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  1. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    The more, the merrier!
  2. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Duplicate post, ignore.
  3. Re: [submod] FLAGS redone A [upl. may.05.19]

    Just a clarification, that Cyrene emblem was actually made by Jake and ep1c_fail :)

    The one that'll be used in-game was made by me and retouched by Dominus:

    https://i.imgur.com/gkVy96g.png
  4. Re: [submod] FLAGS redone A [upl. may.05.19]

    Keep up the good work, Jake!

    Feel free to use Cyrene's Expanded flag if you'd like :)
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    Re: [IN PROGRESS] Cyrene Expanded

    I might also add a Silphium farm chain, I think that effect would work better there.





    Thank you!
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    Re: [IN PROGRESS] Cyrene Expanded

    That could work :)

    Another thing I've been thinking about - Silphium Trader would bring in a large amout of coin, but since that plant was (allegedly) used as a contraceptive, building it would...
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    Re: [IN PROGRESS] Cyrene Expanded

    Thank you all for your continued support - that's what kept me going! Expect more previews in the near future - I've finally found some 3D modellers and Benjin is assisting as well.
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    Re: [IN PROGRESS] Cyrene Expanded

    Thank you :)

    Silphium Plant Trader will of course require the unique trade resource (only found in Cyrene settlement), but Cleruch Farm could be used by any Succesor state and temple of Apollo...
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    Re: [IN PROGRESS] Cyrene Expanded

    Preview time! Here are some new buildings that you'll able to construct:

    1. Cleruch Farm

    https://i.imgur.com/RmzTNTU.png https://i.imgur.com/Ffqk1kT.png https://i.imgur.com/fcIvMLc.png...
  10. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks.
  11. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is it possible to add a resource building chain to province's capital? As a general rule these do not have resources at all, although there are some exceptions: for example, Baktra has Spices trade...
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    Re: [IN PROGRESS] Cyrene Expanded

    :whistling

    https://i.imgur.com/ydvIvXH.jpg
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    Re: [IN PROGRESS] Cyrene Expanded

    Hey, good to see you :) And congratulations on your latest award!

    We have talked in the past, yes, but that was nearly a year ago. Thank you for your help! I'll also try to find some external...
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    Re: [IN PROGRESS] Cyrene Expanded

    Speaking of which, what's the latest 3D model converter? If I remember it correctly, CA (fairly) recently released a new one.
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    Re: [IN PROGRESS] Cyrene Expanded

    I might, once I manage to find someone to help out with some 3D modelling, as this is the last hurdle, but I'm not hopeful unfortunately, so far haven't had any luck in that regard.
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    Re: [IN PROGRESS] Cyrene Expanded

    I am, although I'm taking a short break, will probably get back to it in 1-2 months.
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    Poll: Re: AAA Generals (Rome) - Aging, Advancing, Acclimatising

    Etruscans will be next, although we can't give a date just yet.
  18. Re: [BUG] TWeak editor's variant mesh editor is too dark

    Fog's gone, but there's a new problem:

    https://i.imgur.com/nQD8MxU.png

    Changing variant_editor_day.environment doesn't help.
  19. Re: Let's let CA know we need 3D model converters!

    Pretty much :) It'll be much easier with a new converter, as not many people had access to old 3Ds MAX.
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    Re: [IN PROGRESS] Cyrene Expanded

    Thank you all for continued feedback, keep it coming (criticism included)!

    Here are more standards:

    https://i.imgur.com/wR7tIxy.jpg

    https://i.imgur.com/QAap0Fr.jpg
    ...
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    Re: [IN PROGRESS] Cyrene Expanded

    Cyrene will be playable right out of the box.

    I've been checking out the new assets and some of them are actually quite useful even for this time period, here you can see Elite Cyrenean Hoplites...
  22. Re: Let's let CA know we need 3D model converters!

    Good news from Jack Lusted! Turns out ToB tools will come with a new converter:
  23. Re: Let's let CA know we need 3D model converters!

    Yes it does, both ToB and Attila assets can be used no problem in Rome II (it's the same file format - rigide_model_v2).

    The problem lies in the fact that we can't convert the models made in newer...
  24. Let's let CA know we need 3D model converters!

    I'm sure anyone modding Rome II has encountered the same problem - no way to convert and then import newly made 3D models into the game. With new modding tools for the Thrones of Brittania to be...
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    Re: [IN PROGRESS] Cyrene Expanded

    They're all Greek, but probably with some diverse influences :)

    First one is based on a Greek Mercenary model by Pegasos:

    ...
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    Re: [IN PROGRESS] Cyrene Expanded

    More standards:

    https://i.imgur.com/BkflP42.jpg

    https://i.imgur.com/gd7h8yI.jpg

    https://i.imgur.com/NcCasHv.jpg
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    Re: [IN PROGRESS] Cyrene Expanded

    And, as promised, here's a first preview of things to come, new standards!

    https://i.imgur.com/571R92S.jpg

    https://i.imgur.com/e9lgSnM.jpg

    https://i.imgur.com/EK7j4cw.jpg
    ...
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    Re: [IN PROGRESS] Cyrene Expanded

    I've been silent for a long while, but a lot has happened behind the scenes. On that note I'm happy to announce:



    AAA Generals (Cyrene): Benjin's truly excellent mod, which you can see here,...
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    Re: Happy birthday KAM !!!

    Happy birthday old boy! :friends:
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    Re: Colchis

    Turns out the winged helmets aren't actually fantasy:

    https://i.imgur.com/i3JZCNb.jpg
    https://i.imgur.com/2bDvlko.jpg
    https://i.imgur.com/dz70S0T.jpg
    https://i.imgur.com/PwwPUys.jpg

    These...
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    Re: Colchis

    Thanks, both units are very much work in progress, the winged helmets will be removed :)
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    Re: Colchis

    That's correct :)
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    Re: Colchis

    Yes, there will be changes to the campaign layer as well. Stay tuned for the thread, but it'll be at least several months before I get to that. Here's something to make up for the wait, can you guess...
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    Re: Colchis

    These helmets will most likely be removed. I'm not posting much about the submod yet, as it's still a long way off. But rest assured, I will eventually create a thread about the overhaul. For now I...
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    Re: Colchis

    :hmm:

    https://i.imgur.com/yZzznik.jpg
  36. Variant Editor's filters stopped working

    The problem I have is that the filters stopped working altogether (think it's since the new patches), making the editor rather unwieldy to use. Clicking on either models or definitions doesn't seem...
  37. Re: 3D helmet model not showing properly in the game

    Does anyone know how to solve this? It's driving me insane :(
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    Re: Why further overhauls?

    But right before Star Citizen.
  39. Poll: Re: 1st DEI Picture Competition - Vote! (v2)

    Voted - and I second the motion to include the winning screenshots in DeI loading screens :)
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    Re: [IN PROGRESS] Cyrene Expanded

    Definitely not abandoned - on hold until the 3D artist I'm working with gets some free time - there are still some models and textures missing.

    It will be finished, I've put too much work into it...
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