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  1. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    Mr_Nygren, thank you very much for your work on the mod! :thumbsup2
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Looks very cool!:thumbsup2
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Hi Wallachian! I mean text full version of the mod. I'll start the translation. After the release will make adjustments if necessary. I would be grateful if you agree. On Russian forum there is the...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Dear modders, can I get the text folder from the mod for translation into Russian? Many are waiting for the release of your mod.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Hey guys! When will the mod release? Thank you for your work!:thumbsup2:thanks::thanks:
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    Re: Aurei Imperii (mod set at 150 BC)

    Thanks for work! In this mod will be present battle in real time?
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    Re: Aurei Imperii (mod set at 150 BC)

    Good day! You do a lot of work on several mods. When is the release of this mod planned?
  8. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    Hi, Mr_Nygren! Thank you for the correction The Danube Limes 0.9 Beta . Are you planning to release a Main Campaign beta or the EoA ? I was really waiting for this mod.
  9. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    If in the player's army or in the army AI the unit is rajput_elephant_javelins_mercs - CTD when the battle map is loaded.
  10. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Added ancillaries:

    {Gurganj_amir} etc.
    {Khiveh_amir} etc.
    {Sada_amir} etc.
    {Bela_amir} etc.
  11. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Dear developers of Buffand Shine_1.9 , when translating found some bugs.

    In the file imperial_campaign_regions_and_settlement_names.txt

    {Nayasbur_Region}Nayasbur Region
    {Nayasbur}Nayasbur
    ...
  12. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    WeekendGeneral, thanks for your mod!
  13. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi vsivak! Thank you for working on the mod! Will there be changes in the text files in the new patch? When is the approximate release date of the new patch?
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    Ok, then such units:


    italic_cavalry_sabellian
    italic_infantry_samnites_spearmen
    ligurian_infantry_swordsmen
    hellenistic_infantry_akontistai
    hellenistic_infantry_toxotai
    lithobolos
    :lime:
  15. Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Thank you for your continued work on the mod.:thumbsup2
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    If this is so important, all the same the following units:

    italic_cavalry_sabellian
    italic_infantry_samnites_spearmen
    ligurian_infantry_swordsmen
    hellenistic_cavalry_hippeis...
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    If the detail, the following units:

    italic_cavalry_sabellian
    italic_infantry_samnites_spearmen
    ligurian_infantry_swordsmen
    hellenistic_cavalry_hippeis
    hellenistic_cavalry_tarantinoi...
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    It will sub-mod for Paeninsula Italica II 0.97 :)
    Units Samnites, Greeks for Syracuse and and units of Epirus for Pyrrhus army.
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    [QUOTE=QuintusSertorius;15230086]Which units specifically?

    Samnites and some of the Celts and the Greeks.
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    QuintusSertorius, сan I use some of the units of Europa Barbarorum II 2.2 in other modification with reference to credits?
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    Re: Which faction(s) will benefit the most in 2.3?

    QuintusSertorius, when can we expect the release of 2.3? Thanks for all the work!
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    Sticky: Poll: Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Mr_Nygren sabmod is a great, but how to fix it crashes when pressing icons units? I can put the log file.
  23. Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hi WeekendGeneral, I noticed the following errors:

    (GreatImam_gain_desc)This man's knowledge of legal codes and piety have elevated him to this position.

    no line : {bodyguard_yemen_descr_short}...
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    Sticky: Re: IB2 IBFD II Developments

    Thanks guys! We are waiting for the release of your mod :thumbsup2
  25. Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Pay attention to the left parenthesis:

    (Alexios}Alexios Komnenos
    (AlexiosK}Alexios Megas Komnenos
  26. Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Hi WeekendGeneral ! In file name.txt on lines 177 and 178 there is an error:

    (Alexios}Alexios Komnenos
    (AlexiosK}Alexios Megas Komnenos

    When I note an error in text files, I write. Thank you...
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    Sticky: Re: Version 0.98 Preview

    Hi KEA ! How to progress with work on the mod?
  28. Re: Buff and Shine: Better Mongols, Improved AOR and more

    Great news! Hopefully submod brings new improvements in the mod. Thank you, WeekendGeneral !
  29. Thread: Mongols

    by ZSV
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    Re: Mongols

    Excellent! I will wait.
  30. Thread: Mongols

    by ZSV
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    Re: Mongols

    WeekendGeneral, do you plan to continue working on your submod?
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    Re: Rise of Rome:Conquest Italia

    What means the huns and the slavs in this mod?
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    Sticky: Re: Tierra Santa: Total War

    Well then, I will wait for the release mod. :)
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    Sticky: Re: Tierra Santa: Total War

    Comrades, you can give a link to the folder text in English, so I could start a translation into Russian?
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    Sticky: Re: Tierra Santa: Total War

    Will the presence of garrison script? I like to play hard. :)
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    Sticky: Re: Tierra Santa: Total War

    Werety, I was referring to the difficulty of the game for the Christian crusaders factions (Kingdom of Jerusalem, etc.) It would be interesting to play it was difficult for them.
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    Sticky: Re: Tierra Santa: Total War

    Comrades, whether in mod such a balance, make it difficult play for a fraction of the Crusaders?
  37. Re: [MOD] Hispania in the Middle Ages

    Miguel_80, thanks for the great mod, as well as work on other interesting modes! :thumbsup2
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    Sticky: Re: Version 0.98 Preview

    KEA, very good that you continue to work on this wonderful mod :thumbsup2
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    Sticky: Re: Tierra Santa: Total War

    We are waiting for the release of your mod! :thumbsup2
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    Sticky: Re: {IND} Download - Beta

    Very good, that we decided to continue working on the mod. Thank you!
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