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  1. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    just wanna apologize yeah I was looking at Force Details instead of General Details cause I'm dumb, Harbor Master is getting XP properly while docked
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    seconded. was actually about to ask about this in the main DEI thread cause i assumed it was an issue with the main mod. but yeah I would like to just have a dedicated guy to patrol the Ionium Sea...
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    Re: Rebel Armies Attacking Immediately

    i've never seen in this in DEI or any TW game. Pretty weird.

    Anyway on an unrelated note, so I guess if you have your enemy garrisoned in a city to help hold off a siege, you will often times also...
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    call of the sea

    https://i.imgur.com/MLSY46X.png

    what does this option actually do? nothing happens.
  5. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    thanks, whatever I'll just play a different faction. Also Harbor master isn't giving XP while docked. And fleets dont get XP while on patrol although that might a vanilla DEI thing
  6. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    I can confirm this bug. Every time I try to marry this woman from my "Other Nobles" with one of the men from a rival faction, she gets the "brutal husband" trait, he gets the "flirtatious wife" trait...
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    Re: What is the ideal build for Latinum ?

    Actually nm i found a thread

    https://www.twcenter.net/forums/showthread.php?786933-Empire-Province-Planning-Let-s-do-the-maths

    Looks like i was right with the temples of Neptune at least but...
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    Re: Auto Resolve Battle completely broken

    i agree. of course the solution often taken in mods is to cripple the player with maluses, lowered income and increase upkeep so they can only afford 1 or 2 stacks so they are forced to fight and try...
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    What is the ideal build for Latinum ?

    For just Latinum every single advice on the internet seems contradictory:





    The idea for Latinum is to make a lot of money right? so why not a wine trader in Rome to increase wealth from...
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    is it normal for Rome in 268 BC with 2 mostly full stacks, about half crap troops, and 3 ships to be making 0 money on average taxes? Carthage just grabbed syracuse with one of their death stacks so...
  11. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    sorry i had it before just accidentally removed it from the folder when i was removing all non-required .pack files from /data as per your suggestion. with this set-up it doesn't work. all hoplite...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    i feel like you're really disincentivized to play siege assaults rather than auto resolve. I decided to attack Taras in an early Rome campaign with their starting stack of heavy infantry, cav and...
  13. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    https://i.imgur.com/kaJNpsW.png

    oops pic didn't work. No idea what's causing it. Other campaigns work (sparta, parthia, etc). Its OK maybe I'll try a proper Rome campaign instead :)
  14. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    https://www.twcenter.net/forums/image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAlUAAAIXCAYAAAC1lqvVAAAgAElEQVR4Aey9C5Alx1nne0YjzUvSjGbGsjWv7ul5z0jz0PScM6OWbMl6W7aMH2CDbMOR8DbGxusAx7KBA3a4QHRLsLF3ghuLdu DO...
  15. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    yeah thats what I'm doing. still no Diplomats. oh and no cavalry generals at all, although not sure if thats from regular DEI
  16. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    hey thanks but its still not working. whether I rename the @@@@@_TESTUDO_1.7_ARCHE_BOSPHORUS_FIX as @@@@@_TESTUDO_1.7_ARCHE_BOSPHORUS and replace my original one, or have both running at the same...
  17. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    hi i'm trying to play as Arche Bosphorous and I don't seem to have the Diplomat bodyguard as an option for "raise army". In other games it was there. Do i have to research some tech or is it just...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    i meant replenishment, not recruiting. like i said, you can only replenish your forces at a decent rate like once a year (in the summer). I notice AI replenish their forces pretty quick, whenever I...
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    thanks. yeah i rage quit my Parthia campaign around 245 BC when Atropatkan (which had been gobbling up all the other former Selucid vassals) declared war on me. Until then it was going ok, other than...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah its in the politics screen i see. i just could have sworn that there was some option from the Characters screen where you can do it without wasting money, use up some of those hundreds of...
  21. are you supposed to build food production buildings in high fertility regions

    https://i.imgur.com/NJFK0P5.png

    So in the manual it says fertility influences base food production. But its not a multiplier, so any farms or ranches (which one is better?) you build there are...
  22. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    also ive tried to search for this but the search function is really bad here - was "secure loyalty" removed in this sub-mod? this makes it really hard to spend influence on anything because you get...
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    hey I"m just wondering with RPGu why did you make most of the stances (fortify, raid , ambush etc) limited by army size? it doesn't make much sense and kind of makes them useless. Especially ambush...
  24. Re: how are you supposed to take regions as a small faction when the AI gets so many bonuses?

    yeah i thought of that. i guess it kind of is because ambush success chance is usually pretty low unless the general is specialized in it and you have thick forest , so it would require a lot of save...
  25. how are you supposed to take regions as a small faction when the AI gets so many bonuses?

    playing as Parthia on normal/normal (as suggested by the testudo submod) and I managed to build up my forces and rush a 1 city-faction near me, but the next one over (a single region scythian...
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    thanks. it appears i was confused by the fact that a lot of these replenishment effects dont kick in until the next turn. ie, you set an army to the replenish stance and/or move them into a city (i...
  27. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    thanks, so that issue is only for the AI right



    also the replenishment system seems very opaque/hard to understand for me at least and the tooltips are vague

    ...
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    thanks for the reply!
    1. so basically like vanilla.. keep your party influence in the sweet spot of 30-40% to keep a balance of research/PO/loyalty/upkeep etc positives vs negatives, using actions...
  29. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    oops never mind i understand now ignore plz :)
  30. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    i dont understand the purpose of settler units. are you supposed to recruit them then disband them to just quickly and cheaply reduce the # of that class of citizen in the region vs hiring actual...
  31. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    some things about politics:

    politics are the main reason I got this mod cause with vanilla DEI it seemed all i did was embezzle money which was basically just free money

    1) what is the point...
  32. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander

    anyone else get a CTD (with 0xc0000005 as the exception code in windows event manager) trying to start this campaign? it shows up properly in the campaign screen, and its 1st in the mod order
  33. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    is there any way to play with the full Hardcore mod (including the AI aggression) but turn down the aggression and/or diplomacy maluses so i dont immediately lose all the trade agreements and NAP i...
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    Re: Stuck with Rome

    lol nm (why cant i edit posts?). you have to rush the etruscans up north asap , remove one faction from the board right away, logically. i was just reading about some roman history and i thought they...
  35. Re: does the AI incorporate the changes to garrisoning armies in towns and cities?

    thanks. ive tried to do some searching and it seems the Patrol stance doesnt give you xp. So the only way to get XP for behind-the-lines generals in your territories is to garrison them, thus...
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    Re: Stuck with Rome

    even the first few beginning turns are completely impossible on normal/normal. you dont have enough money to upgrade your settlements and have good armies. you have crap armies full of local spearmen...
  37. does the AI incorporate the changes to garrisoning armies in towns and cities?

    as said, do they understand that it causes PO penalties , or will they continue to keep them inside the cities using the base game's AI? or use the other features such as the Patrol stance, for that...
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