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  1. Replies
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    Re: Feedback, Suggestions, Critiques & Requests

    Hannibal at the Gate Campaign, playing as Arevaci ...
    I noticed Carpetani having maybe 10 units of Iberian light cavalry in a single army.. i don't know if it's a bug or is intendeed
    But much...
  2. Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 85d 18/4/2014

    Just forgot to say that i think you made a beautiful work.. I like a lot the (much) slower kill rate, but maybe just a little more killing power would be even better.. Now it seems that the only...
  3. Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 85d 18/4/2014

    I tested it .. hoplites are almost immortal in melee combat (even against legionaries, after 10 min of combat, no one was killed)
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    Re: CloseCombat v7.2. BAI + CAI +new visual submod (Updated 14.12.2013)

    Hi Luntik,

    i would like to test the new version compatible with patch 8.1 and CiG Campaign, but i can't find the files on the main page.. I will release my feedback in about a week, i'm interested...
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    Re: Formation attack use

    Hi Selea,
    great work !

    If in some cases we disable formation attack ability and also other formation (with bonuses) ability, is still this considered cheating in the sense that the unit becomes...
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    Re: Bug reports

    Hi!
    First of all, i'm having a great campaign with Rome on Normal level (i only adjusted morale modifiers to reflect my personal tastes (unit fight a bit more now!))..
    Found probably a bug about...
  7. Thread: Intense

    by jackal263
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    1,697

    Re: Intense

    I confirm. amazing mod.. now this game start to seem much better.. I'm having an intense campaign with Rome.. Just conquered my first province (Italy).. To do this i declared war to Liguri barbarians...
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    Re: Campaign is Perfect. Battles are not.

    Just my personal opinion about battles : really very good!!
    I'm playing with Rome on Normal setting, trying to not exploit AI weaknesses (i don't go for deliberately flanking or rear attack/ambushes...
  9. Re: Improve War mod (Double sizes 2x unit sizes),great reduction of minor nations naval spam.Great nations much stronger.And almost no Rotation for Roman units.

    I just watched the video you posted above.. Until 5 min ago, I had totally no more expectations from CA.. I remember that i played RTW 1 for more than 2 years..after 1 month i don't want to lose...
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    Re: Close Combat mod Ready for patch4beta (Updated 05.10.2013)

    Version for patch 3 was pratically perfect (apart from siege battles, not your problem)..
    New version for patch 4 : i also encountered the problems noted on other threads (rotating units, cohesion...
  11. Re: Is it me or the battles are much worse?Video before and After,to compare.

    I also confirm that patch 4 has really worsened battles. (before, thanks to modders, only siege and city battles were really unplayable). I tested only LoB, CC and XMOD Ars Gratia, and i was so...
  12. Re: Balanced(?) AI armies in the campaign. Consider examples.

    It seems that AI builds decent armies now. Is it your mod or vanilla ?
  13. Re: Improve War mod (Double sizes 2x unit sizes),great reduction of minor nations naval spam.Great nations much stronger.

    Your mod is one of the best in my opinion.
    Do you think it's compatible with BlackScrollsInitiative ?
    I tested LoB and Close Combat with this additional mod and finally the battle lasted a lot more...
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    Re: Close Combat mod + submod [realistic warrior height] (Updated 27.09.2013)

    Can't find the new versions !
    I'm waiting for them to start my first campaign!

    Thanks for all the work !
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    Sticky: Re: Lines of Battle: Rome II - A Tactical Gameplay Modification [Updated 9-26]

    Great work again! (ver 2.0)If you only make some tuning to naval combat this mod really makes Rome II the best game of the series.. really unbelivable after first bugged release.Thanks a lot!For...
  16. Sticky: Re: Silven Total Improvement Mod [Version 1.42] Updated Sept. 26th - Hotfix For Twitchy Formations

    Silven, i noticed that 1.41 ver (quite perfect in my opinion) is better than newer 1.42 (troops merge better during close combat).
    I didn't tested any battle with phalanxes, so i can't give any...
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    Sticky: Re: Lines of Battle: Rome II - A Tactical Gameplay Modification

    I also noticed (adding halfmelee.pack to previous setup) that some strange behaviour appear again (but less than with morale on).. probably some units disengage (with lots of men killed in the...
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    Sticky: Re: Lines of Battle: Rome II - A Tactical Gameplay Modification

    Patch 3 completely breaks all good balance Gunny reached with his mod (at least the official release).
    Can we have a beta to test current changes by Gunny ?
    I've made a lot of attempts (with...
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    Sticky: Re: Lines of Battle: Rome II - A Tactical Gameplay Modification

    I also noticed that with patch 3, units (expecially enemies) change continously direction during combat and are completely decimated..
    I tried also vanilla (using the some test battle) and this...
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    Re: Canīt start Imperial Campaign.

    I found a solution !

    1) Change settings in preference script to enable run in windowed mode.

    or ...
    2) Set screen resolution in Rome II video settings exactly equal to your windows screen...
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    Re: Canīt start Imperial Campaign.

    I have the some problem.
    CTD as loading process end..
    With or without mods installed.
    Just one time i was able to start a campaign with Arverni, but no other attempt was succesful.
    I can't reload...
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    Re: Close Combat mod v2.0 (Updated 13.09.2013)

    Great job!
    Had a great battle (two small armies Rome vs Carthago, no pike units (i think they are bugged, nut i must at least make an attempt..maybe i'm wrong with my previous CA past games)....
  23. Sticky: Re: Magnar Mod v1.041 (Updated 12/9/13) - Fixed Pontus chariot bug with 1.04 x2

    Hi Magnar,

    just fought a great battle (Romans vs Carthago)... small sized battle to better analyze units behaviour and battle scenes.. Must admit that it was probably the best result to now.. I...
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    Sticky: Re: Lines of Battle: Rome 2

    I tried your mod several times, before and after today patch - It seems the best BAI (or at least the one i prefer most) ... battles are intense and very spectacular.. we can finally admire fight...
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