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    Re: City converssion

    such a shame that it is also hardcoded. I also dislike the defensiveness of orc encampments. I will think of it further, but I guess there isn't really much anything to do. Thankyou for the feedback...
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    Re: City converssion

    I see. The main objective was to lower the upgrade of a city. As far as I know it isn't possible to revert upgrades of city or castle (from huge city to village or whatever). But I was wondering that...
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    Re: regarding terrain

    thats interesting, thanks!
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    Re: Third Age Vanilla or Divide And Conquer?

    Its appreciated that you take care of the thread.
    Reunited Kingdom 2.0 and DCI:LA both seem extraordinary mods, I am really looking forward to their release! Talking about

    DCI:LA, we are...
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    Re: City converssion

    thanks for the info! What I was thinking would be player only, so you think is possible to simulate the player's mouse click? I guess I side effect will be that castle to city conversion should be...
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    Re: regarding terrain

    Thanks for the reply! will a unit atribute affect in the campaign map as well? Would it be possible then to use a sea terrain (restricts to boats only) inland with ground textures showing on the...
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    Re: Third Age Vanilla or Divide And Conquer?

    very detailed explanation, thankyou for the insight. Its a shame MOS halted development. Luckily, I think Veteran maintains the thread.
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    regarding terrain

    Hi! I was just brainstorming about a possible mod and I was wondering several things regarding campaign map terrain:

    - Is there a way to make a terrain where somehow armies are hidden while moving...
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    City converssion

    I was just wondering if it is possible to convert a city to castle and viceversa via script. Any help appreciated!
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    Re: Third Age Vanilla or Divide And Conquer?

    How is DACs AI and general difficulty? I remember choosing MOS time ago because DAC was said to be very easy, and because of some out of lore content. Has this changed?
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    Re: Orc Raids (Idea/Proposal)

    How is it not working? Is the army created but not attacking? Is it not created? If the problem is attacking, perhaps you could try attacking in a different script. I did this for the extended Fires...
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    Re: Two modding questions

    Thanks! I will try that. +rep
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    [WIP] Re: Last Alliance: Total War

    Very impressive and thrilling! Great work, looking forward for more! +rep
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    Two modding questions

    First: how can I edit Hattori deployment area on maps?

    Second: how can I edit the location of
    capture flags of towers in castles?

    I will appreciate any help you can provide!
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    Re: Mod Recomendation Needed!

    Thank you all for your replies and suggestions, I really appreciate it!! I was unfortunately not able to play yet but I am eager to do so and try your suggesion! They are great mods and now I have a...
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    Mod Recomendation Needed!

    Hi! After a long time I would want to play Empire tw again but I cannot find a proper mod to play with. I played vanilla a lot in the past, and Darthmod and EmpireHG aswell. I would like a mod with...
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    Re: NUMENOREAN UNIT OVERHAUL 2018

    Wonderful! +rep
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    Wrong Tower Placement - help needed

    Is there a mod (or how can I mod it if not) that puts the tower control banners in their propper place? There's a type of high tier casttle with two walls where the towers placed on the inner Wall...
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    Re: The One Ring

    Yes, I can make a mini-mod out of it, I think something like this is necessary if you want to play a challenging Evil campaign. However I'm currently abroad and I cannnot play, test or script here,...
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    Re: The One Ring

    That's what I do in my campaigns, as I also play bad factions too. I make an optinal Weak Evil script, where I take King purse form every evil faction, and increase the King purse of good factions....
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    Re: Some questions regarding buildings

    Thanks, I think this will do!
  22. Re: FOLLOWERS OF THE WHITE HAND - minisubmod for MOS 1.7 - UPDATE 30/12/17

    Hi lequintal69. Thanks for reporting. I have added the necessary entries in the EDB and reuploaded. It should work correctly now :)
    You can either install the Third Age file as usual or add this...
  23. Re: The white Hand Re-skin Sub-mod WIP

    those are great news. Looking forward to it!
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    Re: Some questions regarding buildings

    Thank you for the detailed answer. I cannot test at the moment. So the visuals will remain, but what about the effects? Will they dissapear with the building?
    On another note, can you take track of...
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    Re: Some questions regarding buildings

    The use I may give the command may be factionwise, so that may not be an issue. So in order to destroy them I should errase the hinterlands entry on EDB?
    Thanks
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    Re: Some questions regarding buildings

    Thank you both for your answers. That's a shame, I would like to downgrade settlements. If I understood you corectly this cannot be achived, can't it? Maybe just destroy buildings and lower...
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    Some questions regarding buildings

    Hello all. Here are the questions:
    - Is it posible to destroy your own walls building via script?
    - Is it possible to revert a settlement reducing its level, from large city to town for example?
    ...
  28. Re: DCI: Last Alliance - Rhovanion preview-video out 13th Nov (page 130)

    Awesome preview, thanks for sharing! And it's very interesting how you explain the lore. Looking forward to the reléase!
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    Re: Balchoth Clan submod - UPDATE 1

    Very nice! well done!
  30. Re: FOLLOWERS OF THE WHITE HAND - minisubmod for MOS 1.7 - UPDATE 30/12/17

    Glad you're loving it. Enjoy, my Lord Saruman! :)
  31. Re: The white Hand Re-skin Sub-mod WIP

    Awesome! that looks great! What units are you planning to do re-skin? +rep
  32. Re: imladris and lindon units reskin for dac v2 updated

    They do look awesome, it would be great if it's posible to reupload
  33. Re: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

    They look really good! Looking forward for the reléase!
  34. Re: [Resource] First Age content based on DaC - Update #2

    This is looking really nice! I like the idea of a First Age mod. It woud be fun to play First Age first, then after succeding playing Third Age. Best of luck!
  35. Re: Ballistas versus 8 meter thick stone walls

    I see. Maybe it would be more realistic lowering damage. Though perhaps is not the best option, as sometimes AI takes it's (incredibly long) time to break down all walls haha. Thanks!
  36. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks! What console command should we use to that porpuse?
  37. Re: Ballistas versus 8 meter thick stone walls

    I don't know how ballista damage works but, could it be possible to modify and lesser the damage against stone? Or increase stonewall's hitpoints?
  38. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I now it is possible to control two factions (playing hotseat offline). Is it possible to start controlling two factions and drop one of them at some point so that the AI gains control of that...
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    Re: Balchoth Clan submod

    Very nice, keep up the good work!
  40. Re: The white Hand Re-skin Sub-mod WIP

    Nice to see Isengard get some love! Are those the uruk-hai engineers?...
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