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  1. Replies
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    Re: Divide et Impera 1.3.1 Public Beta Released!

    I started a new Roman camapign with 1.3.1 and noticed something curious - Pyrrhus and his full stack in the southwest province (forgot the name) was not there are the start. Instead there were two...
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    Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    Does this require a campaign restart? I am 100 or so turns in on a campaign with the new GC Beta and don't want to lose progress. I am playing as Rome and have pretty much just been fighting...
  3. Thread: Disease

    by Froggie5
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    506

    Re: Disease

    Found it! Thank you very much indeed.
  4. Thread: Disease

    by Froggie5
    Replies
    4
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    506

    Re: Disease

    Aha! Thansk very much, that must be it. I never had to worry about supplies when playing western factions, except for my navies, which gave a message that they were low on supplies when it happened....
  5. Thread: Disease

    by Froggie5
    Replies
    4
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    506

    Disease

    As always, many thanks to everyone on the team for all their excellent work. I have really been enjoying 1.2.8 with one exception--the frequency and longevity of disease outbreaks in my armies. I am...
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    Re: Rome Remastered - Move Army in formation

    Thanks very much!
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    Rome Remastered - Move Army in formation

    Has anyone figured out how to make your army stay in formation in Rome Remastered? I have tried shift/ctrl/alt right click and everything else I can think of and they still break formation as soon as...
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    Re: Rebel Armies Attacking Immediately

    Yeah, it is weird, never saw it before either, but is happening consistently in my Egypt campaign. It means that rebels are never a threat, but I also don't get the PO benefit from malcontents...
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    Rebel Armies Attacking Immediately

    As always, many thanks to the team for all your very hard and talented work! I picked up an old camapign begun under the last version and noticed a strange behavior on the part of the rebel armies -...
  10. Re: Why is DEI so taxing on a powerful brand new PC?

    Second this. What matters is how the game looks and how smoothly it runs, not your fps compared to what others are reporting. I think that folks get caught up on having a certain fps rather than...
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    Re: DeI mod order?

    Thank you!
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    Re: DeI mod order?

    I would love a definitive answer on this. I thought the order was the the order in which they are loaded, so I have submod after DEI 1-3. I only have faster battles and AAA: Roman Generals. I know...
  13. Re: Why is DEI so taxing on a powerful brand new PC?

    Just to chime in. If you look around there are any number of recipes for improving performance. I tried some of them but was still repeatedly getting 30-45 sec slowdown/lag on the the campaing map...
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    Re: Help Getting Started with Rome

    Thanks for the tips! I think that I will try to take out Etruria first in my next go round. I actually did well against Epirus when defending Beneventum, taking out their elephants and most of their...
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    Re: Help Getting Started with Rome

    Thanks very much for the reply. I will start again and fight those sieges manually. I might also give the softcore mod a try, just to help me get started.
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    Help Getting Started with Rome

    First off, many thanks for the countless hours everyone has spent on this mod. I am coming back to Rome2 and DEI after 5 or 6 years and while I have had no trouble getting a Roman empire going in...
  17. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    I did not see a CAI only option in the 2.8 download (I am using the DEI version). Are the BAI changes in the current version?
  18. Re: Better Aggresive CAI for Rome 2 V 2.5 for Emperor Edition Patch 16.1

    I can confirm the same problem with the DEI version. I noticed that the ai was not recruiting--turned off the mod--they immediately begin recruiting.

    Many thanks for all your work on this mod.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    What if we don't have any previous versions installed? From where should we download the .gem pack? Thanks!
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.3)

    I agree that this is a bit unclear. So, if we want to use the 8.1 compatible 5.3 version with Steam as our modmanager what is the correct order of installation? Is it:

    1. subscribe to Gem on Steam...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.5.1)

    Well, it works without any problems as soon as I remove the Gem files from the folder, so I have to think it is directly related to them. Thanks though.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.5.1)

    Yeah, that is exactly what I did. I will try again.

    Edit - Same result - when I hit "play" on the steam interface it simply does not launch. No error message. I have tried it with forced shader...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.5.1)

    @Zekozeko - Could you please describe your install process? Like many, I tried to install 4.2 on my Win 8.1 machine following the instructions on the first page and could not get the game to launch....
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    Re: Agents and Weather

    Good point, though it wasn't the effects I minded so much as the frequency of the notices.

    @Dresden - thanks for your reply and explanation. Most of all, thank you for all your efforts on this and...
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    Re: Agents and Weather

    Glad to hear that others are seeing agent activity, it must just be a fluke in my campaign. As for the weather, I also like the seasons and having to take weather into account when planning...
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    Agents and Weather

    Just some quick feedback from my first DeI campaign (Roma, N/N, 115 turns in). I am enjoying the mod a good deal and thank the team for all their hard work. There are two things that I have noticed...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.5)

    Ah well, thank you for your reply
  28. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.5)

    Hi LuciferHawk,

    Have you made any progress with a new Windows 8.1 compatible version? Many thanks for all your amazing work.
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    Re: I would like to talk TRAITS

    I asked the BBB creators about this a few weeks back and they replied:

    Quote:
    This is the nature of all traits connected to a general's loss of hitpoints in battle (while playing vanilla, you...
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    Re: Klink's garrison script

    @DrJambo - any chance you might make these changes and make the file available? ;)
  31. Re: What if the English had recgonized and supported the Confederacy?

    This is really the key. I am a History professor at an American university and I have written on this very topic - specifically, the London press and the American civil war. The old idea that the...
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    Sticky: Re: Ultimate Battle AI 1.1 *UPDATE*

    Thanks for the reply - I will wait for 1.6. I would just use your EDB but, as you note, the construction costs and times will be geared toward 1ypt.

    EDIT - Now that I think of it, I will use your...
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    Sticky: Re: Ultimate Battle AI 1.1 *UPDATE*

    Grandviz - I am definitely interested in having the ai field better armies but I use a custom mix of mods (RC, UBAI, BBB) and play 1.5 ypt. How would you recommend adapting your current and future...
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    Re: Realistic Building Tree 3.0

    @mongolwarrior - have you given any thought to tweaking the recruitment pools and refresh rates in EDB.txt to promote better ai army composition? Grandviz has adjusted your files in this manner for...
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    Sticky: Re: Ultimate Battle AI 1.1 *UPDATE*

    Thank you for the reply. As to the former, I think this was probably more of an army composition issue than a battlefield ai one - in both cases the AI fielded armies that were almost all archers....
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    Sticky: Re: Ultimate Battle AI 1.1 *UPDATE*

    some more feedback:

    Fighting the Danes I have noticed several times that the AI uses its missile troops as infantry and throws them right into the fray without firing a shot. This is especially...
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    Sticky: Re: Ultimate Battle AI 1.1 *UPDATE*

    I gave 1.1 a quick spin in my current campaign. The good: The ai formed up nicely for a siege and then split up its forces rather than trying to cram everyone through the gates once they were down....
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    Sticky: Re: Ultimate Battle AI 1.0

    Possible bug report using Ult. Battle AI and RC:

    I have experienced the following a number (at least 6) times - the battering ram crew stops ramming the door before they break through and move the...
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    Re: Blood, Broads, & Bastards! v2.0 +

    Thanks for the info, I must have missed that post. I understand your choice - why include a trait if it will never appear? Also, IIRC severely wounded rather quickly becomes marked in battle, which...
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    Re: Blood, Broads, & Bastards! v2.0 +

    I mentioned this before, but now that I am a few hundred turns in on the campaign I can confirm that my generals receive the severely wounded trait 50-75% of the time when I autoresolve battles.
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