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  1. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    yes, these are gone.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Thanks for feedback, yes, there will be updated version at some point this year definitely. Feel free to post ideas here, i will review them and try to implement if possible.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    thanks for feedback, ill check the files, maybe some values are swapped. I'm preparing small update in next couple of weeks so i'll definitely add this to my list to do.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    only original factions are playable.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Its a bug of base game, seems no matter what + siege tim you might have, maximum time is hardcoded..
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    nothing complicated, just if you play main campaign as Britain, France or Maratha, just go to campaigns folder, enter main, and unzip the appropriate lua file and overwrite existing scripting.lua...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Regarding rifle vs musket range - maximum range was not different. Both weapons used spherical bullets, while muzzle speed was relatively similar, therefore from ballistic point of view, they would...
  8. Re: [Info & Download #2] Napoleon Empire Realism+ | NER+ Release: 'The Coalition' & 'Napoleon over Europe'

    nope, sorry, only English as its the language version i have
  9. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Passive AI in sieges is well known NTW bug that was never fixed by CA.. nothing can be done about it...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    not sure what point you want to make, but AI is hardcoded.. it cannot be changed. So If you wanna complain about it, i'd suggest you visit official Creative Assembly forum and try there...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    are you sure you installed the mod properly? no other mods in data folder and nothing in scripting file?
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    im usually testing the combat mechanics in custom battles, and it doesnt crash.. can you give me more details? what setup did you use, what units, etc
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    again - no mod out there, no matter what author claims can do any changes to BAI... its not possible its hardcoded.. only changes possible are indirect, and ER is full of such changes.
  14. Thread: Volley Fire

    by JaM
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    Re: Volley Fire

    nope. Current fire system is used because it is most reliable in terms of AI behavior.. anything else puts AI in huge disadvantage, which makes game way too easy
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    There are indirect adjustments to BAI in Empire Realism, as BAI is practically hardcoded and cannot be changed. Instead, after years of experience with ETW engine, and its behaviors, i tried to...
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    Re: Are you pre-ordering?

    nope. I will not pre-order. There are only few companies (CDPR,HBS to name some) i pre-order games from, and Creative Assembly is not among them anymore..
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    which campaign are you playing? Line infantry should be available, if it isnt, then its a bug
  18. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Personally, i'd like to implement "military districts" area of recruitment, where each province would give you certain number of units, so if you lose any province, your recruitment pool would...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    i'd say never say never ;)
  20. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    upkeep is lower because of time scale of the game(24turns per year, where ER is 4turs per year) and because i wanted for player and AI to have a lot more units than in vanilla..
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    Re: Arena's days are numbered

    Personally, im surprised it was up for so long..
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    seems Disease mod is composed of scripts, therefore should be most likely compatible.

    and regarding Austria - Its extremely hard to do AI behavior changes in terms of expansion. Austria has way...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Thanks for feedback guys, ill see what can i do.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    thanks for feedback
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    https://scontent.fbts5-1.fna.fbcdn.net/v/t1.0-9/43045076_1752249941570972_2563303586821832704_n.jpg?_nc_cat=108&oh=506456e7659c23cf7f61a6d3e635cfa4&oe=5C5B692E
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    Actually, Sapkowski backed out of Netflix series..
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    Lore is great, only problem with it, was the fact Sapkowski got bored with it, when writing the last book and he didnt know what to do with it and how to end it.. that was main reason why a lot of...
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    here:

    https://www.nexusmods.com/witcher3/mods/3193
  29. Re: ER V has insufficient units or Jamestown population

    yes, it has insufficient population, but you can totally win the campaign with the starting army.. you can actually get that single unit if you just wait some turns, i also recommend building up...
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    Personally, i avoid all reshades, but whats made game looking extremely well is new LOD mod... it increased view distances on objects drastically, so they wont disappear at distance.. Especially...
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    Witcher books are probably the most feminist fantasy ever... Sorceresses are dominating that world... you should probably read them before judging..
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    Re: Macedonian pikemen without a shield?

    Some Spanish pikemen sometimes used rotella shields (stressing out word sometimes)

    https://s-media-cache-ak0.pinimg.com/236x/8e/1a/fc/8e1afc968b94c6877094c4ccb542fcef.jpg
    ...
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    Re: Macedonian pikemen without a shield?

    personally, i'm always surprised how many people think about ancient armies from modern perspective of uniformity...
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    Re: Macedonian pikemen without a shield?

    Look at Renaisance Pikemen... some of them had shields, some didnt.. usually those in front, were heavily armored, protected with shields because they were directly in danger... but guys in back of...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    thanks, glad you are enjoying it ;)
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    Re: Multiplayer campaign

    If both of you use same version of the mod, i dont see why it shouldnt work
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    Re: Few dlc units missing

    Will have to check, anyway at least Grand Battery is definitely there, but as something else, that is closer to reality and intended mod design
  38. Thread: Questions

    by JaM
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    Re: Questions

    1. For multiplayer to work, both players needs to have same mod.

    2. Yes, there is full changelog, but mod makes game quite different therefore design changes thread sums all changes best.

    3....
  39. Replies
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    it was removed to prevent AI from selling home regions to Native Americans for example... nothing is more immersion breaking than finding Maratha on Bahamas or Iroquois in India
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    disorder is worst cohesion level your unit can be in.. it makes it completely ineffective in combat and its better to withdraw such unit from fight. Cavalry quite often ends up in complete disorder...
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