Search:

Type: Posts; User: Jurand of Cracow; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.15 seconds.

  1. Replies
    3
    Views
    132

    Re: Recording Denmark Campaign

    Keep us informed how it goes, Sindathar!
    ad. 3 - do save after each battle, just to have a copy in case of something happens.

    Denmark should be interesting faction. The starting position is tough...
  2. Replies
    96
    Views
    29,128

    [Tutorial] Re: How To Add New Historic Events

    Thanks, Gig!
    do you happen to know if it's possible to use also cultures and religions?
    - historic_event SETTLEMENT_NAME_CHANGE { catholic, }
    - historic_event SETTLEMENT_NAME_CHANGE {...
  3. Replies
    96
    Views
    29,128

    [Tutorial] Re: How To Add New Historic Events

    Is it possible to make the historic even visible to only certain factions?
    eg.:

    [code] monitor_event GeneralCaptureSettlement SettlementName Lubeck
    and FactionReligion catholic
    and...
  4. Replies
    3,567
    Views
    363,587

    Sticky: Re: Bugs Reports & Technical Help

    Advice used for the Sicilian Vespers:
  5. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    It's up to you. At VH campaign you have difficult mechanisms to deal with, it's described in-game with pop-out windows. Money will be very scarce in VH if you recruit many units.
  6. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    Looks like a botched up installation from the beginning.


    Quote from the install instructions:

    I've got no clear idea what are the consequences of installing over the Meloo's compilation. One...
  7. Sticky: Re: [Release] SSHIP v0.97 is here for you (18 October 2020).

    SSHIP version 0.97 has just been published. It's called "HorseHead" because of the loading screen. Read the description of the changes in this post and prepare yourself for a challenge.
    ...
  8. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    In the SSHIP we have a script adding new generals if a faction is short of named characters. I don't know what happens if the guys from the family tree are all dead but the faction still has those...
  9. Re: terminate_monitor to improve turn times?

    It's very fortunate this thread has just been running for I had a similar question.
    I think a list of "Scripting best practices" would be useful for the less experienced :yes:.
  10. Replies
    17
    Views
    1,105

    Re: sship v0.97

    Making suggestions, asking questions, reporting on plays (or bugs) - this is what keeps the moders moding.
  11. Replies
    17
    Views
    1,105

    Re: sship v0.97

    Well, this is actually the least of the problems. It's fixed - the title is there.
    The real problem are the crashes and these need to be worked on.
  12. Replies
    17
    Views
    1,105

    Re: sship v0.97

    Every now and again I update the descriptions of the ver. 097 so it is ready when all the bugs are found and fixed. But it has not been yet released.
  13. Replies
    6
    Views
    361

    Re: Length of battles

    Play Europa Barbarorum.

    Or SSHIP, it's a bit longer than SS.
  14. Re: What do you do after the "turning point" in the campaign?

    It's actually why I like Rome in the DeI: the turning point is actually quite distant in time given that you have enemies in every direction and you have limited number of the armies. You may be very...
  15. Replies
    3,567
    Views
    363,587

    Sticky: Re: Bugs Reports & Technical Help

    If you could just send a screen, I'd be helpful.

    Actually, there seems to be a deeper problem, the crashes happen not only at the Abbasid turn 5.

    @Zynorax: iirc, you're using 096 with fixes,...
  16. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    Guys,
    unfortunately, the 097 got in the modding process very buggy. It crashes too often to merit being published. We need to find out the sources of the crashes and fix them. We don't know when I...
  17. Re: The thread for horrendous suggestions

    Guys,
    unfortunately, the 097 got in the modding process very buggy. It crashes too often to merit being published. We need to find out the sources of the crashes and fix them. We don't know when I...
  18. Replies
    3,567
    Views
    363,587

    Sticky: Re: Bugs Reports & Technical Help

    On my comp the turns last 30 seconds.
    You probably know that pressing a space bar switches moves of the characters on the map between fast and slow mode.
    Maybe you'd find something useful for you...
  19. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    For whever reason, it crashes any time I load it... I'm sorry, I cannot help.
  20. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    We all use external websites, it's more efficient.

