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  1. Replies
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    Re: [Submod] Better Building Icons

    Thanks Quintillius. Always using this mod.
  2. Re: Do you think the Grand Campaign Roman garrison units in DEI are ok?

    Does anyone know a way to include wardogs as a garrison unit. Any links showing how to achieve this would be be very helpful.
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    Sticky: Re: [Support] Bug Reports

    The Enetoi Pelekophoroi, many are missing boots.
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    Re: DEI devs suggestion/help

    In Game Settings, switch off "show AI player moves" under Campaign settings. It should reduce time as well.
  5. Re: Do you think the Grand Campaign Roman garrison units in DEI are ok?

    I agree there should be a mix of both. Not too powerful that it makes it impossible to defeat but not too weak that it will be easily runover. You could have a General with a small army sitting...
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Same here it only downloads the .png image file but not the .pack file.
  7. Replies
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    Re: [Submod] Better Building Icons

    Thanks Quintillius much appreciated.
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    Re: [Submod] Better Building Icons

    Just wondering if this will be updated for 1.3 version
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    Re: Rome 2 dei Grand Campaign

    Click the link below & ask your question there. You should get a quicker response from one of the Mod team.
    ...
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    Re: [Submod] Better Building Icons

    Thanks Quintillius love your icons from day 1, always use them. It didn't take long to become accustomed to them at all. Great job. (Benjin included of course).
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    Sticky: Re: [Official Submods] Collection of Official Submods

    I think i saw it somewhere but it was only for the TWR2 Vanilla, but i could be wrong.
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    Re: UI scale - 4k resolution

    That's the reason i didn't buy Attila.
    Well at least one of the reasons.
  13. Replies
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    Re: Rome I Remastered.

    Definitely not going to Pre-order. That's my policy.
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    Re: Total War Rome: Remastered

    Someone has tampered with the coffee.
  15. Re: Possible major Ideea for DEI mod but also for all total war campaign maps: Small Villages

    Your ideas should have been directed to Creative Assembly TBH.
  16. Replies
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    Re: Download Corrupt

    Try downloading using a different browser then unzip with 7zip.
  17. Re: Different Unit Cards Depending on DEI Load Order?

    I guess it's personal preference. I personally use the latter.
  18. Re: [PREVIEW] 1.2.6a New UI Features & Campaign Economic Changes

    Good idea steering towards focusing on campaign improvements. More units would be ridiculous as many are becoming obsolete & too similar. Great job overall.
  19. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    + rep
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    Re: Delete battle music

    LOL go to sound settings and lower the music bar.
  21. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Small typo with description for cap_swordsmen (Arteshtar-I Katpatukan) ... "thought" should read "taught".
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    Re: [PREVIEW] New and Overhauled Units

    Try an alternate browser
  23. Re: DEI Campaign for Caesars Civil War...I would even pay 50€ and more for that. I've never been more serious.

    There is a Spartacus Rises Mod but is not related to DEI.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Not sure if this has been mentioned before but could ivory be included as a resource since it was popular in ancient times especially by the egyptians, just a thought.
    ...
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    Re: lag at end of turn

    Try switching off "show AI player moves" in game settings, to see if there is a difference.
  26. Re: [Submod] - Loading screens - Menu - Loading bar

    Excellent work. Dei needed a fresh look.
  27. Replies
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    Re: [Logo Remake] + new loading screen overlay

    Very nice. I like your style by the fact they depict the units use of weapon type very clearly.
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    Re: [Logo Remake] + new loading screen overlay

    You mentioned unit cards earlier. Have you attempted to do any at all in the past, i would love to see your style, if you have any to show of course.
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    Re: [Logo Remake] + new loading screen overlay

    I like them all. My favourite is the barbarian dogs one.

    +Rep
  30. Replies
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    Re: [Submod] Better Building Icons

    I like these very much, even though Benjin's do clash with them.
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    Re: [Submod] Old Roman Unit Cards

    It begs me to say if it isn't broken, don't fix it.
  32. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    make sure you disable/delete "custom_battle_faction_unlocker.pack" It's what caused it for me as you described.
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    Re: [Submod] Old Roman Unit Cards

    I noticed there are many of Rusty's unit cards missing from this submod. Is that because they are already included in the main mod.
  34. Replies
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    Re: [Submod] Old Roman Unit Cards

    Thank you
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    Re: can i pls look at etruscan progress in ROTR

    Well it was polite, he/she said please.
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    Re: Cant make realistic armies as Rome.

    https://www.twcenter.net/forums/showthread.php?654437-Resource-DeI-Manuals-Guides-and-FAQ
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    You should include a screenshot of where on the campaign map this is occuring so you could possibly get some help with this.
  38. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    It is v2.4.0 but it's the game version from CA. The mod DeI is v1.2.5 & is n ot displayed.
  39. Re: Quality of Unit Cards going forward with Alexander

    Hardly pointless if as you say "the unit cards somewhat accurately convey which kind of unit you're looking at".
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    Re: [Teaser Preview] Divide et Impera: Alexander

    Absolutely nothing wrong with stateliness in relation to faction flags imho. First impression i got with 7 was "Dumbo". 9 you could probably get away with. Sorry if it seems harsh but others might...
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