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  1. ROME: Remastered resolution scaler from 100% to 200% limit?

    Is there a way to increase resolution scaler from 100% to 200% limit?
  2. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Appreciated the help KAM, thanks a lot.:thumbsup2, also what do you mean "Game does not read above 4GB ram"? does it include RAM from GPUs or VRAM?
  3. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Do they eat a lot of VRAM resource from my GPU?
    i currently have 4GB Vram from my GTX 1050ti should i get 6GB VRAM or more?
    or should i get faster clock GPU?
  4. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Not really, but I use dust and smoke mod. Which looks cool when the armies march, but the arthur of the mod said the it doesnt have significant performance hit on any system as the dust and smoke...
  5. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Hi, I have issues with Rome 2 DEI. I got stuttering/lag issues when I fight 40vs40, and i would like to know which rig would i need to upgrade to fix it.
    my specs:
    CPU - AMD Ryzen 5 3400G at...
  6. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Im glad it worked out well
    Here is some tips how to mod.
    https://www.youtube.com/watch?v=KfW7kYN8u-k&list=PLmtG8Z54VtqjC_HovpY948lmmOuxRd66q
    Feel free to "google" on how to mod RTW2.
    Or you can...
  7. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    This is my mod list priority. as you can see i put the XIIICaesar file at the very bottom, this doesnt matter as long as you put the fix file at the top of DEI part 1 and 2 and the XIIICaesar file.
    ...
  8. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    i really dont know how to use gmail, but to just to verify what ive been doing im gonna ask if what ive been doing is right here.. is the email ad...
  9. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Here try this... there's two version inside the normal unit size and the light unit size version..

    use it with Caesar's Legions Mod for DEI, not vanilla.
    Priority: put it on top of Caesar's...
  10. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Where did you downloaded the @@_____XIIICaesars_Legions.pack file?

    it seems the shields in @@_____XIIICaesars_Legions_DeI are different from @@_____XIIICaesars_Legions
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    Sticky: Re: [Support] 1.2 Bug Reports

    https://scontent.fmnl4-6.fna.fbcdn.net/v/t1.0-0/p180x540/92133902_3385926488101471_8566420595242172416_o.jpg?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=l87Ivc8gizEAX-TdETZ&_nc_ht=scontent.fmnl4-6.fna&_nc_tp=6...
  12. How to make Roman testudo act like they do in Attila?

    How to make Roman testudo act like they do in Attila?
    What I mean by that is I'm sick of my Roman legionaries always forming a column when they form testudo. I want them to be able to choose the...
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    Re: [Released] AAA: Punic Generals (v1.0)

    can i use all AAA, greek, rome, and punic without overwriting each one?
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    Re: Season cycle change

    how unfortunate, im planning to create a switchable TPY mod that doesnt change season cycles (all four seasons present), but i think i have to abandon it. but still, many thanks for the info.
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    Season cycle change

    Hey im just wondering if i could change the way seasons change. I want to change its cycle if its possible, and i want to implement the 1tpy season cycle in a 2 tpy. in 2 tpy it has only 2 cycles,...
  16. Re: [Released] AAA: Rise of the Republic Generals (v0.9)

    Does this also work on grand campaign? or its just only for Rise of the Republic Campaign?
  17. Re: My downloaded warhammer 2 mods not showing up in mod manager..

    Its not the waiting but the error.. there is an error that pops up everytime i select warhammer 2 in mod manager.
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    Problem with Mod Manager for Warhammer 2

    Hello, i have a problem with my mod manager. I i downloaded total war mod manager that has the warhammer 2 icon in it, but as soon as i open it, it prompts an error. and when i select the directory...
  19. Re: Anyone knew how to Edit Historical Events in DEI?

    Good! it works.. Thanks for the Help Jake. This thread can be closed now.
  20. Re: Anyone knew how to Edit Historical Events in DEI?

    -- Originally created by R2TR development team.
    -- Free to be used, under the conditions that:
    -- 1. If this file has been modified, any significant changes must be stated
    -- 2. This file header...
  21. Anyone knew how to Edit Historical Events in DEI?

    I want to edit historical event script that appears every time the year ends..
    Divide Et Impera historical events happen every 4 turns. I want to change that to 2. If i change to 2 turns per year...
  22. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Hello, I think i have come up with an update for this....

    Try this... Take note that this is "the light version" which means i lowered unit costs and unit size number for Caesar's legions.
    and...
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    ok.. btw thanks benjin.
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    PERMISSION TO USE YOUR TEXTURE FILES.. IM GONNA MERGE IT TO ROME 2 VANILLA.... GONNA HAVE TO EDIT ROME 2 VANILLA's skin texture of Male & female generals. and i will also give them unique equipment...
  25. My downloaded warhammer 2 mods not showing up in mod manager..

    mods not showing up in warhammer 2 mod manager.. when i enter a game it shows "modded" status but the mods doesnt work.... pls help..
  26. My downloaded warhammer 2 mods not showing up in mod manager..

    tried to download mods for warhammer 2 but when i launched the mod manager, the mods doesnt shows up. when i enter the game it says modded but still the mod is not working at all.. plz help.
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    Re: DEI Improvised Artillery Ballistics Mod

    yep.. but its not the polybolos its the ballista that fires it.
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    Re: DEI Improvised Artillery Ballistics Mod

    Indeed
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    Re: DEI Improvised Artillery Ballistics Mod

    Yeah i know... im not saying this is historically accurate, But i found this concept from an Indie movie where they have this kind of Huge ballista that throws hundreds of arrows and i think it would...
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    DEI Improvised Artillery Ballistics Mod

    Changelog:
    Artillery:
    - Removed Flaming Rocks (Shot) from all ballista.
    - Replaced ballistae ammunition with new ones.
    - added artillery arrow barrage
    - added artillery arrow (fire) barrage...
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    Re: [Submod] Formation Attack for Roman units

    Yeah, my bad didnt thought of that not until lately.
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    Re: [Submod] Formation Attack for Roman units

    Ok i dont want to argue, but it worked on my part. lets say formation attack can be tactical. for real.
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    Re: [Submod] Formation Attack for Roman units

    Their purpose is to hold the line in place while the others flank them. Sure they will take casualties, but if they are still and solid no AI phalanx foolish enough to push and make contact with the...
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    Re: [Submod] Formation Attack for Roman units

    new version formation attack.. set only to true legionaire units of rome..

    added some special attributes to roman units (varies from type of unit).

    -added formation attack to early and late...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    is there any non-steam link for this mod?
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    Poll: Re: [Released] AAA Generals: Rome (v0.9)

    Is there any non-steam link to the submods polybian style uniform and marian style uniforms?
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    Poll: Re: [Released] AAA Generals: Rome (v0.9)

    can you provide non steam link of AAA submods polybian and marian sets of general's uniform..
  38. Sticky: Re: Feedback Thread - Questions, Ideas, Critiques

    can you provide non steam link to AAA submods (Polybian style set and Marian style set)
  39. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    i think, so far i only see it in carthaginian general units.
    i think i provided screenshots on what specific unit the bug is.

    Parasim Qdosim and Parasim Assilim.. i found the bug on those units.
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    Re: Ηow do i upgrade my cpu?

    for now, i got no idea on what cpu would be best for rome 2. but im thinking of any cpu that can reduce or remove stuttering/lagging. yeah, ill just let you know guys if i'm about to buy a new cpu,...
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