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    Re: Submod: Enhanced Traits

    I'm also sort of holding off for a new version of TV before I add more new traits to it... want to be confident about compatibility with the whole c_market fiasco.
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    Re: Submod: Enhanced Traits

    For what it's worth, by now I've been playing with this for a long time and also without this, and I'm pretty confident it doesn't crash significantly more frequently than Total Vanilla itself does....
  3. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Was any error showing in the market-fixed game that crashed?
  4. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Probably the same issue robb8 had ... if you have a copy of the log file that'll help though. Sorry in advance if it is indeed the problem.
  5. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I uploaded some fixed files to the submod thread here: https://www.twcenter.net/forums/showthread.php?798158-Submod-Enhanced-Traits&p=15816301&viewfull=1#post15816301

    Using those should fix it....
  6. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I get it (without any submods) regularly, but it always follows a bink message (at least so far). Will test further.
  7. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    While I'm here, I am having some bink-related issues with a few videos causing CTDs.

    Example (this happened during some random AI turn):
    01:21:02.871 [bink] [debug]...
  8. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Update: fixed.
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    Re: Submod: Enhanced Traits

    Can somebody also update the link to the attachment on my post? Here is a version without the c_market issue.
  10. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Oh, that could be because of my submod. I think c_market got removed and I must have forgotten to update this in the files I uploaded. Will fix shortly.
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    Re: Submod: Enhanced Traits

    Under "What is this compatible with?" can you change it to "the final 3.3.3 + last hooray + fix" please?
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    Re: Submod: Enhanced Traits

    Ah, that makes sense then. Thanks! :)
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    Re: Submod: Enhanced Traits

    Actually, on second thoughts, I don't know how to edit posts lol.
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    Re: Submod: Enhanced Traits

    It should, yes. To make sure, I downloaded the latest version just before posting the above post, re-merged any changes and did one final test. Will update the first post accordingly to make that...
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    Submod: Enhanced Traits

    Enhanced Traits SubMod
    FAQ
    What does this submod do?
    Adds almost 500 new traits for heretics, witches, admirals, assassins, diplomats, spies, priests, merchants and princesses.

    Why would I want...
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    Re: Would anyone be interested...

    Slower progress because I've done a lot of testing. 404 traits so far, and I'm going to lock down and say no more traits for priests, heretics or witches (currently at 85 for priests and 35 for...
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    Re: Would anyone be interested...

    Progress: 391 traits so far.

    Need more inspiration for traits of admirals and assassins. :)
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    Re: Would anyone be interested...

    Thanks Cokjan! Just got another few in.

    My original pirate princess trigger required her to be a warrior princess (which can happen if she's in a castle or a town with a higher-level barracks-type...
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    Would anyone be interested...

    I'm just about finished with a really tiny sub-mod, just wondering if I'm the only person who actually thinks this.

    The submod would add a whole bunch of traits. Not to generals - they have enough...
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