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  1. Replies
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    Re: general_bodyguard_size_mod

    Bad news, I tried various values, various bodyguard soldier numbers, various scopes. The generals refuse to obey. And yes of course I tried recruiting/replacing the general or changing turn, etc.
    ...
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    general_bodyguard_size_mod

    Recently I was browsing the campaign_bonus_value_ids_basic table in the Rome 2 Assembly kit and I found this little surprise: general_bodyguard_size_mod

    This is supposed to be a percentage...
  3. Re: Representing the diarchy: the two kings of Sparta

    Yes of course, the diarchy system will be part of the WoS mod I work on currently
  4. Re: Missing unit sprites/unit invisible from a distance

    I am curious about this issue too. I believe it's not the units themselves that are vanishing but specific textures. In my case I noticed a specific skin was disappearing in the distance but the...
  5. Re: How to give effect bundle to province that imports food?

    Thank you guys!

    Well I try to do what Attila did: assign a mildly negative effect bundle that applies provincially to the provinces that import food

    example: you have two provinces. One...
  6. How to give effect bundle to province that imports food?

    Hello!

    Any idea how I could assign an effect bundle to a province that imports food? (these provinces consume more food than they produce but normally that's fine if your global food supply is...
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    Athanasios' Attila Ultimate Fixes

    Since I made a thread for my Rome 2 mod, let me present the whole package

    https://steamuserimages-a.akamaihd.net/ugc/1016068651474632777/4F2783A41780A78C41EC05CBF20B789937ED5EAB/


    Let me start...
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    Re: Athanasios' Rome 2 Ultimate Fixes

    Thank you!

    When I have the time I will actually make an update for the mod that will be this mod made from scratch. This will help me pinpoint possible errors, fix some bugs in a better way and...
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    Re: Naval movement

    Did you try the effect? vik_navy_campaign_movement, value=100? and scope= in_all_your_forces. You can tie it to the faction or faction group

    What matters most is the bonus_value_id. This effect...
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    Athanasios' Rome 2 Ultimate Fixes

    https://steamuserimages-a.akamaihd.net/ugc/1017194708026556042/4276CA09175DCA6CB4A2D5A1CDD0A767B1A5DB5C/


    A small intro

    I joined the Rome 2 universe pretty late, a little while after the...
  11. Re: How to allow construction of both branches of buildings? (ERE administration)

    You need to go to building_levels modify the building_instances column

    When two building levels have the same building instance value, they can't exist together
  12. Re: Swapping generals uniforms with other nations

    Supposing you know how to add these changes in fragmented tables and use them in a mod:

    1) Clone the art sets you want to add from campaign_character_arts (probably named dk_kush_general_x) and...
  13. [Resource] Re: Free shield patterns for hellenic factions

    Thanks for sharing!!
  14. Re: Representing the diarchy: the two kings of Sparta

    You gave me even more ideas for events now! :yes: Also I like your thought about editing the political intrigues, in particular I would like to replace "send for tutoring" with "send to Agoge", for...
  15. Re: Representing the diarchy: the two kings of Sparta

    Ok, I should had clarified better: I have the target character as politician for say 10 turns and he doesn't get the trait. As soon as I recruit him on the campaign map he get the trait immediately...
  16. Re: Representing the diarchy: the two kings of Sparta

    Hello, I wanted to report a small problem I am having

    The event fires only when the target is general and not when he is politician. I don't understand why. Here are my incident options

    361911...
  17. Re: Representing the diarchy: the two kings of Sparta

    I increased VAR_CHANCE from 100 to the generous value of 1000 and I have to say it is a lot better (max wait was 2 turns) or I maybe I got lucky (tested 4-5 character deaths).

    Btw I probably...
  18. Re: Representing the diarchy: the two kings of Sparta

    You can't imagine my happiness when I tested his cdir event pack and it worked!

    The last thing now is to make it happen even faster after the death of the party leaders. I get a few turns of...
  19. Re: Representing the diarchy: the two kings of Sparta

    Oh excuse me then. I just had some flashback from some older conversations we had. Yes it is the vanilla you don't like, I remember that :)

    Ok so the point is that the Spartans historically had...
  20. Re: Representing the diarchy: the two kings of Sparta

    It's epic. It's truly epic. You did it.


