Search:

Type: Posts; User: Actus Reus; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.23 seconds.

  1. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Damn right.. Sorry to say that I have fallen almost entirely out of love with this game, probably the joint biggest disappointment of all awaited games for me with Sim City.. I cant see my self...
  2. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Just a couple of other units tonight...


    http://i1083.photobucket.com/albums/j398/ActusReus/Parthia/2013-10-21_00002_zpsf21c7983.jpg
    ...
  3. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    It just needs to look like this..

    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/tunics/persian_tunics.VariantMeshDefinition" />
    ...
  4. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Just thought I would post a few screens of what I am working on these days..

    This unit is the elite Parthian Royal bodyguard, not available to recruit, only as a generals bodyguard.. Part of a...
  5. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Updated OP with new questions and daniu's answers..
  6. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Hey guys, I see there has been a fair bit of activity since I last posted, long story short, it took me around 3 hours to get home from work today, so I will update the OP with the Q&A's that have...
  7. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    @achilles-91, thanks a lot mate, sure its great if someone takes enjoyment out of this upload..

    I haven't stopped working on this mod (there has not been an update in a while)..

    I could have...
  8. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Again there is a released mod which does this.. I will add it to the OP, but the wisest course of action would be to politely ask the author..

    Better Water III HD
  9. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Have you played around with the "variantmeshdefinitions" files with regards to the 3d models displayed on the campaign map? There are plenty of files, from what I have seen that correlate to Spy's,...
  10. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    You can send me the DL link in a PM and I will take a look at for you if you like..
  11. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Added to the OP..

    I would also like to know this and I will do some experimenting.. But as always if any passers by know the answer to this question please do post..
  12. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Hey, I believe I might have the answer to that one.. Or actually it goes along the same principle as what Swiss has already said..



    So when you import the "land_units" table do not add a prefix...
  13. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    As I discover them during the course of modding I will list them at the bottom of the OP here..

    I have already completely overhauled Persia (but not made them playable yet) new faction colours,...
  14. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Thanks again Swiss, I will update the OP with the information you have given, and tomorrow I am going to be doing a lot of testing on the regions, trying to match them up so its clear what table...
  15. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Hey Swiss!

    Thanks for all the info, I guess a lot of this info is known from Shogun 2 right? And you did plenty of work already with the warscape engine.. And I havent played around since Empire.....
  16. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    @ Ultimaratio.. I think they might all be in use in the game as "varientmeshdefinitions" I.e. the variety of armour components used within one unit..

    @ achilles-91.. I will include this in the...
  17. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding Q&A's (General)

    Lord knows why that didn't work for me.. I found the db>factions_tables>faction and edited the RGB values for the Roman faction.. It seems as there are 3 of them within this directory I edited the...
  18. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding AOR, Campaign Mini-Map & Unit Cards Mask

    Would that not change the colour on the unit card across all factions? I mean they are white as the colour is added via either the PFM or an xml by an RGB value? Isnt it?

    New questions:

    Q: Is...
  19. Replies
    7
    Views
    2,926

    Re: Age Of Mythology - Atlantis Faction

    A fantasy ancient mythology mod to the size and standards of the 3rd age total war would be awesome..

    But, even if started in earnest right now, it would be years before any release.. Here's...
  20. Replies
    3
    Views
    583

    Re: Empirical Management Makeover

    Its what they should have implemented from the start.. EB had many of these features and was all the richer gameplay experience for it..

    However, some of what you have proposed is a lot of work.....
  21. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Well thats what I thought, and why I tried out the creten archers, so I'm all out of ideas as far as other archers who have shields and weapons go..




    I dont think there are any armoured...
  22. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Modding AOR, Campaign Mini-Map & Unit Cards Mask

    Yeah you sure can do that, but like you said.. how about creating new AOR recruitment for non Roman factions, unrelated to the Auxiliary?

    Edit: eh? I didn't see the 2 posts above this one.. dunno...
  23. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Some Questions..

    Hey..

    Yeah I found the flags already, I was asking about the actual colour which represents your empire on the mini-map in the campaign game..

    The data/ui/units/icons & or masks, is where the...
  24. Replies
    233
    Views
    176,205

    [Tutorial] Re: How to make a custom unit with PFM

    So...



    http://i1083.photobucket.com/albums/j398/ActusReus/Untitled-1_zpsee4b84ff.png



    from my limited playthrough as Rome and a few other factions, it would seem as though Rome are the...
  25. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Well from Wiki (I know, I know..)



    So swords are ok for me, because what I put together really sounds nothing like the historical description, but maybe I will change them.. Spears and Bows...
  26. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Some Questions..

    So...

    Though I'd bump my own thread as I might have found some information for anyone whom stumbles across this..


    ...
  27. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    I'm using the one that's available on this thread along with the full Radious mod, with no problem..

    Did you copy the UI folder directly into your data folder? Or did you accidentally place it...
  28. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Thanks..



    Nope, I have only created 2 new units, the other units are all already in the db, I just unlocked them for other factions..
  29. Sticky: [Resource] Re: IDs Registry (please all moders read)

    197000 - 198999
  30. Re: Alternative Colours For Rome 2

    Looks good so far... Are you using an ENB? the screenshots look nice..

    How far are you to finding out how to change the faction colour for the mini-map in the campaign and campaign strategic map?...
  31. [Tutorial] Re: How to Become a Modding God, Stage 1 - Messing with Time

    Excellent tutorial..

    Do you know how to change the faction colours displayed on the mini-map in the campaign? And that new strategic map they added to RTWII?
  32. Replies
    155
    Views
    54,250

    Sticky: [Resource] Re: Some Questions..

    Maybe if these questions get answered, I will edit the 1st post and put them below the questions, and continue that theme with other peoples questions.. just a thought..

    P.s. Hate bumping my own...
  33. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Sorry about that.. v0.7 is now up on the 1st post.. should be ok now..




    Yeah they sound interesting, I have been peeking at the unit roster for EB, as its probably the best guide and the...
  34. Replies
    155
    Views
    54,250

    Sticky: [Resource] Modding Q&A's

    If you see any questions and you can answer, please do.. Also if you have any questions of your own, feel free to post them here and hopefully someone passing by can answer them.. Once a question has...
  35. Re: [QUESTION] Which program do you guys use to re-skin units?

    Photoshop or Gimp with the Nvidia .dds plugin so you can edit them.. You just need to find the .dds file you want to change with the PFM..

    Im pretty sure that's how you would have to go about...
  36. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Thanks.. Well my immediate plans are to add a little more variety to the current playable factions..

    You have to remember, there is nothing original here or in any of the other unit mods I have...
  37. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Anyone feel like helping out with new unit cards for any of these would be great.. just putting it out there..

    Edit: 1st post updated with version 0.6.. now released..
  38. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Well everyone is getting archers.. I'm pretty sure I will get that done soon.

    Is there any evidence or lack of to suggest that the bow was not in use in certain parts of the campaign map in the...
  39. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Might update tomorrow and add a couple of new units, but been spending all my time on gta5 this week..

    Anyone got any suggestions for units they want to see or factions they want expanding?
  40. Replies
    88
    Views
    75,892

    Re: N.U.M. - New Units Mod

    Well Im using Radious all-in-one mod just fine.. unless Im using an outdated version and his latest build now clashes with mine..

    Update 1st post with NUM v0.5

    Added:

    Eastern Noble Spearmen...
Results 1 to 40 of 75
Page 1 of 2 1 2