What does the recruitment limitation actually do?
Type: Posts; User: baldamundo; Keyword(s):
What does the recruitment limitation actually do?
Is there a changelog for this? Will be downloading anyway, but would be cool to know specifically what I'm looking out for! :)
Has anyone worked out a fix for crashing at the start of a campaign (as soon as the freeze finishes)?
Would love to see this! (and preferably making them all playable as well!). And while I'm dreaming, would also be swell if it could be made such that you get access to another tribe's units after you...
Mostly been playing on Medium so far, so can't comment on the pool depletion stuff. Use them plenty though. If I'm a Hellenistic faction, I especially go for mercenary light cavalry as I'm not...
Have you thought about giving allied governments a huge malus to income coupled with an extremely high free upkeep/garrison limit?
Thought that was the whole point of the military-settler build tree? Kinda counterintuitive that in some regions the indigenous settlements are more likely to give me phalanxes than the hellenic...
How come I can't build phalanxes in Seleukia as the Seleukids? :(
I get the first two of these. 1 normally only happens after playing a lot of turns in one session and normally gets fixed by saving, quitting, and reloading. With 2 the frequency of it seems kind of...
Is there a way to install it such that it just adds the music and doesn't bring in the rest of the sounds?
Are the KH reforms working in 2.1b? None of my characters are getting the archon traits.
Would it be possible to tie some of the reform triggers to the 'campaign length' option you choose at the game start? I'm thinking particularly for ones like the Hellenistic thureos reforms that just...
Is the music mod compatible with 2.1b? I ask because it seems to be the only component currently available for download ?
Any chance we could get a hotfix of this rather than just waiting for the next full release?
Would this still work with 2.1?
I find this is alleviated a lot if you edit the campaign map movement speeds to be higher. Makes it much more manageable, and imo makes the whole experience actually much more realistic. Campaign map...
But they're also right next to one another in the central heartlands of the largest empire in the game. Don't get me wrong, the Seleucids are one of my favourite factions, but unless the player is...
Oh. Really? Is that all of them or just some? And are their traits/scripting/whatever all working? If so, I might try and hunt them down in the files and see if I can work out how to make them...
Allied/Mercenary generals - they were one of my favourite features in EBI. Are they not making a reappearance? Or are they just still on the to-do list?
Cheers.
BTW - think this is my first...