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  1. A mod that allows political actions to be done to anyone?

    So as the title states I'm looking for a mod that allows political actions to be done to anyone. I'm not sure if there is sometihng like this out there already or not so this may be a request or help...
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    Re: Fresh Water Mod

    This one is much better in my opinion. More natural looking by far.
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    Re: [MOD] Ridonk's Mods

    Sorry for the triple posts but just reporting that the Less Children mod does not work properly with the latest patch OR the DLC factions.
    Playing as the Caledonians and my people are having more...
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    Re: RSG Proper Marriage Mod for Attila total war

    It seems to work fine, by the way.
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    Re: [MOD] Ridonk's Mods

    Bump, now with the new patch I'm trying to figure out if this mod will be compatible.
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    Re: RSG Proper Marriage Mod for Attila total war

    Does this mod need an update for the new patch and DLC or will it work fine?
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    Re: [MOD] Ridonk's Mods

    Just curious if these mods(specifically the less children mod) will need updating for upcoming patches?
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    Re: Fresh Water Mod

    Thanks for making this mod. I use Radious and was not fond of how it made the water basically look like a tar pit. It was so black. This is much better and visually appealing!
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    Re: [MOD] Ridonk's Mods

    Well in any case, I hope your 4 children limit mod works for me. It would be so nice! I'll get back to ya when I start up my next playthrough.
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    Re: [MOD] Ridonk's Mods

    Yup. Playing as the Sassanids I got all of 1 illegitimate children my entire playthrough(minus a bug I had which you may remember from my other thread where the less baby mod spawned from). I got...
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    Re: [MOD] Ridonk's Mods

    There's no way the vanilla child limit was 6, I've had multiple people with 11-12 kids
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    Re: [Request] No more ice age

    Yup that's how I feel. I'm all for the north turning into a winter wasteland but Mesopotamia, Med islands, western Spain and north Africa shouldn't become desolate wastelands due to the cold. They...
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    Re: [DLCs Not Needed!] The Saxons Are Awesome

    Are you planning on doing an overhaul of any other factions? These are very good.
  14. Re: (Question) Is there a way to increase infant mortality rate?

    Yes but I meant in a new campaign it seemed to work as intended in your testing?
    I'll test it myself soon enough, just want to make sure it works on your end first in case it doesn't on mine then I...
  15. Re: (Question) Is there a way to increase infant mortality rate?

    Oh wow. Thanks so much. I actually did beat my Sassanid Campaign awhile ago and was going for Divine Triumph(I have all the conditions...just need to wait 20 more years to get to 450 AD) but today I...
  16. Re: (Question) Is there a way to increase infant mortality rate?

    And as you mentioned before this won't work in a current play through? A new campaign is required for this to have the intended effects, no?
  17. Re: (Question) Is there a way to increase infant mortality rate?

    Thanks so much man! That's great.
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    Re: [DLCs Not Needed!] The Saxons Are Awesome

    Strange. I hadn't been in a very long session but thanks for the info.
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    Re: [DLCs Not Needed!] The Saxons Are Awesome

    Just downloaded this and noticed it made the generals in diplomacy more...saturated. Is that an intended effect?
  20. Re: (Question) Is there a way to increase infant mortality rate?

    Thanks I'll try that for my next playthrough, I really don't need more than 4 children per person.
  21. Re: (Question) Is there a way to increase infant mortality rate?

    I wish that was true!
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    Re: A few levied Roman units are invisible.

    Like I said, this was the case before I used mods.


    @Siefen - That was my first idea but it did not work.
  23. Re: (Question) Is there a way to increase infant mortality rate?

    Ah, I was hoping to just make them die off in one turn and set it back to normal the next.

    Thanks for the help though. Guess I'm stuck with them..
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    Re: A few levied Roman units are invisible.

    I think you're misunderstanding me. I'm talking about my own armies, and them showing up invisible in battle, as in they have no models. They show up fine in battle in enemy Roman armies.

    Yes I am...
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    A few levied Roman units are invisible.

    Hi, I have an odd issue with some levied Roman troops. A hand full of them are invisible.
    The most noticeable one is Legio. It is not, however, invisible for Roman based enemies who recruited them...
  26. Re: (Question) Is there a way to increase infant mortality rate?

    If there were a mod that allowed me to assassinate babies I'd take that too.
    I really don't need 10 extra babies with no lineage, especially when I have 20 other men coming to an age where they'll...
  27. Re: (Question) Is there a way to increase infant mortality rate?

    I've never edited Total War before so if you could be just a little more clear on how this is accomplished I would appreciate it. I'll gladly attempt it myself, I just need a little more direction as...
  28. (Question) Is there a way to increase infant mortality rate?

    Odd question I know but I have a set of babies I reeeeally don't want cluttering my family tree(It's a long story about a man who sprouted children even after castration and I was left with many,...
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    Re: RSG Proper Marriage Mod for Attila total war

    I have a question, I'm using your mod(obviously) and for all the factions so far it's worked fine but when I arranged a diplomatic marriage with the Garmantians, it only gave me +20 approval. Is...
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    Re: [Request] Upkeep cost

    Are you planning on updating this? It worked great prior to the new patch.

    With the new patch it causes an endless hang going into year 402AD. Would love to see it updated, really essential to me!
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    Re: RSG Proper Marriage Mod for Attila total war

    Thanks for the update, works great with latest patch.

    Might I make a request while I'm here? You seem adept at making small mods and I'd be very very interested in a little mod that reduces...
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    Re: RSG Proper Marriage Mod for Attila total war

    Will this mod work with the new factions or does it need to be updated?
  33. Re: Better animal skins to Attila (Working in progress)

    Good looking mod!
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    Re: Less Great Power Debuffs - A Green Modifcation

    Love the idea of the mod but I did enjoy the difficulty of the campaign and it seems that you debuffed it a little TOO much, I'll wait till there's a more tested version out that handles the...
  35. Re: RSG Less Diplomatic Imperium penalty & Puppets love Overlords

    Attila Workshop doesn't exist at all.
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    Re: [miniMOD] Alani/Sarmatians reskin

    Thanks, I don't know when I plan on playing as the Alans but any bit of diversity and uniqueness is good in my book, so I'll take this!
  37. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Yeah but as it is, with this mod there's no notification when they do confederate. Also the name just remains the faction that the other faction assimilated into, which I'm fine with but that may be...
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    Re: RSG Proper Marriage Mod for Attila total war

    Thanks for the mod, I think I'll use it. It was weird how marriages had such a small effect.

    Anyway, my only suggestion is bringing down the bonus to 75 instead of 100, just seems a tad high.
  39. Thread: Hibernia Units

    by Enad
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    Re: Hibernia Units

    Adding my support for this mod! Anything that adds new units is okay in my book!

    I do have a question though, is it possible to perhaps take Rome 2 units, and give them proper weapons/shields. I...
  40. Thread: Blue Franks

    by Enad
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    Re: Blue Franks

    I look forward to your Celtic and Slavic unit rosters. Will they simply be reskins of other units or will they have some unique flavor?
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