    361903


    361904

    These descriptions are just my first attempt, I will tweak everything further of course. :)
  21. Re: Representing the diarchy: the two kings of Sparta

    I don't know how you did it but the pack gave the trait to the leader!!!! :worship:

    I checked if the successor gets it if he dies but he doesn't unfortunately. I wish I can tweak it so that all...
  22. Re: Representing the diarchy: the two kings of Sparta

    Thank you for the goodies and for taking the time to look into this. I have no idea about cdir stuff, I guess it's time to learn about it now!

    ( I remember you telling me a few months ago about...
  23. Re: Representing the diarchy: the two kings of Sparta

    Ok, I will do it!!

    In the case I fail my idea is to make the target character (Agis II in this specific time) party leader and immortal (IRL he ruled more than 300 in-game turns!) and stick my...
  24. Re: Representing the diarchy: the two kings of Sparta

    Look at this coincidence, I was just checking the politdefs.lua right now :laughter: And I try to give you and Valerius reps but I get the message need to spread rep around

    So here is a very...
  25. Re: Representing the diarchy: the two kings of Sparta

    Awesome, thank you!!

    Edit: for anyone wondering, it's the "government_reform_..." variables!!
  26. Re: Representing the diarchy: the two kings of Sparta

    I was checking the export scripts for the traits. Maybe I can find a script that assigns a simple custom trait to every character that becomes party leader? I think Jake has sent me a file with...
  27. Re: Representing the diarchy: the two kings of Sparta

    Hmm, ok then, it would have been beyond my skills anyway. I will have to make do with simple database solutions.

    Here is the direction I have taken so far (I will probably remove tyranny from...
  28. Re: Representing the diarchy: the two kings of Sparta

    I played as Rome a bit and enabled the two consuls. I think it's perfect! Both of them got a unique consul trait but of course only one of them became the actual faction leader. The other didn't get...
  29. Re: Representing the diarchy: the two kings of Sparta

    Kalhspera! That's interesting, thank you for reminding me about the two consuls! I think I haven't ever used it in my ROTR campaigns. I will try to see how this is handled in the files too.

    About...
  30. Representing the diarchy: the two kings of Sparta

    Hello !

    Working on my WoS project, I have another issue I would appreciate some help with!

    I believe the game doesn't really represent correctly the fact that Sparta had two co-monarchs...
  31. Re: Trying to display two resources in the same settlement

    Thanks for the ideas. Right now the only thing I can do is add these resources only to buildings that can be built in province capitals, so since province capitals have no resources in Rome 2, there...
  32. Re: Trying to display two resources in the same settlement

    Right, I see!
  33. Re: Trying to display two resources in the same settlement

    Thank you for working on it! Seriously, you saved the day. At least now I can rest assured it is not possible.

    By the way though I am a bit curious, the white square is because you added a second...
  34. Re: Slavic rebels refuse to obey to the tables!

    Here is a screenshot of the attrition still applying despite the faction being in the slavic faction group (vanilla) and the faction immunities table (added by me).


    361768

    Here is the bigger...
  35. Re: Names of generals in recruitment pool

    I noticed that in the startpos the recruitment pool is empty but in savegames you can see the recruitment pool displays the generals and you can change their name from there.

    But that won't do...
  36. Slavic rebels refuse to obey to the tables!

    Hello! Working on my bugfixing mod on the workshop, I encountered a very weird issue.

    First I noticed the slavic rebels were not immune to snow attrition so I casually added them to...
  37. Re: Names of generals in recruitment pool

    Yea, for some reasons the frequency of some names is nightmaringly high.

    But that's a different topic, I was mostly interested in the names in the recruitment pool when creating a new startpos. I...
  38. Re: Trying to display two resources in the same settlement

    You have my gratitude and let me know if you need any work to be done that I can do to help you.

    I tried to add the spices with the hex editor, I tried to replace an existing resource with the...
  39. Re: Trying to display two resources in the same settlement

    Woah, is this real or am I dreaming?? :worship:

    Hey Daruwind, how did you do that? I know the .png exists, but it wouldn't appear when I set the resource requirement.

    I checked the...
  40. Re: Trying to display two resources in the same settlement

    I dowloaded a hex editor, took a look and I think I found the file responsible: ui\campaign ui\city_info_bar

    I am not sure something can be done about this but I found another important problem:...
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