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    Re: HRE and Byzantium are too strong

    On what difficulty?
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    Re: Bugs Reports & Technical Help

    Nah he's probably a CKII / CKIII expert. :)
    It's brutal but the interests of keeping the bloodline untainted sometimes require harsh decisions.
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    Re: Bugs Reports & Technical Help

    I just visited this thread and this is the relevant portion of it, for anyone interested:
    "CampaignDifficulty is now set always to very_hard (Script wise). Info: CampaignDifficulty is bugged in...
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    Re: Bugs Reports & Technical Help

    Thanks for your interest in the matter, Gigantus.
    So I went ahead and tested it choosing different hotseat campaign difficulty settings. It doesn't matter if I select Very Hard or Easy. For the 2nd...
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    Re: Bugs Reports & Technical Help

    Thanks Macaras!

    Oh yes I've tried this as well. I could not get it working. As far as I remember trying to locate the medieval.exe crashed it. :(
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    Re: Bugs Reports & Technical Help

    And I tried that as well, starting out with many factions and then giving off control of most of them to the AI except 2 or 3 factions I ended up wanting to play. But the same thing happened when I...
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    Re: Bugs Reports & Technical Help

    Interestingly, this new SP save with Hungary on H/M difficulty did not result in the money deduction if I had a captain lead the troops and not a general.
    Also on turn 2 I got this Attention!...
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    Re: Bugs Reports & Technical Help

    Thanks for the reply.
    I tried the same thing with a fresh download/extract (after renaming the previous one so that I don't have to change the .cfg in the new one), as well as making the...
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    Re: Bugs Reports & Technical Help

    Why does campaign difficulty get reverted to normal for human players other than the first one in hotseat? (At the very least according to the scroll messages)
    I'm now using the original cfg file. ...
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    Re: Bugs Reports & Technical Help

    I noticed that when playing a local hotseat, the human players except for the first human faction, get "Game difficulty: Normal" scrolls upon their respective Turn 1. (I chose Hard campaign...
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    Hotseat changes campaign difficulty

    I noticed that when playing a local hotseat, the human players except for the first human faction, get "Game difficulty: Normal" scrolls upon their respective Turn 1. (I chose Hard campaign...
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    Re: HRE and Byzantium are too strong

    Thank you both for your answers. Can I ask if Triadica and Tarnovgrad aren't supposed to have free upkeep slots despite their castle building saying they do have free upkeep slots? I'm at turn 11 and...
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    Re: HRE and Byzantium are too strong

    I'm twofold baffled to find out that Byzantium's map of victory conditions (crowning conditions) depict settlements the player must conquer that the faction already has under control.
    Is it no...
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    Re: HRE and Byzantium are too strong

    In my campaign Byzantium expands only into Eastern Europe. They aren't fighting at all in Anatolia. Quite baffling as the Kievan Rus is also Orthodox. I'd much rather like nations to try to expand...
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    Re: CTD after battles in Syracuse

    It's all good. BTW since then I conquered the whole island, no crashes against Carthaginians. I wonder what will happen when I take the legions to Iberia. Gonna report back if I find anything.
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    Re: CTD after battles in Syracuse

    Since then I've fought a battle against a Carthaginian army including Mezugenoi (celtiberian infantry dunaminaca swordsmen) without problems.
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    Re: CTD after battles in Syracuse

    Well not according to how I've been doing it in other mods (https://commands.gg/m2tw/move-character)
    And it doesn't work with a comma between the [X] and the [Y] coordinates either. And both are...
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    Re: CTD after battles in Syracuse

    1) Yep, I haven't taken Massalia yet so yeah. No friendly ZOC in Sicily for me. This would explain them just dying. If I had a ship on the shores perhaps things would've gone differently. Two armies...
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    Re: CTD after battles in Syracuse

    Thank you for your answer!

    1) Interestingly, if I enter the battle map, finish deployment, start the battle, quit and thus have a clear defeat, upon returning to the campaign map my whole army...
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    Re: CTD after battles in Syracuse

    Both Rebel armies had these two units:
    Ekaulakoi Sunimonum (celtiberian cavalry rider)
    Mezugenoi (celtiberian infantry dunaminaca swordsmen)

    Both Rebel armies had Rebel generals (Xystophoroi)...
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    Re: CTD after battles in Syracuse

    Did the same battle again. Same result.

