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  1. Replies
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    Re: Elven starting tips

    Agreed that Elvish pop growth is too high. I think it should be limited to .5% everywhere, with *maybe* 1% in one of the Greenwood settlements. As things stand, I only ever used Mannish units as...
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    Re: Elven starting tips

    I can't really agree that the Elves are 'horribly broken.' I think I won the last two campaigns I played. The units drain population, but it's easy to win your battles with almost no casualties so it...
  3. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Interesting. So it looks like you're retaining the four faction dynamic of the south as in DoM? In DoM, it's Harondor, Harad, Far Harad, Khand. Here in Wainriders it's looking like, Gondor, Umbar,...
  4. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I really enjoy how a lot of army lists in both FATW and WR have two very different cultures melded together. Trying to wield an army that is composed mostly of trash built around a small core of...
  5. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Mounted on a giant rhino, I assume.
  6. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Just out of curiosity, why are Axemen the Tier 1 (and thus most common) melee unit? I know there was one mention of Sindar with axes in the Silmarillion, but in the Hobbit, the only "units" mentioned...
  7. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Excellent. I have a RK campaign going right now in which my initial moves were to leave only the 3 Companies of the Guard in Minas Anor, build some ships and units, and then immediately pile two full...
  8. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Have you thought yet about the status of Edhellond? ~1850 would be little more than a century before its final abandonment, but theoretically it was still inhabited by Elves, yes?
  9. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Love the frequent updates. Do you know yet what the total faction count will be?
  10. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Yes, the lore is fuzzy and leaves plenty of wiggle room off on the edges of the 'known' world, and of course it's an approach the mod has taken before. In lore terms after all, it's highly...
  11. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Hmm my personal take has always been that any Avari by the Third Age have long been subsumed into the Silvan peoples of Lorien and Greenwood, but I trust you guys to make even the most thinly sourced...
  12. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Right. So I'm guessing Khazad, Erebor... Blue Mountains? Or were they too sparsely populated. For the Elves I suppose at 3 it'd be a straightforward Lindon/Rivendell, Lorien, Mirkwood. Also, love the...
  13. Sticky: Re: Wainriders Official Announcement and Faction Previews

    So... 3 Dwarven and 4 Elvish factions then?
  14. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Excellent! I'm especially looking forward to seeing previews of the northern factions...
  15. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I did always enjoy factions with infantry bodyguards; feels like more of a challenge, and gives the army that slow moving battle line feel that is appropriate to so many factions.
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    Sticky: Re: Wainriders FAQ and Q&A Thread

    What will Elven/Dwarven recruitment outside of their homelands look like?
  17. Sticky: Re: Wainriders Official Announcement and First Faction Preview - The Western Horde

    Another great setting. Looking forward to it!
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    Re: Quick update regarding Wainriders

    Take your time! DoM was well worth the wait, after all ;)
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    Sticky: Re: Troll CTD - help required

    The sprite fix I stumbled across does completely eliminate the CTDs for me; you just edit the right file to render sprites all the time, and set unit detail down to High, as Highest does all renders...
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    Sticky: Re: Troll CTD - help required

    Necroing the hell out of this thread, but trolls seem to crash my game instantly. The only solution has been to play on very low settings, but if I accidentally move within 3D render range while...
  21. Re: Merry Christmas Everyone! (your present is inside)

    Fantastic. Let's see... Gondor and the Wainriders of course, with Gondor holding Umbar and part of Mordor. Elves and Dwarves, but no Erebor. No Dale, Rhovanion, or Dorwinion, or Tharbad. Haradrim in...
  22. Re: Merry Christmas Everyone! (your present is inside)

    Delightful. I suppose depending on the start date, we could have Angmar or the three North kingdoms...
  23. Re: Merry Christmas Everyone! (your present is inside)

    You guys just don't know how to quit! I love it. Question - am I correct in assuming that this mod will still feature the full map of ME?
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    Re: The Official WIP Screenshot Thread

    Wainriders then?
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    Custom Settings

    First off, thank you so much for 3.4. I haven't played a whole lot yet, but so far am particularly appreciative of the changes to stone walls.

    I have a couple custom settings I play the game with...
  26. Re: FATW Dominion of Men Version 3.4 is almost ready for release

    We never lost faith!
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    Re: Ask Your Questions Here!

    Excellent, thank you.
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    Re: Ask Your Questions Here!

    I already tried that, no luck...
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    Re: Ask Your Questions Here!

    Could somebody remind me how to recruit Crossbowmen as Dale? I have a 5th level Barracks and a siege workshop in Dale, but I can't remember what the next step is, and don't have an option to build a...
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    Re: CountMRVHS Plays the Chiefdom of Rhun

    Great stuff, Count, thank you.
  31. Re: FATW Dominion of Men Version 3.4 is almost ready for release

    I also think it's worth the wait.
  32. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Thanks guys, this is great. I really loved OiM1 and had given up on finding a working version of this in English.

    I had some initial trouble getting it to run - for me, the game was crashing after...
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    Re: Sloth's submod for FATW 3.3

    Thanks a lot, really appreciate your taking the time to do this. I'll check it out soon and report back.
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    Re: Submod ideas thread

    I'd be very interested in your non mannish mod. I'm playing myself with non passive AI elves and dwarves, which I much prefer to vanilla fatw.
  35. Re: The Dominion of Men 3.3 - The End of the Beginning patch released!

    Are you guys going to get a front page announcement?
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    Re: Looking ahead to 3.3

    Hello, I haven't been around here in a little while, but I'm looking forward to 3.3. Thanks for continuing work on this fantastic mod.
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    Weaker AI Elves & Dwarves

    Any chance of somewhat weaker non mannish factions in the future, Webba?

    I personally see 1 drawback and 2 benefits to doing so. The drawback is that attacking these factions would pose less of a...
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    Re: Cultic only AI Adunabar

    Thank you so much Webba. I know it may seem a little trivial to those who don't care about it one way or another, but it really boosts the immersion for me to have Adun be Cultic, especially when it...
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    Re: Cultic only AI Adunabar

    So, tldr: how can you simply remove the ability for Adunabar (AI or human) to build WotW conversion buildings?
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    Re: Cultic only AI Adunabar

    I would be interested myself. I assume we'd just have to have a backup default edb? Something along the lines of just editing the faction required to build ways of the west; would it be a simple...
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