Search:

Type: Posts; User: vsivak; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.11 seconds.

  1. Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Hi WeekendGeneral,

    I am back after long time :). Nice to see the new version, time to do some bughunting :).

    Cheers,
    Vsivak
  2. Replies
    1,491
    Views
    652,945

    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    You can use this mod for having more than 8 ancillaries per character.
    ...
  3. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Excellent project.

    Would it be possible to have an option to change cost (in build points) of rams, ladders or siege towers?
  4. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Congratulations on the release, looks very promising, I will try it.
  5. Replies
    581
    Views
    54,449

    [Tool] Re: Bovine M2TW Checker

    What is the link to the newest version. In the first post I see only the link to the version from 31st August. Thanks
  6. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Well spotted, fixed for the next patch (together with the wrong description, it should maharaja not majaraha).



    For start read the FAQ (link is in the first post).
    If your generals are...
  7. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I plan to develop mod further together with WeekendGeneral who created it. At the moment i am modding EDCT. I changed the chances of traits being triggered and I fixed several bugged triggers. I want...
  8. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    The second part overwrites the first part and it doesn't contain many files. Try to overwrite directories first and then files and see what happens. Then use the same method and overwrite the files...
  9. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Ok that means the error is not caused by my patch. Can you start the game with only the first part installed? Don't forget the submod installation is standalone (don't overwrite original broken...
  10. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Those missing files are false positive warnings. Is this the end of the log file? Can you run the game without my patch installed?
  11. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    So you don't get to start menu? Can you upload your log files?

    I am starting to be suspicious that the error many players reported could be somehow connected to the problem described by Withwnar....
  12. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I updated part 3 so please redownload it.
  13. Re: Broken Crescenr 2.4.2 buff and shine - savegame crash

    Depending on your MTW2 installation folder and the operating system they could be somewhere else. If you have installed the game to program files try to check path...
  14. Re: Broken Crescenr 2.4.2 buff and shine - savegame crash

    That is not the file that helps. I need bc_log.txt and other files from logs directory. If you don't find them check if the [log] part of the file Broken_Crescent_kingdomsBuff_and_Shine.cfg looks...
  15. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi JoC,

    I would like to thank you for your detailed report of the mod, it helped me to fix a lot of issues. So at the moment I concentrated on:
    1. Changing AI and diplomacy. In my opinion the...
  16. Re: Broken Crescenr 2.4.2 buff and shine - savegame crash

    In order to help you I need more information. What version of Buff and shine are you playing? Can you upload your log files (you should find them in root mtw2 directory in logs directory)?
    And btw...
  17. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Dear all,

    I returned to modding and I reuploaded the last part of this mod. I fixed few bugs, changed the AI, added new historical events for faction leader deaths, lowered unit replenishment and...
  18. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    The patch works for some people and doesn't work for others (mostly Steam players). You can try to copy the files from the patch one by one to find out which file causes the error. My most probable...
  19. Re: Rus 2 Total War 2.01 - Unofficial english translation released

    The error must be caused by the wrong installation of the version 2.0. Have you downloaded the 2.0 in one part or in 5 parts? You have to install "data" folder to your root MTW2 folder and "mods"...
  20. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Post your log files pls.
  21. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    In order to play this game you have to test your IT skills:)
    Read one more time the first post:
    .

    Install first part 1, then part 2, then part 3 and if you are Steam player follow Gigantus...
  22. Re: Rus 2 Total War 2.01 - Unofficial english translation released

    Hi kemal3636,

    Are you playing Steam version? Have you tried to run this mod before installing my patch?
  23. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi all,

    I wasn't very active in last months because of real life issues. Regarding the CTD issues many of you reported I think the problem only involves Steam players. I would like to emphasize...
  24. Re: Rus 2 Total War 2.01 - Unofficial english translation released

    Hi demagogos nicator,

    Thank you for the positive feedback. Glad to hear that AI works and is able to defeat the player. I was following the development of this mod since 2007 and I consider it a...
  25. Replies
    338
    Views
    79,921

    Sticky: Re: Seether's Gameplay Notes

    Well done, thank you for your work.
  26. Replies
    13
    Views
    7,582

    Re: My submod for Baltic Campaign

    Fritz_Sh described the winter CTD that impacts Baltic: Total War and Baltic: TW submod by Neige...
  27. Replies
    13
    Views
    7,582

    Re: My submod for Baltic Campaign

    I meant that you have to edit your EDB so that it look like the code I posted above. Add the red parts to your EDB.

    And btw wasnt winter CTD fixed in Baltic: TW submod by Neige?
  28. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Do you know which file exactly caused the problem? I am not able to reproduce the error.
    Regarding the changes in the last patch check the post #575.



    There must be something wrong with you...
  29. Replies
    13
    Views
    7,582

    Re: My submod for Baltic Campaign

    If you want to put back village evolution limit you have to edit EDB and add back hidden resource requirements in 4 places. So find the corresponding parts and change them to


    ...
  30. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    If you can provide semi-accurate population numbers for most settlements then I can implement it. However it would be needed to balance population growth, squalor and settlement upgrade levels. And...
  31. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    The reason is too high regeneration of units recruit pools in vanilla bellum crucis 7. The AI preferentially recruits units and if the regeneration is too high, it doesn't recruit any agents, ships,...
  32. Replies
    13
    Views
    7,582

    Re: My submod for Baltic Campaign

    Hi JoC,

    Yes my changes are not save game compatible, you have to start new campaign.
    Regarding the norwegian king battle CTD. The problem is the red part in this line in descr_strat:

    ...
  33. Replies
    13
    Views
    7,582

    My submod for Baltic Campaign

    I started the Baltic campaign of this beautiful submod and found few things that I did not find very balanced and decided to change them. I do now know if anybody is still playing this submod (I do...
  34. Replies
    188
    Views
    109,036

    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Few notes to my Granada campaign.

    1. Southern Spain is too green, it should be more arid.
    2. AI bonuses in EDB and campaign script are too high according to me. Portugal with same number of...
  35. Replies
    188
    Views
    109,036

    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    18:49:37.254 [game.script.exec] [trace] exec <spawn_army> at line 1519 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:49:37.256 [game.script.trigger] [trace] Trigger...
  36. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    It is not the same because with activated auto manage feature you can still build and recruit even if there is no governor in the settlement, you just cannot change tax rate. With this script you...
  37. Replies
    188
    Views
    109,036

    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Very good news, I am happy that you plan to further develop the mod.
  38. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Dear all,

    I present to you my new patch of Buff and Shine based on last update from WeekendGeneral.
    Changes:
    1. Population recruitment and disband script system - only for human player
    If you...
  39. [Tutorial] Re: A more comprehensive faction_emerge, and from differences between shadowing and not shadowing

    Interesting news. I will definitely try it. Rep+
  40. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    WG, you can upload your changes, I plan to release my patch during Christmas.
Results 1 to 40 of 173
Page 1 of 5 1 2 3 4