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  1. Re: Kingdoms Grand Campaign: Hyper Realism

    The features of this mod:
    1. No spear_bonus X; only pikes with 10 or more attack get this bonus plus spear and long pike or pike trait

    2. Bonus armor for the horses; the formula for horse def...
  2. Kingdoms Grand Campaign: Hyper Realism

    Hyper realism is a kinda of mod series that runs all the way back to Rome: Total War. Its a mod that is based on realism mods, but its much more arcadey, and fast paced. Its the kinda opposite of the...
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    [Resource] Re: Creating a World - Bare Geomod

    I want to have an AVH Americas mod, but every time i run it, it CTDs and the error log says:12:25:23.572 [script.err] [error] Script Error in mods/Bare_Geomod/data/export_descr_unit.txt, at line...
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    Sticky: Re: Crashes and how to fix them

    Every time i run my mod it CTD:
    22:11:56.694 [system.rpt] [always] CPU: SSE2
    22:11:56.695 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:11:56.698...
  5. Re: CTD when replacing weapon sfx with audacity

    No CTD this time; it seems that ive modified the patch2 pack file, caused the CTD, not the sound.
  6. Re: CTD when replacing weapon sfx with audacity

    Did it with goldwave and replaced it, but still CTD.
  7. Re: CTD when replacing weapon sfx with audacity

    Just played a scenario recently. Only musket sounds CTD, not cannon sounds; ive mixed the with some other sounds in audacity. Ive total replaced musket sounds with that of other games like M2TW and...
  8. CTD when replacing weapon sfx with audacity

    Im having a crash whenever muskets or high or low cannons are fired. I replaced the sfx in .pack file using audacity and it seems to only CTD using that. Any help would be nice. Used the latest PFM.
  9. british_isles CTD due to scrpits

    03:50:01.982 [script.err] [error] Script Error in mods/british_isles/data/world/maps/base/descr_regions.txt, at line 9, column 5
    couldn't find rebel faction(Scots_Rebels), going to set it to...
  10. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Damn thing crashes a lot for me. Had played a couple campaigns, on of them being Slaanesh. It crashed around turn 3 or 4 to my knowledge. Seem to produce this:
    08:50:44.578 [data.transgression]...
  11. Re: Crash At Chaos Dwarf Earth Shaken

    Damn thing crashes a lot for me. Had played a couple campaigns, on of them being Slaanesh. It crashed around turn 3 or 4 to my knowledge. Seem to produce this:
    08:50:44.578 [data.transgression]...
  12. Rome total wars archers/slingers dont work

    Ive modded RTW range units min delay between attacks all to 50. Oddly, their projectiles, dont seem to appear anymore, making them useless. This is not the case for javelins; they work just fine. BIs...
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    Re: Rome Hyper Realism

    General Changes:
    1) Most AP weapons are ranged, and are usually stones, some are javelins or more often than not, pluim.
    2) Spears are deadly; phalanxes being the most deadly, but also the...
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    Re: Rome: Total War - Zombie Mod

    Remember Boatmurder, remember it good.
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    Rome Hyper Realism

    Rome Hyper Realism is basically Rome Total Realism, but more fast paced and less slow. Battles may last only a few minutes or seconds depending on situation. Spears are deadly, swords are worse but...
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    AVH: The New World

    It is the year 1499 CE. The Holy Kaiser, Job the 4th, has sent expeditions to the west in search of new lands and, hopefully, profit. The many explores sent there tell of a land like no other. Vast...
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    Re: RCM 2 for Kingdoms

    Download link doesn't work any more.
  18. Re: Gunpowder units modding to fire all at once.

    They aren't reloading like bowmen after firing. Thunder braves to be exact.
    type Thunder Brave
    dictionary Thunder_Brave ; Thunder Braves
    category infantry
    class ...
  19. Re: Gunpowder units modding to fire all at once.

    yes i know of this; the rank fires the correct way in kingdoms and Stainless steel. One rank fires and reloads, and the other fires after.
    I will mod all arquebusiers to do this. But i want...
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    Re: AI autoplay?

    Theirs a [hotseat] config in my .CFG. This is maybe the cause.
  21. Gunpowder units modding to fire all at once.

