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  1. Replies
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    Sticky: Re: [Official] Reform requirements - as at 2.2l

    I'm in turn 158 now.
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    Sticky: Re: [Official] Reform requirements - as at 2.2l

    That's what I did. I really don't get what's missing...
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    Sticky: Re: [Official] Reform requirements - as at 2.2l

    I apologize if this information is present somewhere else, but I haven't found it. What exactly constitutes "They must have had 5 or more major land battles with Rome" for the carthaginians? Must the...
  4. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    I've been playing as romani in 2.2f, and I been able to build farms in Siga and Capsa. Does that means I can convert them eventually?
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    Re: Dual Wielding

    I just wrote about this for a rpg site, here are some links about it.

    Manuals where one can learn about two-weapon fighting in several combinations:
    http://wiktenauer.com/wiki/Achille_Marozzo...
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    Re: World Building, how do you do it?

    I forgot to add an example. I had a place with an untoucable caste, responsible for funerary rites, just like dalits. Then, I realized that necromancy exists there, and thus corpses become a valuable...
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    Re: World Building, how do you do it?

    Huh, didn't think I would find one of those here...

    I'll add something.

    -The dot connection is my golden mean for what are, sometimes, ridiculous extremes. Even if it takes three hours of...
  8. Re: Incomplete recruitment options in Syracuse

    Forget, erased campaign.
  9. Re: Incomplete recruitment options in Syracuse

    Nothing?
  10. Re: Incomplete recruitment options in Syracuse

    Did anyone took a look at this? Spartan marines + slingers are wonderful, but the lack of any charge cavarly is dragging me behind.
  11. Re: Incomplete recruitment options in Syracuse

    Would this change include the actual syracusean cavarly, generals and Elite syracusean hoplites? Because I can't recruit any of those, even with all the military-related buildings built.
  12. Incomplete recruitment options in Syracuse

    First, thank you for this mod. It's really better than vanilla.

    -Using XP, did the proper updates to the game, have both ALX and BI with proper updates too, played Gallaeci for dozens of turns...
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    Re: RS2.5 Unit Guide, complete !

    Sorry if this has been asked already, I couldn't find it, but how do I know which area is which?

    I wanted to know which areas are a2.12, a2.9 and a3.14. If I understand correctly, building...
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