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  1. Replies
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    Prussian Grenadiers

    I noticed that the regular Prussian grenadier units are included in the army that Brandenburg-Prussia starts out with at the beginning of the game. Is this intended or a bug (as in, did Prussia have...
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    Re: NTW3 v8.8 campaign patch

    I'm having the same problem as Durruti1936 with the wrong "Campaigns of Coalition" installed. Furthermore, since we are installing 8.7 to replace it with 8.8, do we need to install the launcher fix...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Hey, awesome mod, though I have found it quite taxing to have to essentially kill every last man in the enemy unit before it stops bothering me (it's annoying having one enemy horseman from a unit I...
  4. Sticky: Re: IMPERIAL DESTROYER 6.21 [DOWNLOAD AND INSTALLATION]

    I have downloaded and installed the mod, together with version 6.2.1 (I used the single download for 6.2). The mod seems to be installed, but there is no text whatsoever, both in the main menu or for...
  5. Single Player Campaign Early and Late War Units

    Hey, just want to say, awesome mod.

    I have noticed from other comments and threads, and I am included in this, that a lot of us who use the mod to play the single player campaign would really like...
  6. Re: NTW3 v8.6 SP Campaign Updates

    There seems to be a bug whereby I can't recruit any units from Berlin once I have upgraded the military building to the Military Academy - I think this is because the bonuses for the building are...
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    Re: No sound

    I found that what worked was simply making a copy of the 'Standard' folder, found in 'NTW3', and pasting that in the 'Version80' folder - but also keep the original 'Standard' folder as is, as mine...
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    Re: NTW3 8.4

    I have downloaded the 8.3 core, maps and 8.4 patch, and have had no problems. However, there doesn't seem to be any option to play the 1805 single player campaign or an option to choose themes. If I...
  9. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Hi Jam. I don't know if you plan on updating the mod again, but if you do, I just want to correct some info I gave you concerning the unit limits for Prussia. Historically, there are unit limits for...
  10. Sticky: Re: NTW3 v8.0 SP Campaign Updates

    A question regarding unit limits, unit stats, and unit size representation in the SP campaign. Out of curiosity, are the unit limits and unit statistics based on the historical size and quality of...
  11. Sticky: Re: NTW3 v7.6 SP Campaign Updates

    Nevermind, it seems that I had gotten the dates wrong. Whilst Prussia did end up following through and annexed Hanover, - references to the event can be found in “The Wars of the ‘Fourth Coallition’:...
  12. Sticky: Re: NTW3 v7.6 SP Campaign Updates

    Hi, great mod and all. I don’t know if this would be the correct thread to offer a suggestion, but, in lieu of the upcoming v8.0, by the start of the grand campaign (which has been moved to early...
  13. Sticky: Re: Empire Realism - Feedback and General Discussion

    The removal of economic growth due to buildings, of the latest release, is proving to offer quite the change of pace to the campaign. With this idea in mind, do you intend to bring this feature over...
  14. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Furthermore, the solid square was a lot easier to handle, and were even capable of being formed by Prussian Landwehr.
  15. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Regarding the historical use of the square formation (hollow square or solid square formation, the solid square being the pike square formation), only Austria and Prussia made official use of the...
  16. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Having mentioned the differences as a result of nationality, I feel that I should stress how best to emulate the historical variation of units. Essentially, one should compose stats for each unit...
  17. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Sure, I shall see if I can find anything on the subject - though, from what I have gathered up until now, it seems that (as I have stressed before) nationality didn't have that much influence on the...
  18. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Furthermore, I forgot to mention that Prussian Landwehr infantry were issued 60 rounds of ammunition - and were, therefore, similar to usual line infantry in this regard (I believe that regular...
  19. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Good to hear.
  20. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Regarding my proposed unit limits and statistics, I'd be happy to help you with any queries that may arise - I assume that the implementation of which may take its time (considering the overhaul to...
  21. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Ok, then I'll update the cavalry into units of 60 - interestingly, I noticed that the later reforms had cavalry form into three ranks (as you currently have it) during manuerverment, whilst in two...
  22. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Comparisons:

    Note: As is true with all units of the same type, any differences amongst units (unless explicitly stated otherwise) are slight, such that their use is more important than their...
  23. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Austria:
    Infantry:
    German Grenadiers: 12 (200) ~ Grenadierregiment (Deutsch)
    Hungarian Grenadiers: 4 (200) ~ Grenadierregiment (Ungarisch)
    Grenzers: 28 (200) ~ Grenz-Infanterieregiment
    Archduke...
  24. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    After extensive research, I have finally completed the unit rosters for Austria, France, Great Britain, Prussia and Russia for the European/Coalition campaign, as well as the general rankings and...
  25. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I am currently concerning myself with ideas regarding the improvement of the economic and population mechanics in the game – in possibly applying realistic growth models through the adjustment of...
  26. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Great to hear. As I mentioned before, I had recently acquired several books with emphasis upon Prussia (ergo the username), but I plan to conduct further research on other nations and their...
  27. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    That does sound like a good idea. And let me know if you need any assistance regarding research and the consequent compilation of unit statistics and limits (as well any unit or tech descriptions) –...
  28. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    The current release is looking good.

    So far, I have noticed that the minor state AIs are taking more actions to develop their regions (I'll run through another campaign to see if this behavior...
  29. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I forgot to mention that I noticed in version 5.0 that there was a public order negative in areas independent from ones nation culture – I believe it was called culture differences, or something...
  30. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Which does make sense.

    Applying the same logic, whilst Prussian fielded 12 fusilier regiments in 1806, they fielded an equivalent of 16 in 1810. Considering that about 1/3 of troops were deployed...
  31. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    That does sound like a good idea.

    Seeing that the unit limits being used for Russia are from 1812, "... 50 Jager regiments by 1812, ...", would it be all possible to consider adjusting Prussia -...
  32. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Another idea I had concerns fortresses; from reading up on 19th century militaries and their development, it seems that great controversy was placed upon the expenses of maintaining fortresses vs...
  33. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I have also noticed, following the increase in the cost of building construction, that the minor German states (and most probably minor states in general) seem to place too great an importance on...
  34. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Wonderful to hear.

    Considering future updates, is it possible to expand the building options available in cities - such that one will be able to build colleges or factories in cities, rather than...
  35. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Well done on the latest release. I find that the gameplay has improved significantly, and is offering an enjoyable experience - with particular note of the modified deployment zones (battles have...
  36. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Considering the difference in morale between mostly conscript based armies (which relied upon patriotism and a hospitable treatment of recruits - as in the French military and later the coalition),...
  37. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    The current release is truly epic, and I look forward to further updates.

    Considering that light infantry units, at 200 men per unit, are still prevented from being able to skirmish (I believe...
  38. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    The advantage in removing progressive unit experience, as far as I understand, is that the different unit types would be more specialized in their respective roles – in that the user would be...
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