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  1. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    There is a limit as to how many province effects can be shown in the UI.
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Hetairoi Kataphraktoi - by KAM
    Mod - Replaces Late Bactrian Cataphracts with the iconic Hetiaroi Kataphraktoi unit from EB.
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    Re: AOR Units - What purpose do they serve?

    A lot of people use AOR units as local reinforcing armies as they can replenish immediately from foreigner populations.
  4. Re: Seleucid Weakness (Problem Spotted Perhaps)

    https://www.twcenter.net/forums/showthread.php?803410-Would-scripted-army-spawns-fix-the-long-standing-issue-Rome-II-and-DeI-have-with-the-impotence-of-large-empires&p=15890084#post15890084
    ...
  5. Re: Would scripted army spawns fix the long-standing issue Rome II and DeI have with the impotence of large empires?

    I literally think when an AI empire reaches a certain size there is some sort of hardcoded switch to turn them off so they don't end up owning the world. I know it sounds weird, but from my...
  6. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    No promises on how it works or if its been updated https://www.twcenter.net/forums/showthread.php?798085-Restitvtor-Orbis-Complete-Empire-Divided-Reskin-based-on-CroC-and-working-with-DEI

    I would...
  7. Re: Would scripted army spawns fix the long-standing issue Rome II and DeI have with the impotence of large empires?

    We have a lot of things similar to Mitch's major factions mod already in DeI. The problem isn't giving them bonuses, in fact there is some evidence to support that when an empire gets too large and...
  8. Thread: Agents

    by Dresden
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    Re: Agents

    Champions are good at escorting armies if you embed them there. Otherwise, yes they have fairly limited roles by design.
  9. Re: How might I edit units' speed with the Pack File Manager?

    You would need to change what battle entity they have, from the battle_entities table. I think its assigned in land_units if I remember
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    Sticky: Re: [Support] 1.2 Bug Reports

    I would try without all the submods and see if they are causing it, then add them back in slowly.
  11. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    Its been asked about 10000 times :) The issue here is that both of these are outside the mod's time frame and, therefore, would require basically 2 new overhaul mods made.

    ED - I don't know when,...
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    Re: Seleucid Empire decrepit and hopeless?

    Please don't necro 3 year old threads.

    The AI sometimes gets stuck. Often times changing AI view from limited to full and back again can help I have heard. But yes its an issue that when the AI...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The region names for some reason were removed.

    Baggage trains will help in extreme conditions (desert/alpine etc) and also slightly reduce supply consumption
  14. Re: Any way to turn a "Bad Leader" into a decent one?

    It is based on his personality. These can change but its rare.
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    Re: How to remove auto-resolve script?

    Most scripts can be removed by applying a "--" double hyphen (without the parentheses) in the scripting.lua under the campaign section. At the bottom is where each script loads.
  16. Re: Voice/language overhaul for in-battle units

    Audio modding is very difficult for Rome 2 unfortunately, at least modding specific entries that is.

    Also you would need someone to voice hundreds of lines in multiple ancient languages...that...
  17. Re: Unique Legions submod for Divide Et Impera available on TWcenter?

    I think this works, Dardo has kept it updated https://www.twcenter.net/forums/showthread.php?746404-UMCenturion-s-Ancient-Empires-Legions-for-DEI-updated-on-01-12-2019-1-2-5a-Compatibility-patch
  18. Re: Stuttering (units and sometimes camera scroll)

    Are you using any graphics mods?

    KAM had a similar issue a long time ago, but I can't remember how he solved it.
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    Re: Rome: Why Can't I Recruit Velites?

    Yes
  20. Re: Please help me understand the state of my campaign (especially Auxilaries, Economy, Intrigue)

    The AOR maps are a little out of date, most of those units should be in those general areas though.
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    Sticky: Re: [Support] 1.2 Bug Reports

    What is "return to glory?"
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    Re: Fatigue tables in Database

    Yes the stamina ability is the mp_test_01 -05 abilities. Fatigue resistance is setup via attributes.
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    Re: Status of DeI + Rise of the Republic?

    Its in a very playable state right now. Updated rosters for most of the factions with various newer assets, etc.
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    Re: lag at end of turn

    SSD saves me a ton of time, its like night and day.
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    Re: lag at end of turn

    Usually very lagged end turn is when a reform is happening. But if you are at turn 500 that is well past all reforms. I honestly haven't seen many campaigns that far in. However, 5 minutes is an...
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    Re: REQUEST | Original Language FIX

    You can change the game to english and it should work fine. Otherwise you will need a translation pack.
  27. Thread: cursus honorum

    by Dresden
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    Re: cursus honorum

    Just a note, that after a certain point you can't purchase ranks anymore. They have to be earned through age/battles.
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    Re: Standard AOR units morale discrepancies

    By design they have about 5-10 morale less than their core roster counterpart. It only makes sense, they are fighting for a foreign power :)
  29. Re: [Question ] what enables ancillaries at certain rank level

    I did my best with checking the ancillaries in those tables to make sure they are properly assigned, but I am sure I missed some! In the last update I added quite a few to the subcultures. The...
  30. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    I can't remember if the softcore submod has that in there right now, but it can be changed in the effect bundles to effects table - the Politics one.
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    Re: Recruiting Galatian Legionnaires?

    I think they are actually a player reform unit (Neitos reforms)

    I believe there are a couple other units that are tied to Greek global reforms, though.
  32. Re: Is there anything that can be done about the AI sending its armies to die out on the sea from attrition?

    You can change the value in script/lib/supply system/supply system effects.lua activate_attrition_for_ai = true . Change it to false. Try that and let me know how it goes. The downside is that...
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    Re: why are the Sweboz entirely dark haired?

    I believe the technical answer is because the assets for those newer models are more recent so some of the newer overhauls have them. It could be an idea to go back and add those in to previous...
  34. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    Updated Co-op and Versus versions to fix an issue with the Epirus roster. Does not affect the main Alexander submod.
  35. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    He should only be wounded, not die. But it only happens in campaigns started after the latest update (in theory). It could be that setting still isn't working properly.
  36. Re: Use of Vanilla Variantmodel - Reason for Distorted Soldier's Skins?

    There are many vanilla models used in the mod. I am not sure about that specific one, it could be that either it is meant to be a cinematic or general's skin. Its also possible the VMD you are using...
  37. Re: Anyone can help me out,, make battles more fun..

    If you want more of that, you will have to have faster battles/more kills. I believe there is a submod for that if you want that style.
  38. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    It could be a nice submod at least.
  39. Re: 1.2.5b & Marshals of Alexander Update Released!

    This should be the previous part 1 version http://www.mediafire.com/file/lu4639zdlz7x1zb/DivideetImpera125aPart1.7z/file

    Note: if you want just the unit cards, you can add the ui folder from the...
  40. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    There are a few locations with naval mercenaries. The reason we chose not to have AOR is that naval warfare was a rather large investment and doesn't really reflect the levy nature of what most AOR...
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