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    Re: [Submod] Strategikos

    Keep up the good work. :thumbsup2
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    [Tutorial] Re: Kingdoms: making an UI

    You are the man! Thank you much. It is very good to see you lurking about these days.
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    Re: Vote of No Confidence : The Hexagon Council

    Opposed.
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    [Tutorial] Re: Kingdoms: making an UI

    I am actually looking for the entries in the LNT file to adjust the height of the circled text areas in the image below and have no idea what they are named. I was hoping to get a clue from the...
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    [Tutorial] Re: Kingdoms: making an UI

    Does anyone have the tutorial images that used to be part of the original post?
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    Re: Need Help For Triggers for Traits

    The trigger 'Affects Fertile 8 Chance 50' is the number of levels the trigger will grant, which is not the same as the traits threshold number. I'd have to reread the tutorial again to define what...
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    Re: Need Help For Triggers for Traits

    In some of your triggers you are trying to grant more levels then the trait has. Fertile only has 3 levels in the game and you have a trigger trying to grant 8 levels of this trait: Affects Fertile ...
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    Re: Need Help For Triggers for Traits

    Double post, see below.
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    Sticky: Re: Fans suggestion thread for future releases

    I doubt forts will come back as they are all now allocated to represent the various 'wonders' such as the Colossus of Rhodes, pyramids, lighthouse of Alexandria, etc.
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    Re: right click game crash

    I would advise saving your game often, not sure if when the team compressed all the images to save space if that did not induce some graphical errors which causes a ctd when going through various...
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    Re: Unit names translation

    The translated unit names now appear as the first line under the description, In the pic below the translation of the unit type is outlined.https://i.imgur.com/CzR9iKc.jpeg
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    Sticky: Re: Europa Barbarorum Bibliography

    Many an hour will be spent listening to podcasts on the Seleukids and Bactrians. :thumbsup2
  13. Re: Barcid Revenge Submod - Updates for the next patch

    This is sad news, I was going to ask you after my own hiatus, what your future plans were. Best of luck to you. :thumbsup2
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    Re: Issue adding 2 new units into EDU

    Glad to hear things are working for you. :thumbsup2
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    Re: descr_campaign_db Famly Tree

    Glad to hear that it is working for you. :thumbsup2
  16. Poll: Re: [Citizen] RafSwi7 (Patron: Abdülmecid I)

    Voted.
  17. Poll: Re: [Citizen] RafSwi7 (Patron: Abdülmecid I)

    I have never heard of RafSwi7 before, but with the outstanding proposal and candidates letter, very much support.
  18. Thread: Settlements

    by MIKE GOLF
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    Re: Settlements

    Very beautiful work, more, more, more! :thumbsup2
  19. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    The population needed should be 20,000. There may be required buildings that have to be constructed in addition to meeting the population.
  20. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Here is an updated image of the redone ancillary images.https://i.imgur.com/8XGtDMx.jpgJust 200 plus images to go......
  21. Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Glad to see there is still life in these forums! :)
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    Re: ongoing campaigns progress and pics

    Looking very good gentlemen! :thumbsup2
  23. Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Here is what I am working on for Fire and Blood which I will make available to anyone to use in their mods. The main thing is a rework of all ancillary images. They will be made in three sizes 64x64,...
  24. Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    This is looking very nice.:thumbsup2
  25. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Thank you, I will send him a message today.
  26. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Do you have a link for that? That would be most helpful.
  27. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Is there anyone still working on this mod? I am doing some tweaking and redoing the ancillaries if anyone is interested, as well as doing some bug fixing.
  28. Re: [SUB-MOD] Portrait Enhancement Pack **Ar-Adunaim RELEASE**

    Those should be included in this mod. If not than you may have to go to the DaC discord and download the latest version of DaC to get them.
  29. Re: Tsardoms Total War - Italian Flags and Banners Preview

    Looking forward to seeing these in action! :thumbsup2
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    Re: MOS, the ultimate TATW experience.

    Glad to hear things are working again.
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    Re: MOS, the ultimate TATW experience.

    Did you run the cleaner? Usually when there is an issue with scripts not opening up as they should it points to an error in the campaign_script. Have you modded anything since it worked last? Also if...
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    [Resource] Re: Resource Works by paleologos

    Thank you and best wishes to you in the future.
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    Re: New Icons for the Menu

    Very nicely done. :thumbsup2
  34. Re: TATW Big Unit Submod V. 2.0 - The Ruins of the North and Glory of the South

    Great work Araval. :thumbsup2
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    Re: Crash upon hovering over unit icon.

    Did you also add the mount and the animations and skeleton as well?

    EDIT I should have read the previous posts.
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    Re: Missing building from building browser

    Your welcome,
    Without seeing your actual game it is hard for me to say. Though the highways appear in the browser, are they buildable prior to the gunpowder event? If they are visible but not...
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    Re: Missing building from building browser

    If the event_counter gunpowder_discovered hasn't fired yet, then the the highways should not appear at all for castles or cities. Try removing the 'and event_counter gunpowder_discovered 1' from the...
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    No Background Terrain on Battle Map

    I don't know why it has taken me almost a decade to notice this but there is no background textures to hills and trees. I noticed that when playing a custom battle on another mod that all the...
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    Re: Crusades Not Being Called

    I have figured out what the issue was. For some reason I had to put the vanilla SE Bodyguard back into the game and then Sauron spawned in his lair. I am not sure why the unit 'Sauron Elephants'...
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    Re: Crusades Not Being Called

    Yes to all these questions. I will set the go_pope to turn one and also have crusades called at turn one as well in the descr_campaign_db. I do remember posting a spy to the location a month or so...
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