    The gunpowder_unit trait makes gunpowder units fire individually, not all at once like crossbowmen or bowmen. Removing this trait makes the fire all at once, but they never reload unlike crossbows....
  22. Make gunpowder units fire all at once?

    The gunpowder_unit trait makes gunpowder units fire individually, not all at once like crossbowmen or bowmen. Removing this trait makes the fire all at once, but they never reload unlike crossbows....
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    Sticky: Re: {DIK} Bugs & Problems

    Cant start up the campaign.
    Every time i start up the campaign.

    Heres my log file:
    Could'n find ancillary name string <lutherbibel>.
    20:04:13.658 [script.err] [error] Script Error in...
  24. Re: What do attack and defense values really mean?

    Dont forgot lethality rate. Its the units chance to score a hit point off a unit. The default is 25, meaning that the unit has a 25% chance to kill a unit or take off one HP. In my mods, the Aztecs...
  25. [Tutorial] Re: How to make musketeers fire by rank perfectly

    I want the units to fire all on one target. Can someone please tell me how to do this?
  26. [Tutorial] Re: How to make musketeers fire by rank perfectly

    Hey. is it possible for i to change this so the european musketeers fire on after the other, and arquebusiers fire in a 3 by 3 formation (ie on rank couches and fires and the other fires after other)
  27. [Tutorial] Re: How to make musketeers fire by rank perfectly

    Hey. is it possible for i to change this so the european musketeers fire on after the other, and arquebusiers fire in a 3 by 3 formation (ie on rank couches and fires and the other fires after other)
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    CTD when splash screen comes up

    20:55:03.876 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I seriously don't know why this is happening.:disgust: Every time the game loads to the...
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    Re: suddenly unable to play

    http://forums.techguy.org/windows-7/1052787-inpageerror-windows-explorer-crashing.html


    allheart55




    The error code c000009c is a device error that could be related to a failing hard...
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    Re: Hellstorm Rocket Crash

    The crash log? If you have it, paste it in a new comment.
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    Re: Halberdier Spear Wall

    Is it a problem with the models or units themselves? If so, then the halberdiers at the lest for empire are bugged for battles with beastmen. Does it also affect other races that have spearwall unit...
  32. Re: RodG 1.5 - Easy and painfree Installation

    My torrent has the following:
    Setup_Call_of_Warhammer_1_5.exe
    Setup_Call_of_Warhammer_1_5-1.bin
    Setup_Call_of_Warhammer_1_5-2.bin
    Setup_Call_of_Warhammer_1_5-3.bin...
  33. Re: RodG 1.5 - Easy and painfree Installation

    I doesn't seem that way in my game, and i patched with the CoW_1_5_1_English_Translation_with_fix_menu.rar patch. even with the patch, the faction names, units and buildings are still in Russian. If...
  34. Pack unpacked sounds in medieval 2

    Hey. I have replaced the original musket sounds with the sounds from American Conquest Fight Back. I played with musket units VS Aztecs. It seems that apparently it didn't replace them; i just got...
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    Poll: Re: Planet War Campaign Released!

    I just have the Americas campaign. i think that's enough for the mod, but, apparently, i need them all.

    00:04:20.537 [script.err] [error] Script Error in...
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    [Resource] Re: Creating a World - Bare Geomod

    never mind heres the cause of the crash:
    20:24:06.512 [script.err] [error] Script Error in mods/Bare_Geomod/data/export_descr_unit.txt, at line 15279, column 29
    missile ammo amount is less than the...
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    280,213

    [Resource] Re: Creating a World - Bare Geomod

    My mod wont launch. I shows the loading screen but it then CTDs secs later. IDK what i did wrong.
  38. Medieval II Total War only mods

    So. if its possible to make kingdom only mods, is it possible to make Medieval II Total War only mods and that's without any of the kingdom expansions.
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    [Resource] Re: Creating a World - Bare Geomod

    So you have to unpack them in a folder other than Virtual Store?
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    [Resource] Re: Creating a World - Bare Geomod

    My unpacker goes into this folder:C:\Users\Owent\AppData\Local\VirtualStore\Program Files (x86)\SEGA\Medieval II Total War. Is this right or is this wrong? (I won windows 8.1).
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