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  1. Replies
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I checked, tool read the same files in BellumCrucis and in Titanium, so the problem in some file in. And... well, i checked the errors in Titanium, there are some regions doesn't exist. I found that...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I just can't understand, why in other mods tool is working full (though there are errors too), but in Titanium option "settlements" in view tab have no access and don't show region ID. I guess it's...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    May this be becouse of another (latest) version of java?
  4. Replies
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    [Tool] It's html text, and can't make the screenshot,...

    It's html text, and can't make the screenshot, and i can't find where is the spoiler. How to delete the post?

    Edit:
    <html> <head>
    <style type="text/css">
    <!--
    body {...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    It's showing errors, but in Bellum Crucis too, settlements option not available
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    [Tool] Yes, but don't show It's ok for other mod, but...

    Yes, but don't show

    It's ok for other mod, but in Titanium don't show...
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    Re: add_money not working

    "First of all that's a condition, not command. Please read it carefully: https://www.twcenter.net/forums/show...70658-Lesson-1 GrnEyedDvl has explained the concept of triggers, conditions and...
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    Re: add_money not working

    You mistaked, i read your message many times, but the question is if i give money in ageing script - it's ok and no syntax error. But there are monitor with LocalFaction, will it work if i want to...
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    Re: add_money not working

    I've got the working script through the GrnEyedDevil's 12 turns per year:

    monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month
    if I_CompareCounter month == 1 ;January...
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    Re: add_money not working

    Someone ever tried to give money his faction. I tried (if i no mistaked) all variants - to check will it work with the AI:

    monitor_event PreFactionTurnStart FactionType russia
    and not...
  11. Thread: Resolution

    by Danya82
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    Re: Resolutiobn

    yes...
  12. Thread: Resolution

    by Danya82
    Replies
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    243

    Resolution

    I have monitor with 1280x1024 max. When i set this resolution in game, the picture become extended down. When i nstart with 1024x768 resolution, it's ok, but fonts looks terrible. I tried to find...
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    How to change standard resolution

    I have monitor with 1280x1024 max. When i set this resolution in game, the picture become extended down. When i nstart with 1024x768 resolution, it's ok, but fonts looks terrible. I tried to find...
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    Re: add_money not working

    I deleted it becouse i tried all ways, i don't know, may be i missing something
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    Re: add_money not working

    i did
  16. Replies
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    Re: add_money not working

    It's not work
  17. Replies
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    excelent tool, but don't show region ID for me
  18. Replies
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    Re: add_money not working

    I aready interested, it's medieval engine that's you can't add money your faction
  19. Replies
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    Re: add_money not working

    Why money not added to my faction?

    monitor_event PreFactionTurnStart FactionType russia
    and not IsFactionAIControlled
    if I_TurnNumber == 1 (or if I_CompareCounter month ==1)
    add_money russia...
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    Re: add_money not working

    Thanks for the answer, but is there are any way to give money through some periods (if 12 turns per year, year for example)? But, i hope it will help
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    Re: add_money not working

    I use GrnEyedDevil 12 turns per yer script with all features. I wanted to give money AI each year, using counter month (noy sure i completely understand, how it works) or using just I_TurnNumber...
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    add_money not working

    I want to check if AI will get money, so decided to use my faction and made the script:

    monitor_event PreFactionTurnStart not IsFactionAIControlled
    if I_CompareCounter turn_fid = 10 (turn_fid 10...
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    [Resource] Re: Working economic script from me

    Now that's should be right. You have to do next, replicate every part, when you will replicate delete the monitor lines (for example, monitor_event PreFactionTurnStart and I_IsFactionAIControlled and...
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    Re: The question about attacking settlements

    I_CharacterTypeNearTile work only if you point faction?
  25. Replies
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    [Resource] Re: Working economic script from me

    PLease, check this script for mistakes
  26. Replies
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    Re: The question about attacking settlements

    Please, answer, if someone have some ideas
  27. Replies
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    Re: The question about attacking settlements

    And another one question, can i give command siege_settlement, if unit is located not in tile near settlement?
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    Re: The question about attacking settlements

    May be console command character_reset?
  29. Replies
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    The question about attacking settlements

    Hello, may i ask someone who have some ideas:

    When i give character command move to any tile, how to make him stay on this tile?
  30. Thread: Label

    by Danya82
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    173

    Label

    Can someone explain, please, what do label at the character or unit?
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    Army strength of full stack

    I understand, may be this question have no point, but may be someone check, thinkink about or just have some ideas: how many real people (army strength)on average in full stack (20 units)?
  32. How many real people on average in full stack?

    I understand, may be this question have no point< but may be someone check, thinkink about or just have some ideas: how many real people (army strength)on average in full stack (20 units)?
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    point_at_character

    Helllo, can you explain me please exactly what mean point_at_character command?
  34. Thread: RandomPercent

    by Danya82
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    Re: RandomPercent

    Ok, the question is closed, thanks Withwnar, if you may be yet look at my economy script and check it for the mistakes, i would be very appreciated for you.
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    [Resource] Re: Working economic script from me

    New version


    monitor_event PreFactionTurnStart FactionType variable
    set_event_counter Faction_Turn_variable 1
    log always Turn Start variable
    end_monitor


    monitor_event FactionTurnEnd...
  36. Thread: RandomPercent

    by Danya82
    Replies
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    Re: RandomPercent

    The problem is that i'm redacting some mod for yourself, and there are used RandomPercent, so i wanna just know, if, for example RandomPercent < 50, it means that some random percent from 0 to 49...
  37. Thread: RandomPercent

    by Danya82
    Replies
    7
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    Re: RandomPercent

    That's the example from script:


    if I_SettlementOwner Barcelona = portugaland not I_SettlementUnderSiege Barcelona
    and not I_CharacterExists Carlo
    and RandomPercent < 6
    and RandomPercent < 51...
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    Re: increment_kings_purse

    Question closed.
  39. Thread: RandomPercent

    by Danya82
    Replies
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    Re: RandomPercent

    I mean that some event, if RandomPercent > 50, will have a chance > 50% (for example 60%), if RandomPercent < 50, will have a chance < 50% (for example 40%), is it right?
  40. Thread: RandomPercent

    by Danya82
    Replies
    7
    Views
    252

    RandomPercent

    As i understand, if RandomPercent > 50 (for example), it not to mean that something will be generated with 50%, it mean that percent will be generated from 51 to 100, and something will be generated...
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