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  1. Thread: R2 feedback

    by Raiuga
    Replies
    27
    Views
    2,130

    Re: R2 feedback

    Are you using steam? That is a known issue, I believe.

    Got to your "Medieval II Total" War folder and edit your "medieval2.preference.cfg" using notepad++. Add the following line in the bottom of...
  2. Thread: R2 feedback

    by Raiuga
    Replies
    27
    Views
    2,130

    Re: R2 feedback

    It only takes one turn (3 months) for that unit to replenish. After that, you will see it takes 11 turns for both slots. Still too quick for my liking.



    That second Dorekim Afriqim comes from...
  3. Thread: R2 feedback

    by Raiuga
    Replies
    27
    Views
    2,130

    Re: R2 feedback

    Hi there, great feedback.

    Was also playing a Carthaginian campaign, although in H/M and without the house rules you present.
    I never recruit from the mercenary pool when in campaign so I mostly...
  4. Replies
    12
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    1,133

    Re: 2.35A R2 Roman Marian savegame (146 BC)

    Confirm that the save is working on my side! No sub-mods on the instalation I used.
  5. Replies
    13
    Views
    884

    Re: Carthaginian reforms still wacky

    Are you sure it needs to be both? I understand that it says that in the player guide, but in the previous version 2.35 you only needed a Rab Mahnet/War Leader to have the Barcid Trait. I don't...
  6. Replies
    16
    Views
    469

    Re: Difficulty Applying the hotfix

    Extract "data" folder in the hot fix to the ebii folder. if it doesn't ask you to replace files, you are doing it wrong.
  7. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Side Note: Using Steam? If you want the date to show up edit your "medieval2.preference.cfg" using notepad++ and add the line "show_hud_date = true" so you have the date showing above the mini map....
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    You need to install EB II 2.35 then unzip the EBII 2.35A Patch FINAL R1 to the "ebii/data" folder, and to finish it up, apply the EBII v2.35A R2 fix-patch.

    Read carefully the instructions by...
  9. Replies
    448
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    123,685

    Sticky: Re: Europa Barbarorum Bibliography

    For those more knowledgeable and experienced, do you recommend any good books/articles about the evolution of the population within North Africa Mediterranean Coastal section from centuries prior and...
  10. Replies
    121
    Views
    12,800

    Re: Historical Gameplay Let's Plays

    Became a follower, great content with a different and very interesting take!

    Keep them coming.
  11. Re: Rad looks at things - a thread for visual improvements

    Note: Sorry if this was already reported.

    Kartvelian Warriors - Missing Helmet Texture (?)
    https://i.imgur.com/kMdh3pi.png

    Chaldian Warriors - Minor glitches
    ...
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Just that small stretch of land where the road passes, between the sea and lake (image below)

    https://i.imgur.com/l2jcN5c.png


    But that's not all. Armies can still get to pass one way or...
  13. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Lapqi starts with no roads, you can't travel east.
    You build roads at Lapqi, passage is open (used process_cq in the following picture)

    https://i.imgur.com/D3N3BMj.png


    Note: Copied all the...
  14. Sticky: Re: Post Your Screenshots

    Good catch. Already was seeing something like you are reporting in a Epeirote campaign I was in.
    You might not have seen but I already reported an "issue" with merging fleets. The team will delay...
  15. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Thank you. Just asked about because both Ilieis and Illyrioi Peltastai are classed has Skirmirshers but have separate close and loose formations. When reading the description of both units, at least...
  16. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Marriage Candidates and not having ethinicity traits sometimes is something that happened to me before version 2.35A. Don't know if it is just random stuff from the game.
    Using Gimp, convert images...
  17. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Two quick questions.

    1st - You still have the general rule that skirmishers standard formation is set to "loose" (close and loose formation values are the same) with few, if any excepctions to the...
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I was not making an issue of expanding westwards. Note that I'm not playing Epiros, just read the requirements for the reforms.

    You know the requirements for the Aiakidai reforms, of course,...
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    How many turns did it take to reach the reforms? Was just reading the player guide last night and they seemed to somewhat "force" the player to expand quickly and wide.
  20. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Brigantion begins with no garrison.

