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    Re: Old mod not showing text in campaign UI

    Thanks for that info. Ill take a look and read through it all and see if it fixes it. Ill report back afterwards.
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    Re: Old mod not showing text in campaign UI

    This is what i have in the CFG file:
    features]editor = true
    mod = mods/dlv_americas


    [audio]
    enable = 1
    master_vol = 100
    music_vol = 70
    provider = Miles Fast 2D Positional Audio
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    Re: Old mod not showing text in campaign UI

    Yes I have to the best of my knowledge. I copied everything from
    medieval2.preference and pasted it below:
    [features]
    editor = true
    mod = mods/dlv_americas
    in the dlv_americas.cfg file. and i...
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    Old mod not showing text in campaign UI

    Recently downloaded the old Deus lo Vult Americas expanded submod and the UI text in the campaign is not working. (see attached for image of what I mean) Don't know if this is the right place to ask...
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    Re: Deus lo Vult Americas expanded submod

    Hello for some reason there is no text in the campaign? any help would be appreciated. Hopefully you still come back to the fourms.
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    Re: 4 word story while we wait

    The mods still great.
  7. Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Looking good bitterhowl. Any chance of a release any time soon? might also be worth setting up a modDB page and a discord server. As total war centre isn't unfortunately quite as active as it once...
  8. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.0 (WTW 1.0 MAP IMPORTED)

    Hi Peaman just had a look at the feast for crows campaign and have some Lore improvments for it. That would improve it but not change the balance.
    The North
    Ironborn should not control moat calin...
  9. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.0.

    Fair enough peaman. If you do add more settlements to the 1.0 map in a future release as you said back along. I do think that would improve it. especially in areas such as the crownlands and the...
  10. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.0.

    I wouldnt actually mind when you have finished it to rebalance all the units. So the mod is more functional in battles. See how you go polishing it up. I would enjoy a dwd campaign on this map. It's...
  11. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.0.

    Looking really good Mr nygren. Im glad you could finally update got enhanced. Is there any chance of a winds of winter/dance with dragons version of this mod after you have finished it? like what...
  12. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9.

    Got a fair bit of work to do then. It would be good if you could do a winds of winter scenario. As well as wofk start.
  13. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9.

    Awsome work nygren. Glad to see you back working on this. Are you still going to port all this to fire and blood. Including the custom settlements.?
  14. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Im still very interested clint mr nygren is about to strat production on fire and blood as soon as he has finished updating warcraft tw. He was going ro create a wow campaign in that so might be...
  15. Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    I didn't realise you were still at it bitterhowl. Haha awsome work.
  16. Re: New here, is there a write up anywhere comparing all of the different mods/submods?

    Hello
    Age of petty kings
    GOT
    Fire a blood 0.9
    Got winds and winter by peaman
    Winds of winter by clint Eastwood
    King of rivers and hills

    Bonous that is not on here westeros dunkle shwingen
  17. Re: German Westeros mod sends "cease & desist"-letter to PeaMan over his mod - assets from GoT Enhanced!

    I can assure you nothing is going to happen as metion they have no rights to the assets. As stated they belong to ca and grr Martin
  18. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    I would be happy to help with that. Also something i could do at a later state is write some unit descriptions and the campaign description. If you like, when you want things more polished.
  19. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    No worries send me a pm here or on moddb if you want help. If not i will look forward to playing the finished versions
  20. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    If you want a playtester i could help aswell if you like. I can do the basics like adding units and basic bugfixing.
  21. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    I think ive had a go with that version on aopk its in the hotseat section? it was very good but it didn't have kings landing and other modern settlements. And the generic region got units like...
  22. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    To be fair aopk is one of the most stable m2tw mods ive played. If you delete the white walker script. If you can change some of the settlements a bit so it reflects the time of wofk. Like adding in...
  23. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Is that a yes then. Haha. Im glad you finally found some help mr nygren for getting got enhanced upgraded with a new map.
  24. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Awesome work. Would it be possible to do a dance of dragons\ winds of winter submod with stannis and the boltons still in the north. Just as the wildlings unite behind a resurrected jon? that would...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    What is the deal with all the sub mods for the original 0.5 alpha will they eventually be updated to the 1.0 version or will they need to have permission to update themselves?
  26. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9.

    Well you might as well ask politely i see no reason for them to denay 4.9 to be upgraded to the 1.0 version. Inarus did let you take the original version. Expecially if everything is kept civil and...
  27. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9.

    Nygren why don't you just get permission and make a got version of wtw 1.0? That would be a brilliant mod. Surely that would be a viable option?
  28. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9 and future versions!

    What? thats not even the same setting. this mod is the perfect base for a got version as this is wo5k. Its a really good map.
  29. Sticky: Re: Preview - Governments, Agents, Titles & Biographies

    Looks awesome. The historical accuracy makes my mouth water.... Haha
  30. Replies
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    Mod looks awesome thanks for the release guys!
  31. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9 and future versions!

    Is there any plans now for a got 5.0 using the new wtw 1.0 beta as a base?
  32. Re: Guide to using hidden resources for unit recruitment

    This: http://www.twcenter.net/forums/showthread.php?661745-How-To-Have-More-Than-64-%93Hard-Coded%94-Hidden-Resources.
    And how aor units work
  33. Guide to using hidden resources for unit recruitment

    Is there a guide anywhere for what the title is. Ive been looking for ages and can't find one. I remember veiwing a thread years ago about making geonise crossbowmen recruitable with hidden...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    Its beyond a joke. We are not owed anything in reality but at this point it might as well be realeased as a public beta and worked on and alow outside help. Like EB2. This situation is almost as bad...
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    Re: Season 7 Mod for Game of Thrones: Total War

    Well you would have 2 verions: a submod for dos makeing it aesthetically got. Then a new version of got enhanced with souls map. then clint can do his mod bing a different third version. The white...
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    Re: Season 7 Mod for Game of Thrones: Total War

    Ah no not tying to put you off. The premse is really good just saying it would be alot better if it was on souls map. You even have the wall and the land beyond so you could implement a white walker...
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    Re: Season 7 Mod for Game of Thrones: Total War

    If the units are already in the mod it wouldnt be a big job to make a submod changing the faction banners, colours and load screens for a dos. but a fair bit more for portraits and voices.
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    Re: Season 7 Mod for Game of Thrones: Total War

    Yes exactly as nygren says id been keen for a got submod version of a dream of spring and a wo5k mod using souls map.
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    Re: Season 7 Mod for Game of Thrones: Total War

    It souls map by the way i think. The problem is is that 0.53 map is horrendously unstable. Souls would be a much better base. Also its bigger and more detailed making for a all round better mod. Use...
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    Re: Season 7 Mod for Game of Thrones: Total War

    His is based more on the books but. ask him if you can make a submod after there 0.2 realse as it would be a much more stable mod and a better map than the current one. Also would you be interested...
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