitation: Soldiers can only have one skeleton that is independent of tight or loose formation, therefore there cannot be separate models based on tight or loose formation.
I suppose that...
What about Steam? How would I switch between mods?
In the Announcement thread, under 'M2TW Installation Instructions,' it states: '8) Installing other mods is not recommended.' I want to know if it's possible to install EBII 2.35 and
then install...
Same as title. Anyone have a solution for the Steam version of M2TW?
Gotta love capitalism America...:sweating:
I always thought that the Scandinavian countries had it better off, but I guess when you pay $12 for a slice of pizza, you'd struggle too...
Should cav be in guard mode or no? Should I withdraw cav from fighting with double click or with the withdraw command?
The second coming is upon us! Thank you @Cryoshakespeare for this amazing submod and the EB team for releasing 2.35!
Syracuse is my favorite faction. So much blood, riches, and tyranny!!! :thumbsup2
I hear they are helpful with forging witches of the sand....
Just moved onto M2, was about to install SSHiP, checks EBII forum...:sim:
:eek:*cleans glasses*:jawdrop:
lol, @moriluk already made a thread. Here is what they had to say:
Personally, I think Darthmod formations are pretty wonky. They were intended to work best with Darth's own mod.
All I get is...
What is it???