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  1. Re: Perfect example how utterly brain dead the Campaign AI is.

    I think that there's something messed up with the decision making. It doesn't look like the AI takes ally strength into consideration when declaring war (perhaps not vassals either). That's why you...
  2. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Apologies for my absence, had to take a time out for some time due to real life. Today I started again and I've been testing battles to make melee combat a little faster between infantry, like...
  3. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Sorry I've been absent for the last week or so, will read through the feedback properly tomorrow and reply. I also have a new patch coming in the weekend that will fix some of the stuff mentioned...
  4. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    This is the AI "snowball effect" which happens sometimes when you neglect diplomacy (usually early game). What happens is that your enemies keep inviting other factions to attack you, which they will...
  5. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Sorry for the slow reply, I've been absent for a week.

    DV uses 12 TPY (it had 24 TPY in older versions). It does have a 4 TPY submod though, in the "downloads" section.

    @DominusEtDeus

    Yes,...
  6. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Hi,

    Thanks for your feedback!

    First of all I suggest you get the latest version uploaded 21/8 since it fixed some issues in the previous ones (in particular cav having too much hp).
    ...
  7. Re: [Help/Question] Trying to replace Clients with Satrapies

    Hi,

    Since I've done this in Data Venia I'm currently quite familiar with the process. The mistake you made is that you forgot two crucial steps inside startpos which makes the game crash. First of...
  8. Thread: Crashes today

    by Ygraine
    Replies
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    377

    Re: Crashes today

    Hello,

    If it's not a mod, then it has to be the new launcher. If the latter is true then you ought to switch to the old launcher in "betas" in the Rome 2 options over at Steam.
  9. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-20)

    Another hotfix is out!

    Revamped infantry speeds for various reasons, another quick fix to occupation -po impact and a few other changes. See changelog for a full list of details.



    Grab...
  10. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-19)

    I don't think Data Venia is the opposite of DeI, just another flavour of it since it's based on DeI after all. An opposite to DeI would perhaps be vanilla or some other balance that is more...
  11. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-19)

    1. You wrote that changing entities "are almost without any point", then contradict yourself later that the changes give a "very BIGGGG advantage to infantry" :hmm:
    2. Kam has stated several times...
  12. Major update - Patch 4!

    https://i.imgur.com/qJ725wP.jpg





    ~Summary~


    Patch 4 is a milestone for Data Venia brings with it some major changes to both combat mechanics and campaign interaction. These will have a...
  13. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-18)

    I designed those edicts several versions before I started moving city/town maluses to core chains, so it's good that you brought it to my attention (and honestly squalor made no sense for this...
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    Re: Question on Carthaginian Reform units

    Helloes!

    These are unlocked with the Thureos-reforms:

    "Car_Libyan_Thureos_Spears",
    "Car_Libyan_Phoen_Hoplites",
    "Car_Libyan_Thureos_Infantry",
    "Car_Libyan_Peltasts_new",
    ...
  15. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-17)

    Thanks guys!

    @Chicano don't use the old pack, it's missing out on several things (like for example some of the new unique capitals). I removed it now since it was for 1.2 and earlier versions. I...
  16. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-17)

    By request I've added a submod in the download section which reverts garrison sizes back to old ones (except for cav that stays at 200 due to technical reasons), so if you think the new sizes impact...
  17. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-17)

    Thanks! Let me know if you find any issues.

    I'm going to lower pleb/mob sizes a bit in the next hotfix since it seems not all PCs play nicely with 600 squad sizes, probably not worth the fps...
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    Re: Some Clarification on Phalanx units

    Then why even have the option for them to go out of stance? You know you can use it for more than just moving faster. They should be able to destroy levy militias and plebs in hand to hand without...
  19. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-16)

    1.2.5 update is finally out!

    Don't forget to check the changelog.

    One of the major changes is that the AFP functionality has been removed for now, since Dresden has not had the time to update...
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    Re: Some Clarification on Phalanx units

    If you add too much flank/rear maluses via kv_ they become complete garbage on walls where they get flanked automatically (which is a limitation of the engine). It would mean that just by having them...
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Need to edit things like rough terrain movement, season movement effects etcetera too, otherwise you'll barely be able to move - especially if you scale it to 24 TPY. And stuff like movement...
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    Re: [Submod] Alternative Traits

    This looks nice, great work!
  23. Replies
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    1,338

    Re: Total War Sage: Troy leaked

    Another no-buy! One would think they learned from the extremely awful failure of Britannia and would cancel these "sagas" completely to go back to proper releases. But apparently not!
  24. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Going to take a little longer, waiting for Dresden to update the AFP-submod. Without it you won't be able to play all factions. He mentioned he'll do it sometime this week!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The first question that comes to my mind is what population tier these "settlers" should be? If you want 2 and 3, it means there needs to be two new settler types for all factions (1 and 4 make...
  26. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Finally solved the crashing! Unfortunately I have to redo startpos and a few tables from scratch so it will probably take one or two more days. I'm also sure there will be a few bugs on release with...
  27. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    News:
    Most tables are updated to 1.2.5 in the next update-pack, but something is crashing DV on launch and I haven't been able to figure out what it is yet... As soon as I do I'll release the pack.
  28. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    @russ0133

    All visual mods work, and also some scripts and stuff (for example some of Jake's work). But like with all large projects that modify a lot of various tables (including startpos) it's...
  29. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    I'll check Bibracte out in-game!


    40 agents? What imperium level are you at? I think mainly philosophers/druids/governors need their cap lowered. I might have increased the cap too much at high...
  30. Re: Quality of Unit Cards going forward with Alexander

    @Sagat

    The "vanilla style" picture you linked is from the game "Apotheon": https://store.steampowered.com/app/208750/Apotheon/


    As for unit cards, I think we might see some mods in that regard...
  31. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Thanks Cool_Ranch!

    That's odd! I was actually thinking about decreasing supplies even more... Don't think I've seen a single army starving from negative fertility in my 3-4 test campaigns, so I...
  32. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Hello everyone,

    Next update will be released sometime post 1.2.5. It includes finely tuned values for banditry and squalor to the main city/town chains. Since attacker attrition has been removed...
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    I think if you go with 1 turn for levies/militias, 2 for medium troops and 3 for elites (4 for the best elites perhaps, noble-tier) it'll be just enough. That's what I'm going with. Anything above...
  34. Re: Does anybody use siege units in a campaign? And kudos for mod devs for AI improvement

    Unfortunately BAI isn't really moddable, with the exception of using line of sight to modify their behaviour somewhat. What you're referring to is most likely CA's changes to the BAI in their final...
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    Thats great news! Thanks for testing TrippinDaJive (here, have some rep!). You'd have to ask KAM, since he was the one that said it didn't work. I actually never tested it myself (which I now realize...
  36. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Hi,

    Thanks for the report! Will update stamina tables.
    I already have a nerf to ballistas in the next version:yes:
  37. Replies
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    Did you test how well the AI performs with this? I recall they had problems when units took more than one turn to recruit.
  38. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Hello again,

    Ptolematoi suffer from mediocre CAI due to the swamps east of Alexandria, it's the same in the main mod.

    Rebellions are mediocre threat-wise yes, but they're not a threat with...
  39. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Hello Vanagrand,

    Thanks for the feedback!

    I haven't edited the join war-values in the diplomacy tables, it should be set to similar values as in base DeI. I have however edited a lot of other...
  40. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-07-06)

    Thanks, there will be a small update coming out soon to fix some mistakes/oversights.

    The previous large update works best with a new campaign due to unit recruitment, garrison size and...
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