    However, I don't know which version do you use - it crashes for me at loading.
  21. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    Max is 8 ancillaries, so if you want to get the crown, you need to have 7. I don't know the overhaul mechanics but if it allows to extend the number to 15 then there's nothing in the script that...
  22. Replies
    160
    Views
    26,890

    Sticky: Re: RELEASED: RVINA ROMAE

    If you're more interested in the ancillaries related to the provinces or the realm you may also read
    - here about the concept of the titles in the SSHIP.
    - here about the concept of the royal...
  23. Sticky: Re: {DIK} >>> Download - TIW - Ultimate | Release - 0.7.1

    GHZ - Ok, I didn't know this. But a reverse script should restore the situation - and it doesn't. It seems to me the files in the "original" folder are wrong / not updated.
    So how to play the game...
  24. Sticky: Re: {DIK} >>> Download - TIW - Ultimate | Release - 0.7.1

    Aneirin, I've tried to use GHZ files to play in German, but something seems to be bugged and the mod stops to work. Any idea why?
  25. Replies
    5
    Views
    171

    Re: Losses during march

    As you siege enemy forces, they're losing men, don't they? It was my impression there's such mechanism.
  26. Replies
    11
    Views
    845

    Re: State of the mod?

    EB vs EBII used to be a popular topic some years ago.
  27. Re: A Review of Chivalry II: The Sicilian Vespers from a long-time fan

    check yourself. I had to do it. I've made it for each of the main folders separately.
  28. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    So you see the problem of choosing the provinces and their main settlements for a mod that spans over 400 years.
  29. Replies
    3,567
    Views
    363,587

    Sticky: Re: Bugs Reports & Technical Help

    Thanks for this, Valerius.
    - Al-Wasit - noted, I need to update it.
    - resource - I'll check
    - missions by guilds definitely need a revamp - but nobody is in the team is interested in missions :-(...
  30. Replies
    85
    Views
    11,391

    Poll: Re: Merchants

    Make war somewhere else!

    Besides, the merchants need my work on programming the traits. Maybe for 098, if I feel urge to improve them (otherwise, they're doing quite well, I think, the AT-NGB bug...
  31. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    I think the concept of this large province is from 10c - Hochburgund. We would also come the a question - the province with Basel, what does it depict?
  32. Replies
    85
    Views
    11,391

    Poll: Re: Merchants

    Unfortunately, they do.
  33. Replies
    5
    Views
    171

    Losses during march

    Guys,
    I don't know if this was explored in the past: is it possible to make your troops losing men while marching?
    It is possible during the siege (although I don't know which parameters rule it),...
  34. Sticky: Re: A basic tactical manual for 1648 v.2 pike and shot warfare

    And here is a very good video about Polish winged hussars - the unit depicted in this mod, iirc.
  35. Re: A Review of Chivalry II: The Sicilian Vespers from a long-time fan

    Install as it should be. Then untick the "read-only" attributes for all folders and files. I think it should work then.
  36. Replies
    5,861
    Views
    631,589

    Re: SSHIP - General Discussion

    there's exchange -1 for law into +2 to happiness, nett +1 public order, so it's better to build them for this reason
  37. Replies
    13
    Views
    980

    Re: Amazons Trailer

    Depicting women fighting is absolutely abhorrent to me. Are there animations with chopped-off tits? Or maybe mutilated noses?
    Their skin is so smooth and spotless that it seems they spend half of...
  38. Re: A Review of Chivalry II: The Sicilian Vespers from a long-time fan

    Good review, I've added it to my list of advices which mod to play in the Med2.
    thanks!
    JoC
  39. Replies
    85
    Views
    11,391

    Poll: Re: Merchants

    Hey, finally somebody interested in this part of the game! Great! I've been working on resources and merchants recently so I'm happy to see the interests!

    We may think about the name, I'd be...
  40. Re: [Quintillius's Submods] - Reduced Income / Additional Buildings

    Dear Quintillius,
    I would like to possibly use some of your pics from the submod in the SSHIP submod to the SS6.4. I would like to ask you for permission to do it.
    cheers
    JoC
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4