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  1. Money for old rope - the death of Total War

    A really interesting insight into CA's slow demise. No guarantee his sources are accurate BUT, it certainly seems to match up with what we are seeing with CA's recent releases - DLC heavy content,...
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    Papal standing?

    I知 struggling with keeping papal standing in check. It seems papal standing decreases whatever I do. I致e built churches, sent priests to convert, completed missions. The only thing is I am at war...
  3. Re: Eupatridoi Tes Kolchideos faction responsible for end turn CTD's when playing as Rome

    great idea and a lot more efficient than my method! Hope others having issues with rebel armies see this fix
  4. Re: Eupatridoi Tes Kolchideos faction responsible for end turn CTD's when playing as Rome

    Great stuff managed to fix it by moving the army into my territory in the map editor then destroying it with one of my armies once back in the game.I had to do it a couple of times because the rebel...
  5. Re: Eupatridoi Tes Kolchideos faction responsible for end turn CTD's when playing as Rome

    Thanks Julio - I tried this but still getting crashes. Do you type the faction number in the faction box to select it? 173 I think for colchis civil war?
    Then I pressed reduce and saved the save...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Eupatridoi Tes Kolchideos faction causes a end turn CTD deep into campaigns when playing as Rome. CTD's tend to happen after late 100's or 200 turns. No other mods installed.

    ...
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    Re: Siege AI - your stories

    No it isnt - this is meant for Ancient Empires Forum!
  8. Eupatridoi Tes Kolchideos faction responsible for end turn CTD's when playing as Rome

    I have played three campaigns as Rome and had to stop playing because one faction is causing CTDS. I'm finding after a few hundred turns the faction Eupatridoi Tes Kolchideos causes an end turn CTD....
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    Siege AI - your stories

    Im curious to know if anyone has had decent experiences with the siege AI in this mod? I find they rarely build siege towers and if they do, they tend to abandon them. They also never use artillery...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Getting end turn CTD. The crash happens when it gets to the turn of the AI faction Eupatriaroi tes Kolchidos. The screen goes whitish and then to desktop. Started happening from turn 285. I can...
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    Re: Battle sub mods for AE

    Thanks. I’ll guve it a try. And yes that’s exactly what I mean!
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    Battle sub mods for AE

    I知 wondering if anyone can suggest a good battle sub mod that works in AE? I知 finding battles too easy even on very hard because of the fatigue and moral system that gives the player a distinct...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Ok found a few more bugs - again playing as Rome:

    - only seem to be able to export fish even though many settlements are producing other resources
    - Units in armies not gaining experience despite...
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    Something fishy about trade

    Can anyone explain how trade works? I seem to only be able to export is fish, despite the fact I have numerous settlements with salt, olive oil and other goods. The strange thing in the trade summary...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    First of all many thnaks for the update. Grteat that Barbarian walls have been fixed!

    Here are th bugs I've noticed so far playing Rome campaign:

    - Research tree is bugged. Count down gets...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Dearest Sheridan, when roughly can we expect this delicious update?

    A matter of days, weeks or months?

    Rome is calling!

    Thank you
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Hi Sheridan. Thanks again for all your work. Great mod!


    I’m still having problems with ladders/siege towers not working in some settlements. The ladders docks at the walls but the men don’t...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Hi Sheridan, Thanks for the great update!

    Any idea if these bugs will be fixed?


    - Walls bugged in some barbarianfaction towns/capitals. Basically the player or AI cannot position its troop...
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    Re: Update 1.15 - PREVIEW

    Great news cant wait! wondered if the following bugs have been resolved?


    - Walls bugged in some barbarian faction towns/capitals. player or AI cannot position its troop on the walls, or some...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    re-enforcing armies attacking Corduba (Hispania) get stuck behind the mountain.
  21. Re: Provincial Vs Allies towns & cities - how do they work?

    Hi Petellius,

    ive noticed some others in the forums have the same issue. Weirdly you get your garrisons back when you research the ‘law of citizenship for latins and allies’ problem is this tech...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Thanks for an epic mod, amazing work!

    Here is my bug list after a short play through with Rome:

    - Walls bugged in some barbarian faction towns/capitals. Basically the player or AI cannot...
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    Re: How exactly do you get Marian legions?

    Thanks Frotzy found it. I was actually already researching it! So what happens then? All provincial towns/capitals get their garrisons back? Can anyone tell me why Marian reforms affect the garrisons?
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    Re: How exactly do you get Marian legions?

    How do you get 'law of citizenship for latins and allies'? I cant see it in the tech tree.
  25. Re: Provincial Vs Allies towns & cities - how do they work?

    Sorry good point I’m playing as Romans. I have suddenly lost garrisons in all provincial towns and capitals following Marian reforms, but Allies towns and capitals have remained unaffected. Just...
  26. Provincial Vs Allies towns & cities - how do they work?

    Im having a really hard time understanding how provincial towns/capitals and allies towns/capitals work in this game.

    in some provinces I have one or the other, but it seems I cannot turn a...
  27. Re: slower epic battle mod please battles are so so fast

    Is there mod out there to change the way morale is handled in this game - I'm finding it too easy even on very hard and I'm no total war expert. It seems as soon as you wrap round and flank the AI,...
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    Re: Have encampment battles been taken out?

    thanks Sagat. I’ve never used those mods so that’s not my issue. I actually managed to get a fort battle to load without CTD yesterday. I can’t pinpoint what’s causing the CTD glitch in some...
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    Re: Have encampment battles been taken out?

    For me it’s not a case of the fort not loading, I get a CTD.
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    Re: Have encampment battles been taken out?

    Thanks Petellius, I’ve tried verifying but it didn’t help. I’m hoping it was an isolated issue so will try more encampment battles on other areas of the map/different factions to see if its a global...
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    Do moral changes make battles too easy?

    I like the principle behind the new moral system in battles. It makes sense that units should rout quickly if attacked from the side or rear. But there is a floor to the system. The player can...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I get a CTD every time I知 in fortification stance and the AI attack me. I get to battle load screen, I can see the fort on the top down map then it CTDs. I知 playing as Rome. Anyone else getting...
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    Have encampment battles been taken out?

    Whenever I get attacked when I知 in fortify stance I get a CTD. The CTD happens when I have a fort built and the AI attack it.

    Im playing as Rome.

    have fort battles been taken out of the mod?...
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    Re: Fatigue changes making battles too easy?

    Great thanks. Sorry I didn’t mean the AI were in an exhausted state by the time they reach the player. That was my terminology! I’ll need to check but they tend to be in either a winded or tired...
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    Re: Fatigue changes making battles too easy?

    Agreed but the problem with AE is units tire more more quickly which makes an existing problem even more noticeable. Some of the heavy armour units are exhausted by the time they reach the battle...
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    Fatigue changes making battles too easy?

    Is anyone finding the battles too easy?

    i find that the AI is in either a winded or tired state when attacking the player because of the distance they have to walk and the new fatigue mechinc....
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    Fatigue changes make battles too easy

    Firstly can I say a big thanks to the modders for Ancient Empires. I知 really enjoying the mod, it is the Rome game I always wanted to play!

    my only gripe is I知 finding the battles way too easy,...
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