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  1. Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    You're not wrong! I suppose what I find useful about jav cav is they tend to be fast and cheap and therefore great for clearing out other fast, light cav.

    Like sure you could use expensive shock...
  2. Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    If you use two javelin cav attacking from opposite sides the HAs get confused and will get run down more often than not. You'll cause casualties when you "crossfire" them, if they're running clean...
  3. Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    I use javelin cav for 3 things: engaging horse archers, running down routing units, and charging into the rear of light units like slingers or archers.

    I have noticed that they seem to do...
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    Re: Flickering Mountains

    Hey everyone, just in case the previous fix has issues in 2.4, I've rebuilt it using the new version of EBII.

    Like I said before - the mountains look less majestic, but no longer phase in and out...
  5. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I am literally doing work admin late into the wee hours and randomly clicked through to the ever-open EBII tab and

    OH
    MY
    GOD

    My favourite Total War mod of all time gets a shiny new...
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    Re: EB-Twitter updates Discussion

    Damn, this all looks amazing - can't wait to start a new Baktrian campaign whenever the new version drops.

    Will the Tocharians be a mid/late game emergent faction, like the vanilla Mongols? It...
  7. Thread: Settlements

    by Baharr
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    Re: Settlements

    Congratulations! I've been following the previews and these look absolutely superb, great work.
  8. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    There was a period in Med2 modding where every other mod asked you to delete .dat and .idx files from the sounds folder and have the game repopulate them on launch... no idea if that's related to the...
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    Re: Is the mod dead ?

    No, there was a huge update just recently. On average there's a few months to a year between major releases and lots of smaller update patches in between.
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    Re: Questions! Questions that need answering!

    Question about the "unrest script". Your starting capital region is exempt from uprisings/bandits/rebellions/what-have-you, but is this also true if you change your capital?

    The specific example...
  11. Thread: Shadow wars

    by Baharr
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    Re: Shadow wars

    This is a great way to nibble away at mega-empires like the Seleucids :) Always nabbing those border regions, nom nom.
  12. Re: Have you changed the way you play as time went on?

    Strategically, yes. I don't go full role-play ("oh, this governor is selfish, dull, and optimistic, I'm gonna play him like an unrepentant idiot") but I do try and keep things like routes of...
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    Re: Flickering Mountains

    Update: I fixed it!!! It feels incredible, like popping a zit you've had for months.

    Turns out Med2 doesn't like "High Mountain" ground types being too densely clustered and freaks out, so I've...
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    Flickering Mountains

    Hi all,

    So one thing that annoys me a great deal is a weird visual bug that happens around the Hindu Kush mountains where the peaks will flicker in and out of existence as you scroll past them,...
  15. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    So, quick feedback on some of the cavalry/melee changes:

    1. Cavalry are now both more and less fragile than before. I lose way fewer cav to general attrition now because their charge is so...
  16. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Oh, if the large movement increase is unintentional then it may be a bug? Characters & armies feel like they can march way further for sure.

    EDIT: all characters have action_points 250 and...
  17. Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    Just about to kick off a Baktria campaign. Will post my impressions of the cavalry changes!
  18. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    That's super interesting. The distinction between cavalry-focused factions and more settled infantry-focused factions being reflected in unit numbers is a really cool one, but if melee + shock cav...
  19. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Very curious to see the cav changes! Blocks of cavalry are often the decisive element in my battles so it would be interesting to see if I'll need to adjust my tactics and maybe develop some new ones.
  20. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I think the justification is partly historic - Afghanistan had a large hellenised population and was the nucleus of a very large Indo-Greek kingdom whose influence spread syncretic Greco-Buddhist...
  21. Re: Announcement: Europa Barbarorum II 2.35A released!

    Oh, one thing I totally forgot to mention - the new unified unit cards! Lots of units' icons are now done in the same style/aspect and it improves the game experience so much lol. Great job to...
  22. Re: Announcement: Europa Barbarorum II 2.35A released!

    Nope, sorry, Windows, camp with no walls. It was also a one-off for me, replayed the battle fine after the crash.
  23. Re: Announcement: Europa Barbarorum II 2.35A released!

    I got a random crash besieging a nomad camp, but there was nothing in the error log and I just played through the same battle again with no issues. I'm gonna chalk it up to random MedII weirdness.
    ...
  24. Re: Announcement: Europa Barbarorum II 2.35A released!

    re: the new revolts - generally my experience seems to be (80 turns in) that there's fewer revolts than in 2.35 but they're more substantial and I find myself fighting more of those battles in 2.35A...
  25. Re: Announcement: Europa Barbarorum II 2.35A released!

    Just wanted to chime in and say I think the projectile changes are great. My hemithorakitai peltophoroi absolutely cleaned house when flinging javelins into unarmoured, unshielded infantry blobs...
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    Re: 2.35A Baktria bugs

    Great, appreciate it. I've been testing the Year in History on a few other factions and it just doesn't seem to be working for me. I'll do a full reinstall at some point and see if that solves it.
    ...
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    Re: 2.35A Baktria bugs

    If it helps, I took a quick glance at the regions file and the settlement in question, sett_142, lacks the "mixed" special resource that its neighbouring provinces (also nomadic & pastoral) have....
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    2.35A Baktria bugs

    Hey all,

    Having a blast with 2.35A, EBII is great as ever.

    However, I've noticed two bugs in my current Baktria campaign -

    1.) "This year in history" doesn't seem to be firing. I got the...
  29. Re: Announcement: Europa Barbarorum II 2.35A released!

    Congratulations to the team!
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hell yeah! I'll make sure to seed the new version once I've got it :)
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I think you've run into the "corrupted portrait" bug. From the FAQ:

    5) Numidian Portrait Bug: There are three mangled portraits in the...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Frustratingly, nobody on the forum is allowed to give you a simple, straight answer, for legal reasons related to the EULA.

    But you can look at the stickied thread "A quick note on the stability...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Very excited for the new version! The previewed units all look fantastic and I'm eager to see how the new revolt mechanic plays out.
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    Re: How to use scythed chariots?

    Yeah, they are pretty overspecialised. You are trading a significant amount of versatility - and paying a lot of money - for an absolutely magnificent charge. I do think it's a shame that they're not...
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    Re: How to use scythed chariots?

    Yeah, elephants are a pretty gimmicky unit but deployed right they are absolute lawnmowers. Problem is they're easy to deploy wrong, they're expensive, and javelins & getting bogged down will...
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    Re: How to use scythed chariots?

    There's your problem - both these deployments waste the potential of elephants. The historical "deploy in front of infantry and mash the enemy line into paste" is still viable for armoured elephants,...
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    Re: How to use scythed chariots?

    The answer is "with difficulty". For me the issue is that scythed chariots are too slow, too spread-out, and too prone to panicking to be of any use whatsoever. I always mod my edu to tighten up...
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    Re: How much of an upgrade will be version 2.4?

    No offense man but you seem unfamiliar with basic software development. Usually once all the features that design leads want are complete, the current build is "feature locked" (i.e. nothing else...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I actually really like the 3K retinue system - it fits the setting. Not a huge amount of unique regional troops (that we have any real knowledge of) in 3rd century CE Han China, and besides, the...
  40. Thread: 2.35A Changelog

    by Baharr
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    Re: 2.35A Changelog

    Super excited for this update. Can't wait for the new rebel spawn system that was talked about a while back, in particular.

    Been playing Troy on and off and although it's technically about ~800...
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