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  1. Replies
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    [Tutorial] Re: How to add a unit to another faction

    I know this is thread necro, but since this seems to be the only tutorial I can find about adding new units I don't know where else to turn.

    I followed the steps exactly and after A lot of trial...
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    Change colour of the Cross Straps?

    Hi, I've been toying around with modding Napoleon for Muktiplayer purposes (trying to eliminate the inherent superiority of defensive play the game has) and while I am at it fixing the uniform of the...
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    Re: Sweden - Information & Discussion

    Here's an idea for the Pikemen the Swedes need to have in the early part of the game.

    While they are obviously going to have to be very good in combat and in the charge specifically (since...
  4. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Or perhaps making the multiplayer campaign usable with the mod.
  5. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    While this is sad news, at least the mod is in a mostly complete state, in regards to the most important of factions and uniforms. I'm sure the community can live without a lot of really obscure...
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    Great Mod, but huge power imbalance

    Hi, been playing the mod a lot in multiplayer battles and my only complaint is the huge power imbalance between the major and minor factions. More specifically, the lack of limits to the amount of...
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    Re: Sweden - Information & Discussion

    Will the early version of the mod (or as I have suggested as the name "Ancien Regime") go past the 1783 start date of ROTR? If it doesn't then The Gustavian reforms should be a super late technology,...
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    Re: Sweden - Information & Discussion

    Well, here are my thought's on how the Swedish military tree should work.

    At the beginning, all of the units wear the early coat I mentioned above.
    For the Infantry = Militia, Garrison, Pikemen...
  9. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Will you be doing special buildings for the other parts of Germany to give access to special troops from the many principalities?

    For example, Breisgau Vineyards getting a special building to...
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    Re: Sweden - Information & Discussion

    Well, at least you will be revisiting the early period as it feels a bit unfinished. So I will wait patiently, though considering the massive undertaking with RoTR, that may be a very long time.
    ...
  11. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Also I would like to see when it is all completed, of course, that both RoTR and the early campaign mod Are combined into a single install and a launcher much like that used in Darthmod to select the...
  12. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Might I make a suggestion for a name change for the Early-Mid 18th Century period of the mod? Any time I look for the mod through Google, it seems to confuse RoTR with the normal version of the mod.,...
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    Re: Sweden - Information & Discussion

    The Swedish Uniforms of the Great Northern War period need to be added to the mod. The uniforms in use at the moment are more 1760s regulation. There are plenty of texture mods that fix the Swedish...
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    Re: Map question

    The mod is about the American Civil War. Having the rest of the world just doesn't make much sense for such a specific time period and war. Besides, the Warpath campaign is the most complete campaign...
  15. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    You need to move the Lord.loc file inside the ENGLISH TEXT.rar into the gaem folder. The default Localisation for the mod is whatever language the head modder uses, I believe
  16. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I'm sure this has already been brought up before, but on most artillery the English text says for example "6_Iber_artillery_galloper" instead of "6-Iber Horse Artillery" or "24_Iber_land cannon"...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Hello,

    Just wondering if a new option could be made to add Unlimited Ammo/Square Formation/Double Unit Sizes/Reduce Unit Spacing?

    Unlimited Ammo: when I play a game about gunlines shooting at...
  18. Thread: Map modding

    by Merlin5790
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    Map modding

    Hi,

    Would anyone know to what extent the map could be modded to? Was it only possible to add new cities and towns in the empty spaces on the map or is it possible to upgrade a town to a city and...
  19. Re: Encouragement mechanic, what does it do?

    I dont know why this was moved, since I wasnt asking a modding question.

    So it adds, for example, an extra point of morale to a nearby unit? Do you know if the if multiple units in close proximity...
  20. Encouragement mechanic, what does it do?

    Hi, I've seen on my units the notifications saying that a unit is encourged by the general or by a nearby unit, but I cant seem to find any information as to what these do to the affected unit.
    ...
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    Re: How many new units?

    In short, lots. Most factions come with at least 10 new units each (minor factions get maybe 2 or 3)
  22. Sticky: Re: Ottoman Total Overhaul - Submods and Additional Units Mod

    Has anyone else noticed that the units added in this submod have way higher stats than the standard units? For example, the Swedish regiment of foot has an accuracy of 40 while the standard mod units...
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    Re: Update mod with extra options?

    I know it's a double post, but I cant figure out how to edit the first one.

    Adding onto the above, the mod could also add in a couple of extra start dates besides 1789, giving players extra...
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    Update mod with extra options?

    Anyone else feel that the mod could use an update to include some extra options in the launcher such as turning on or off the Additoonal Unit Mod, or aspects of it?

    So for example, say I only...
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    Re: Russia and Sweden extra line units

    The new units for Sweden and Russia are accurate to the Great Northern War period. The standard Line Infantry I believe are more an attempt to give them a weaker cheaper option for Garrison duties...
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    Re: Little modding help (Wider frontages)

    I know about these buttons in the UI. However, what I am asking for is if there is a line in the code that dictates how wide you can drag and draw a unit's frontage from being, for example, 6 ranks...
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    Little modding help (Wider frontages)

    This is a quick post and I just want to know if it is possible to extend the frontage width of a unit past the limit set in the base game.

    For example, I want to increase the size of the units to...
  28. How does region specific recruitment work?

    After playing a lot of this mod, I started thinking of some things that this mod could port over to Empire Total War and the one thing that I personally want to see the most is the regional...
  29. Re: The looks and factions options are amazing, but the gameplay.. too easy!

    Yes, try the Bran MacBorn AI submod. Every battle is a bloodbath, and after 20 turns, you'll get bogged down trying to keep your army intact from the AI onslaught.

    I was in the same situation as...
  30. Sticky: Re: Download link for Colonialism 1600AD - update (26/03/2018)

    If you are continuing work on this mod now, might I suggest getting better unit icons for the army in campaign and battle screens. It's extremely hard to see/understand what units I am selecting...
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    Re: Regional unit colours

    Thanks. It probably isn't compatible, but I'll give it a look anyway. I did hope it was something like a music mod where I just needed to add a new file to the mix, but if it is only part of an...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    No, they are different versions.
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    Regional unit colours

    Hi,

    I've been playing a lot of Empire recently, mostly with Darthmod, as it is the only one that fixes much of the games problems. Or at least that is my opinion on it anyway.

    But I was hoping...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    One more thing I would want to ask. Is it possible to limit the AI diplomacy to not repeatedly ask for territory or any of the other useless diplomacy options? In my current game the Ottomans got...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Only found this mod recently and it really had increased the challenge. I was routinely stack wiping the AI in every battle with only 500 casualties at most. Now I am barely scraping a victory most...
  36. Sticky: Re: TECHNICAL ISSUE {{v2.2.1b}} In game issues READ OP FIRST

    I'm having a strange problem regarding getting the game to start.

    I installed the game (after some trouble figuring out how to install), and started it up using the launcher provided and it worked...
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