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  1. Replies
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    Re: Character Traits

    it should be written in the effect tooltip text
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    Re: Character Traits

    1) faction leader effect (which is a faction wide effect) triggers when the leader is garrisoned at the capital (army or eventually navy) or when he is a politician
    2) if the general effect is...
  3. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    here
    https://www.mediafire.com/file/9h6o3v5d6bojpt4/Rome_2-priority.reg/file
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    Re: Version 5 Released!

    uh... that's weird but seems really cool :thumbsup2
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    Sticky: Re: [Support] 1.2 Bug Reports

    nice :thumbsup2
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    Re: How about a Rome 2 Total War remake?

  7. Re: D.E.I no change in game after altering: Land_unit tables/Main_unit tables??

    - your pack must overwrite the basic ca packs
    - could be the steam manager isn't reading your pack for whatever reason, try to force the read through mitch's manager
    word instructions here:...
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    Sticky: Re: [Support] 1.2 Bug Reports

    if those custom spawned circles at the settlement panel top right don't work it's not a minor issue...
    it means something is making the scripts going wild entirely.
    a submod pack probably, you must...
  9. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    not 1005 sure it's there but there are many deployable siege entries inside db > campaign_difficulty_handicap_effects_tables > _DeI_campaign_difficulty_handicap_effects
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    Re: [Submod] Age of Hellenism for DEI

    yes, any dei submod is compatible with aaa
  11. Re: Effect of increased number of armies on AI and balance in campaign.

    just mod main_rome campaign values (GC) inside db > fame_level tables
    it increases for both
  12. Re: Tips Please - Allied Armies Stagnant in my Territory

    1) try to turn on/off the option where you can decide to follow ai moves or not. change it for 1/2 turns and see if it has any effect
    or
    2) use the cheat pack and kill their sleeping armies (or...
  13. Re: Effect of increased number of armies on AI and balance in campaign.

    you are basically asking for a pack that will increase armies for player only? and AI will maintain the dei default values?
    You'll need a script for that. Really easy, already have it actually.
    Let...
  14. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    ok, I would have to check the script but I'm pretty sure that normal navies should get the bonus anyway while docked
  15. Re: Request - Emergent Factions Playable

    not possible, unless you make them playable through startpos which is a mess
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    2) oh geez that's a lot... try to recruit less characters... recruit them only when needed not for... collection purposes
    their price raises every time you recruit a new one (and it's hardcoded even...
  17. Poll: Re: [Poll] Vote for your favourite Hellenic faction

    voted :thumbsup2
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    well... happy you're liking the gameplay style
    testudo... can be particular and surely isn't for everyone but... if you like and understand its purpose then... yeah can be a nice experience...
  19. Re: Does +10% campaign movement (as a general) affect admirals?

    usually yes
    there are different effects for set values for armies/fleets but... usually... a general effect for both is used
  20. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    mmhh.... it's a looot of time I don't open the standalone pack... which has quite old features and balnce probably
    it probably won't work for rotr, or it will partially work since I intended this...
  21. Sticky: Re: [Tech] Divide et Impera localization project for non-english players (Works with v1.02)

    you should ask the guy who did the french translation I think
    also... translation packs usually become obsolete pretty quickly and it's an horrible job to update them.
    I would suggest to play dei...
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    [Tool] Re: cpecific's UI Layout parser

    it should be possible yeah, via editing the ui file or via lua (which would be easier I think)
    not sure about the actual process since I've never donE that for this specific stuff

    yes you need...
  23. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    yes [REMOVED] it's normal, it erase some useless tooltip stuff
    there shouldn't be any difference between party and general specific loyalty
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    Sticky: Re: [Support] 1.2 Bug Reports

    nope
  25. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    it won't receive soon, yeah
    have fun with ae
  26. Poll: Re: Shogun 2 Anniversary Art Competition - voting thread

    best luck :thumbsup2
  27. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    @Claudius: really have no idea, I have a gtx 1650 with last nvidia driver and never had any issue
    update drivers maybe?

    @armen: you mean you want to play with a submod pack that's changing unit...
  28. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    they should get xp while docked yeah, you sure?
    while patrol isn't set to give exp nor in dei vanilla nor in any submod (it's doable though)
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    Re: How about a Rome 2 Total War remake?

    just a couple of notes (that would require quite some work and... concentration)

    1) should be solved around next year... more or less

    2) complex lua systems would allow a remake (from almost...
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    Re: Political Promotion - Cursus honorum

    yeah it's hardcoded, sadly
  31. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    ok thx, Ill'take note
    don't think I'll fix this for testudo though, eventually for ror 666
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    Re: 2020 MODDING AWARDS - OFFICIAL RESULTS

    congratz y'all :)
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    Re: Political Promotion - Cursus honorum

    lower the age thresholds in the cursus_honorum_level_requirements_tables
  34. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    mmhh no, it's undoubtedly low
    not sure why and where... but I always had a good and sustainable economy with rome playing huge
    maybe is just some temporary feature like the scripted corruption and...
  35. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    was working fine to me
    maybe you have some other pack inside the data folder and the steam manager is still picking it
    clean the folder and re-put the packs you use only
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    eh it means that technically is playable, many values aren't updated and some won't be overwrited and have dei values
    which means that you can play testudo but would be better to wait for the update...
  37. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    you miss testudo main pack, the pack that lies between dei and the other 3
    read testuudo thread instructions in testudo 1st post
  38. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    just tried the bosphorus fix pack and works fine, I have botht the diplomat and cav bg
    should be something on your end

    if you're using the steam manager remember to delete all the packs you're...
  39. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    weird, falco who made me notice the bosphorus bug said it was working fine while using the fix pack
    use the fix pack only not the other rpgu pack for bosphorus, no need to change the name btw
  40. Re: [Submod] Dardo's Alternative Economy versions

    change capital script is the culprit
    dardo didn't update that sheet which had lot of changes
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