    One thing changed though. I got reminded to use the LAA and I remembered that I recently reinstalled Medieval 2 due to having changed SSDs, and it turns out...
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    Re: CTD after battles in Syracuse

    Hello Mr. Shoebopp!

    Yep I indeed kill a reinforcing Rebel army to the last man on the Syracuse city battle map, then ended the battle without actually entering Syracuse itself as I was not feeling...
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    CTD after battles in Syracuse

    Hello there.

    I've got two crashes after finishing battles (one field and one siege) both in Syracuse. Playing as Rome. I've got the crash log file of the latter. Guess the latter has overwritten...
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    Re: Ideas to make the game harder?

    Hey it was me :D

    One way I make my campaigns harder is that I dilute my armies with local allied gov units and I keep them in the area. For example I recruit half my units from Etruscan and...
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    Campaign AI shortcomings

    Hello there!

    Something I noticed that irritates me, playing on H/H (after a previous campaign on M/M with the same faction that felt too easy),
    is that the AI factions send their "stacks" to...
  26. Re: Allied state general died. Can recruit more in a mere 99 turns.

    And don't use process_cq to have it back in one turn. :D
  27. Re: Allied state general died. Can recruit more in a mere 99 turns.

    Music to my ears, buddy. Good to know destroying and re-building makes the unit available again.
  28. Allied state general died. Can recruit more in a mere 99 turns.

    Hi there.

    As the title says. The Kingetoi Rigos general died in a rebellion (not in battle). Will I not be able to pacify this settlement? Tested it for some turns and now a family member general...
  29. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Hi there. Quick question: Should I DISBAND landowner's units (elite units) when there's no need of them hanging around tanking my budget? (I just started my first campaign on VH/VH).
    As in ... Is...
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    Re: About destroying buildings

    thanks again for the quick answer. it's all clear now. :)
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    Re: About destroying buildings

    thank you. so the different culture buildings can upgrade when the town itself upgrades? like, a barbaric small port to a greek large port or something?
    and what about different culture temples?...
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    About destroying buildings

    Hello there. Easy question.

    Should I destroy Eastern Greek buildings while playing a Western Greek culture? (KH)

    Thank you. (This is an excellent mod.)
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    Sticky: Re: CTD & Bug Thread

    Same thing happened with me. I have 16 GB of RAM and i7 processor. I had a 20 unit stack and a reinforcing 14 unit stack. Opponent had about 15 units. After a long battle of micromanaging to minimize...
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    Battle troop voices

    I just started playing as Rome (default campaign and script) and was wondering why the Saxons have Gallic in-battle voices. Pretty immersion breaking to hear 'Galla, aban!' from the Saxon invaders....
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    Sticky: Re: Impressions From The Battlefield

    It is about 100-105 turns in. Not sure if people went this far with CB/RB/Guened. It is the latest, I've done it several times throughout the years. Did not miss one download link.
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    Sticky: Re: Impressions From The Battlefield

    Okay so I'm playing this again. Apart from the battle AI this mod is awesome. But when I fight against invading Uí Néill forces (scripted. they don't attack, just stand there, I attack them.) I get...
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    Small UI problem (despite applying UI fix)

    Great mod guys! I have one problem so far and it is about the tooltips when I move the mouse over building and unit icons.
    Half the time the tooltip doesn't change to the next icon's tooltip...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hi guys! I downloaded the two parts, put them into the data folder, started mod manager (launcher.exe), activated them both and clicked on enable out of date mods as well.
    Now, when I load the game...
  39. Thread: CTD

    by benczeb90
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    CTD

    Hi guys. The mod works well for me but I have a CTD at about every other battle, usually close to the end but it happened quite in the midst of the battles sometimes. I hear a trrrrrrrrrrrrrrrrrr...
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    Sticky: Re: EB v1.31c Rreleased!

    delete this comment
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