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  1. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Here you go

    latest version with all the patches
    http://www.mediafire.com/file/h36ye7k937pksq6/totalvanillabeyond_3.3.3_lhp_p%25231.zip/file
  2. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I will upload it to mediafire soon. i give notice once i have.
  3. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @atthias

    oh noes :(

    but thats the wrong log :)

    look where the medieval2 exe is located, the you will find the right log and post the last few lines, we will see if there is a solution.
    At...
  4. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    For once I can say: Not my problem :rofls:

    This seems to be a missing texture in the submod. Maybe Joe can help.
    You want to run the detailed trace log, to find the culprit which has a missing...
  5. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @baron
    do you maybe have access to another pc, where you can test if it works there?
    I know it may sound far fetched, but i had once a similar problem between my desktop and my laptop with TVB.
  6. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @bitterhowl
    i have not changed it and to not intend to do it for vanillas sake :)
  7. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @joe
    good :)
    I have seen your post, good work

    @robb
    this indicates a ctd with unknown cause, mostly by the battlemodelsdb.
    when does the crash happen?

    do you have any other mods installed...
  8. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Here it is
    https://mega.nz/#!jW40xKTS!kBCR_oL1LgLJLiS-JnhOosnXoOu-M7JRGxCdpOdLqgg
  9. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    jup, thats where your problem lies.
    this is not 3.3.3

    but you know what, i included now some minot fixes that alondite pointed out and i am uploading now the completely assembled version
    TVB...
  10. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    strange, this was included into the 3.3.3 download.
    are you sure you have 3.3.3 or some version from before?
  11. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    could you please upload me the log file (you will find it where the medieval2.exe is located, i would just need the last few lines
  12. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Thanks again, here have a big cookie :)

    I might have forgotten the entry in the braves and have forgotten the other entries.
    And the Unit Cards always get me XD

    There are no peasants left in...
  13. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @alondite
    thanks again

    I could imagine that I took this (pagan_unit), out on purpose, because I wanted the change to go slowly (units will get destroyed over time by battles), or I may have...
  14. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I will leave your mod up for the time beeing, but please contact Gigantus and the SSHIP submod (team) for permission and report back to me. You can write them a PM. Clicking on their username, going...
  15. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    No problem, thanks for sharing :)
    I deleted the double.

    That looks amazing.
    You may want to open up a new thread in the Total Vanilla Subforum, because otherwise it might get burried here :)
    ...
  16. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    and for everyone here is "The Last Hurray" patch for 3.3.3

    -Damascus gets the Damascene Musketeers instead of Janissary Musketeers
    -All Halberd units now do not have the long_pike attribute...
  17. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @robb
    sure it could be done, by the cost of killing of one existing faction and do some heavy work on the units. but i won't :)
    you can make your own crusader kingdom with all the units available...
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    Re: Invisible Musket in new unit

    I found the issue. Took my some blood, sweat and tears.

    I made the mistake and used milkshapes merge function. This seems to mess up the model for some reason.
    After I made a new attempt and used...
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    Re: Invisible Musket in new unit

    The textures should not be the problem, as they are used for other models as well and work.
    I use dxtbmp converting the texture directly into a tga, use photoshop for changes, if there are any (i...
  20. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @kroener
    yeah that may be, i will write it on my list for the patch. If i remember correctly I did not get it to work, but now its on my list :)

    @baron
    I will give you onto the hands of my...
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    Invisible Musket in new unit

    Hi, I am at a loss, and I do not know what went wrong.
    I tried to make a new unit.
    Taking the Urban Militia and giving them a Musket, to make Urban Gunners

    I converted the meshes of the Urban...
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    Sticky: Re: Project X - Into the Heart of Darkness

    yes, there is a small waterstrait you can slip through
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    Sticky: Re: Project X - Into the Heart of Darkness

    And I have some more goodies.
    I did a little bit of detail mapping in scandinavia and northern russia, and have some other screens from other places of the map that have not really been touched yet....
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    Sticky: Re: Project X - Into the Heart of Darkness

    After some more work and finding, that resources on africa are very hard to find...
    https://imgur.com/Uq60F34.jpg
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    Sticky: Re: Project X - Into the Heart of Darkness

    yes yes man thing, sail shipped it can be.

    There are 7 shipable rivers. Nile, Rhine, Danube, Euphrat, Volga, Niger, Dnepr.
    And the Victoria lake will have a shipping port, like some cities along...
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    Sticky: Re: Project X - Into the Heart of Darkness

    https://i.imgur.com/ZVQbxpV.jpg
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    Sticky: Re: Project X - Into the Heart of Darkness

    and here some quick shots. Posting images still does not work...
    https://imgur.com/a/yAzP07C
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    Sticky: Re: Project X - Into the Heart of Darkness

    Slowly the African lands get filled with life..

    https://imgur.com/cffq2Jahttps://imgur.com/cffq2Ja

    Edit: Mhhh, i would show you, but for some reasons the embedded link does not want to work
    so...
  29. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @alondite
    yeah, you can use it :)
    good luck on your mod
    A small word of warning, because I ran into the issue: The map textures seem to have some limit. I could not add any more without causing a...
  30. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @john

    maybe, but i can not guarantee it. It would be safer to start a new campaign. I think I made some changes to the script.

    @dragour
    yeah, the same effect as the rotten cow carcass.
  31. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    And here you go

    This is a full download, no previous downloads needed
    TVB v3.3.3
    https://mega.nz/#!iGhBiCCY!k0ba-2akaJgD_budpFD6tphjQtkf8MBcF60PgFXxHng
  32. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    there was a small delay, but now i am uploading.
    You got to thank Brian for this

    But now the Nubian Archers have flaming poison arrows
  33. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Official release is inbound.
    I thought I needed more time, but it is done yet.
    In approx an hour the patched version will be live
  34. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Happy Cookie Friday,

    here is the TVB 3.3 Dev version 5
    This could be the last dev version before the official release, as everything feels really good now. I think there will be just some minor...
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    Sticky: Re: Project X - Into the Heart of Darkness

    It will be only water crossings (green arrows). Bridges over oceans (what the waterways will be) are sadly not possible. But yes, you can place ships there to block :)
  36. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Nope, all vanilla categories
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    Sticky: Re: Project X - Into the Heart of Darkness

    And a first try, very rough at the moment, but we welcome our new overlords
    shipable rivers


    https://i.imgur.com/fZWHkAu.jpg

    https://i.imgur.com/i80xp0I.jpg

    https://i.imgur.com/bdJsPQm.jpg
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    Sticky: Re: Project X - Into the Heart of Darkness

    A short update.

    Working on the patch for TVB 3.3 but found some time today for mapping in Project X.
    Here is a small preview of the Scandinavia Region. I also made it possible to sail around the...
  39. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @bitterhowl

    I did not change the xml ones, so you should be free to use the original ones
    And here is the code for the bat

    @echo off
    cd ..\..
    IF EXIST kingdoms.exe (start kingdoms.exe...
  40. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Nope, there is no BAI script involved in this. You are welcome to make a submod for this :)
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