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  1. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    climate and supply attritions are 2 different things, you can't interact with climate attrition through a scripted system like supply is.
    regarding climate attrition you can just turn it on/off...
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    Re: Migration campaign?

    db > campaign_map_attrition_faction_immunities
  3. Re: [submod request] Custom Battles Plus

    all above shouldn't be difficult to be done but should require quite some time (and a lot of copy/pastes)
    not sure you'll find someone available for doing it, surely not me :)
    i would suggest you...
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    Re: Removing Bad Personality Traits?

    think the only way would require building custom lua script
    or maybe you can do that with the saveparser? not sure
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    Re: Migration campaign?

    you'll have to insert the faction inside the "campaign_map_attrition_faction_immunities" table for disabling the regionless attrition
  6. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    not sure if someone knew that, probably yes, but it's definitely a rome 2 vanilla CA bug
  7. Sticky: Re: [Download & Installation] Divide et Impera 1.2.8 - Updated September 3

    just click on the game exe which will open the launcher which has a mod manager clickable option
    if it doesn't work it means something got corrupted and you'll need to verify through steam
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    Re: How to edit missile damage now?

    "I am angry with myself"
    :laughter:
    no need man, to forget some parts behind is a classic for everyone :thumbsup2
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    Re: Capturing the treasury

    it is possible via lua (which means scripting) only
    sorry man but I'm full of things to do in rl, don't even have time to mod my own stuff lately
    won't be available to help you
    besides that......
  10. Re: What specific Rome 2 Total War campaings did you complete?

    because it simply is too early and would be a worse gameplay choice
    666 starts with tullus hostilius, by tradition rome started expanding with him, not before
    you can read a decently exhaustive...
  11. Re: What specific Rome 2 Total War campaings did you complete?

    the rome foundation mod is currently in development, will start from 666bc though, not VIII century
    maybe we'll be able to do a first release next summer
    gameplay won't be vanilla TW
    TWC isn't...
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    Sticky: Re: Scandza: Total War

    best wishes for the project :thumbsup2
  13. Sticky: Re: [Official Submods] Collection of Official Submods

    it doesn't need to be updated, you can use it
  14. Re: Germani - Politics strange situation

    most of the politics stuff is hardcoded sadly
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    dei army caps isn't working outside dei 'cause other "campaigns > main_rome > scripting.lua" don't have the armycaps callback
    when you build an external script you must call it through the...
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    as any other submod it must be loaded above DeI packs
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    that's a variable

    local button_forcedMarch = UIComponent(army_stance_group):Find("button_fortify")

    is the same as

    local my_ass = UIComponent(army_stance_group):Find("button_fortify")

    you...
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    Re: Army on the march

    you mean triggering a video while the AI turns go on?
    theoretically should be doable I think, it will probably just lag though since AI turns tend to lag a lot
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah, that stuff is used in dei too
    check army_caps.lua

    testudo has a custom version, there should be more variations regarding the various stances, if you wanna see some working samples
    ...
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    Re: [Submod] Better Building Icons

    nice :thumbsup2
    would you be interested into making some DeI 2d work here and there?
    we aren't planning anything serious but sometimes happens that updates need some 2d basic stuff
    I (or someone...
  21. [Proposal] Re: Historical/TBTM battle scenes in Mythic mode

    Not sure but battle map are inserted into map logic usually
    don't think would be an easy thing to be done
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    [Resource] Lua Repository

    Copy and paste from a Da Modding Den post

    from: Vandy

    "Troy scripting docs added! Thanks CA! Made by CA! All credits to CA!"
    https://chadvandy.github.io/tw_modding_resources/Troy/
  23. Re: Secession or civil war - how does the game decide?

    Secession and civil war are 2 different mechanics.
    I think they run through 2 different hardcoded codes.
    for example... if you would like to mod them, for civil war you have just some campaign...
  24. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Testudo last update was august 2020
    Checking devs content I see a DeI 126b fixpack released in september 2020
    any 126 version should be 99% fully compatible and with correct testudo adaptation
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    Re: Retro Remix!

    congratz :thumbsup2
  26. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    that's a lot of work :thumbsup2
  27. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    you'll have to do a new pack where you put all the backgrounds (ui>skins>default> stuff with fe_backdrop) as 100% transparent png
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    piracy is just a % economical de-buff, nothing else
    there is no piracy system in the game at all, not sure what you mean

    I told you in the other message what you have to do

    you want to add an...
  29. Sticky: Re: [Tech] Divide et Impera localization project for non-english players (Works with v1.02)

    hey... guarda che abbastanza un casino mantenere un mod di traduzione per DeI
    praticamente ogni update cambia qualcosa di testo e starci dietro un dramma
    ti consiglierei di lasciar perdere
    se...
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    Re: [SUBMOD] Q Sertorius Submods for DeI

    nice stuff :thumbsup2
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    Re: [Submod] Age of Hellenism for DEI

    :thumbsup2
  32. Re: [Submod] Chrissant's "Better Client States"

    by checking the pack... seems to me it's compatible with anything
    it's adding 2 effects through a fragmented table, the worst it can do is overwriting eventual existing and specific effect values
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    wait a sec, this should be easy doable through vanilla stance effect
    since the navy is docked it should count as garrisoned in the settlement hence registering the correct region automatically
    ...
  34. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    just done a quick trial with huge rome and works fine
    4tpy: diplomacy will be active in spring and autumn
    12 tpy: every first month of a season

    you should have something bugging the scripts, you...
  35. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    "rom_stance_navy_docked rom_force_campaign_mod_local_piracy" is not for banditry, should just be an economical % effect, affecting sea trades or stuff like that
    "this_navy" means it's a...
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    [WIP] Re: Total War Troy : Aegean Mythos

    best wishes guys :thumbsup2
  37. Sticky: Re: [Download & Installation] Divide et Impera 1.2.8 - Updated August 27

    by reading some internal notes I think dresden already fixed this, next patch should be ok
  38. Thread: Mac help

    by Jake Armitage
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    Re: Mac help

    read this thread
    https://www.twcenter.net/forums/showthread.php?755477-MAC-BREAKTHROUGH!!!!!!&highlight=mac+breakthrough
    last dresden's post summarizes the process
  39. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah, tables are the same, I mean I really wouldn't know where to start to mod vanilla game

    666 is going on slowly but steadily
    main reason why I've left testudo behind is 'cause I'll be able to...
  40. Re: [SUB-MOD] Portrait Enhancement Pack **Ar-Adunaim RELEASE**

    awesome stuff :yes:
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