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  1. Thread: 2.35A Changelog

    by Asdf
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    Re: 2.35A Changelog

    Is that why they vanish (in the current version) when the settlements are conquered by Hayastan/Pahlava?
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    Re: Parthian Graphical Error

    While you probably already got it (since they seem to share a model) the Dahae Horse Archer officer also has a graphical error on his shield. Same as the Parthian Horse Archer officer in the...
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    Re: Parthian Graphical Error

    Sorry for the double-post (can't edit on this account yet), but I meant to say 'Noticed that the officers for the Parthian Horse Archer and Dahae Skirmisher Cavalry have a texture error on their...
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    Parthian Graphical Error

    Noticed that the officers for the Parthian Horse Archer and Dahae Skirmisher Cavalry. I think the hat for the Dahae officer is off as well, unless it's supposed to be jet-black in some parts. My...
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    Re: Bosporan trade routes

    Okay, I see that for the second event (the bonus appeared the moment I accepted it). Is the grain route somewhere else, or do I have to do something past the initial investment to complete it?
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    Bosporan trade routes

    So I started a campaign as Kimmerios Bosporos, and while things have been going pretty well (took Maiotia and Taurike, which was just enough to stabilize my economy), the trade route events threw me...
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    Re: Field of Glory: Empires + Fields of Glory II

    I picked it up myself. It's fun, but that doesn't really tell you much. So here's an attempt at explaining the goods and bads (and some uglies).
    - Big, in-depth manual. Not Dominions level of...
  8. Re: Agema Phalangitai for Epeiros is the best looking unit in the game, and you're not allowed to disagree in this thread. That's right. I said NO.

    (I get this is technically off-topic, so a preemptive and obligatory hail unto Epeirote Agema Phalangitai)
    I'm guessing this means Epeiros will be starting off more 'tribal' (I'll admit to not being...
  9. Re: What's a logical capital city for an Epirote Greece/Anatolia empire?

    I don't think any fabrication would be necessary, what with Pyrrhos having already been proclaimed King of Macedon by game-start (a title which is presumably inherited by his sons given the failure...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    So the change-log mentions the addition of Fire Temples for eastern factions, namely Pontos, Pahlava, and Hayasdan. What with the lack of information given in the log, I decided to dig into the files...
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    Re: Hayasdan Events not Firing?

    Ah, I see why that would be a problem.

    Version I'm running is a 2.2b patched to 2.2h, then 2.2j, if that helps.

    While I can get it to crash just fine (used a save from turn 6, earliest one I...
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    Hayasdan Events not Firing?

    I decided to get back into EBII (I think the last version I played was 2.2b?), and while there are some definite improvements (the biggest one for me being that crashes no longer fry my last in-game...
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    [Tool] Assembly Kit BOB crashes Rome2.exe

    I make a very small change to startpos, e.g. change turns per year, and when I try to build with BOB it crashes and no startpos.esf is created. This is same problem as with steam_appid.txt but I do...
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    Re: Generals Traits: How do i switch them off?

    I too would like to remove all the randomly assigned traits. I looked for relevant table entries but didn't find anything, not even a global parameter to control the speed at which those traits are...
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    Re: Removing formations from units

    No, I mean so that units clump together in a circle-ish formation, and not in a rectangle. Rome 1 had this for some units (I forgot which ones) but none of the Rome 2 units seem to have this...
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    Removing formations from units

    How can I mod certain units (e.g. barbarian infantry) so they don't line up in a rectangle formation but instead clump together? None of the tables that I looked in (land_units,...
  17. Re: 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v2.0 (Patch 16)

    Question about the growth mods; it seems that they only apply to building/tech modifiers and not to other factors like food surplus. Wouldn't it make more sense to scale the requirements for...
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