    Mister Apulo here seems to be placed in the wrong coordinates.


    https://i.imgur.com/uJU89Gf.png


    The settlement can be taken in the first turn by the...
  21. Re: Admirals not Relinquishing their command (Merging Fleets)

    Thank you very much for the update. That indeed makes it easier to reinforce existing fleets and also creating a new one by multiple construction of ships in different ports, all in the same turn.
    ...
  22. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I believe it goes like this:


    create_unit Pergamon "hellenistic infantry hoplitai" 2 0
    (note: adds two Hoplitai with zero experience, for example)


    If you want to check what additional units...
  23. Re: Admirals not Relinquishing their command (Merging Fleets)

    Currently have this:


    primary_colour red 102, green 30, blue 72
    secondary_colour red 102, green 30, blue 72

    Hope you enjoy it.
  24. Re: Admirals not Relinquishing their command (Merging Fleets)

    Yes, that was the inspiration but can't really say I'm being truly faithful to the color. I actually made this years back, remember sampling colors from the cloaks of the old Sacred Band textures.
    ...
  25. Re: Admirals not Relinquishing their command (Merging Fleets)

    Ahhh, with white I can't really see the fog of war on the mini map, so I prefer changing it to a darker color :sweating:
  26. Re: Admirals not Relinquishing their command (Merging Fleets)

    Hello Gigantus. Thank you very much for your feedback.

    I was able to remove the "NavalSupplies" trait from one of the admirals using the console and, as suspected, the fleets can merge without...
  27. Re: Admirals not Relinquishing their command (Merging Fleets)

    I understand it is normal M2TW behavior. So to be clear, I was talking about the behavior when joining two fleets when at least one of the Admirals has no traits or ancillary.

    I really remember...
  28. Re: Admirals not Relinquishing their command (Merging Fleets)

    Thank you Quintus, and sorry for the trouble.

    It is what it is.
  29. Admirals not Relinquishing their command (Merging Fleets)

    Hello,

    First of all I'm sorry if this was already questioned/answered or if this is maybe a feature of the new patch. I've been away from the forum (and game) and this may be something new.

    I...
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Congrats to the team for all the work put onto this.

    Eager to play the new patch.

    Thank you.
  31. Thread: 2.35A Changelog

    by Raiuga
    Replies
    53
    Views
    11,374

    Re: 2.35A Changelog

    The changes to new version seems to bring us new experiences with some good old factions. Love it :) Keep the good work.

    Off-topic: I would say the team is waiting for the official launch (on...
  32. Replies
    5,308
    Views
    1,010,121

    Re: EB-Twitter updates Discussion

    Loving the new Lybian Cavalry looking buff :)

    Will they start like that or is it an "armor upgrade"?
  33. Replies
    20
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    2,207

    Re: Rome vs Carthage balance

    Rome Ai is plagued with pure incompetence when trying to conquer the southern Italy and expand to Sicily. For example, the city of Rhegion will resist Rome, attack after attack of numerically and...
  34. Replies
    537
    Views
    73,451

    Re: Rad compares units - a thread for balancing.

    Already pointed that out some weeks ago already known by the team. If I remember rightly it was a mistake and should be corrected in the next patch.
  35. Replies
    8
    Views
    1,175

    Re: Carthaginian reforms as at 2.35

    Good to know! Hope they aren't very limiting to do them simultaneous but I believe in the experts!
  36. Replies
    8
    Views
    1,175

    Re: Carthaginian reforms as at 2.35

    yes, you are right.

    Sorry, I explained myself badly. What I wanted to say is that I would like to see the 1st and 2nd Barcid Reforms more phased out with the addition of more requirements. Has...
  37. Replies
    8
    Views
    1,175

    Re: Carthaginian reforms as at 2.35

    Yup, I did it by making Hamilkar "War Leader".

    I would like to see the reform requirements expanded by having a Barcid FM being elected Sophet, or have a Counter-reform using the anti-barcid FM
  38. Re: Rad looks at things - a thread for visual improvements

    I agree with you, I think the hard thing for the team is to figure out what kind of "equipment" upgrade you can give to justify the fixed +2,5 armor while passing the "Rad's Quality Assurance Visual...
  39. Replies
    33
    Views
    2,463

    Re: Intended Difficulty Setting ?

    I used to play on H/H but I'm gonna try H/M in the next version because it's been said that the stat's have been balanced for BAI medium difficulty.

    I'm up for a more challenging campaign provided...
  40. Re: The heaviest cavalry units available to each faction?

    I didn't know that, I thought you could even mod the number each upgrade did.

    How does the engine even deals with the .5 value? Does it round up when pair and goes down when odd number?
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