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  1. Re: How to maintain the immaculate reputation?

    Expanding your Empire seems to make the other factions dislike you, but it should not affect reputation directly.

    Money I am confident does nothing. FootSoldier was this your faction? A factions...
  2. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Exactly. Also you have to heavily micro your troops when they only have 4 shots. I prefer the Unlimited Ammo over the low shot, although that is not perfect either. Skirmishers especially need the...
  3. Re: Turtling is a must in Medieval 2 vanila

    Moors are a good faction to turtle with I think. They get Camel Gunners; you don't want to miss them. Legendary, exceptional unit that changes the whole game.

    France gets a lot of good late game...
  4. The most rare and glorious fruit?

    The Middle Eastern/Muslim adviser after a clear victory says "Come, let us drink of the most rare and glorious fruit!" What is he referring too? Women? :laughter: Can't be talking about wine, that...
  5. Sticky: Re: IMPERIAL DESTROYER 6.3 [DOWNLOAD AND INSTALLATION]

    jojhannes. Guard regiments only are the garrison in Nation Capitals. The other regions have Line Infantry as garrison, who are still much much stronger than the Armed Citizenry, admittedly.

    This...
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    Re: public order campaign

    What? I have not seen that in the game. Can you post a screenshot?

    Medieval 2 Total War had Occupation, Sacking, and Extermination. But in Empire all you can do is occupy.

    Interesting fact...
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    Re: public order campaign

    Well, @MacDonald, I think simply butchering the people was frowned upon in this era. You could blockade and starve them out to force a surrender, but not directly target civilians.

    Is this...
  8. Re: [C&E] Want to be an alpha tester?!

    Hey, how is the Alpha going?
  9. Re: WARNING: Do NOT enable forts unless your computer rocks.

    Yeah, it is a shame. You really should be able to use forts in this kind of game, but I just can't.

    Another thing is the AI is not good at attacking at all, especially when they are reinforcing. ...
  10. Re: Trouble editing startpos to play as a emergent

    I would like to try that too.
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    Re: 6.3 downloading 6.2?

    No
  12. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    ^ I like all your ideas except I happen to kind of like 0 money at the start. Need a lot more musket ammo, at least 10 shots, with Logistics tech to increase it by 50% to 15.

    World War 0, great...
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hmm, I think it would be better to just add the campaign to this one but I'd try it if you make it.

    Any chance you can give Portugal some better units? Right now all they have is certain Line...
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    Re: 6.3 downloading 6.2?

    No, mine is labelled 6.2 as well, and my armies are moving normally. I think that is how it is. Gameplay options seem to work fine as well, although I have not tried Fire by Rank, I got the...
  15. WARNING: Do NOT enable forts unless your computer rocks.

    I am playing as Portugal, I am attacking Tunis, the last holdout of the Barbary Pirate scum, and the lag is so terrible that I can't even play the battle. They have a Star Fort. After my 12 pounders...
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    Sticky: Re: Extended Cultures Discussion

    Maybe, they sure would be expensive, but on the other hand, they replenish for free. I'll see what happens in my game.
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    Sticky: Re: Extended Cultures Discussion

    Oh, OK, that is interesting. I'll consider that when I get farther along and encounter it. If the elite units come with a general that changes the dynamic a ton. The unit would definitely be worth...
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    Re: Prussia being extremely passive

    Very interesting point. After a brief search I found out Prussias militarism was a little later. Frederick II came to the throne only in 1740. Thanks for sharing.

    This confused me before, but the...
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    Re: Prussia being extremely passive

    Very old thread I know but I have had the same experience. All I've ever seen Prussia do is launch Naval Invasions against me, and often my fleets are strong enough to kill them anyways. Once as...
  20. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hey Alex, it can be a bit tricky but the mod works, if you install it correctly there are no troubles at all. Video is French but watch what he is doing carefully and it will work.

    ...
  21. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Some quick suggestions and notes. I am enjoying my Portuguese campaign a lot.

    1.) The diplomacy with Portugal is a bit bugged. The game gives a diplomatic penalty to Absolute Monarchies and a...
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    Re: Remove mod music

    Why would anyone prefer the vanilla music to this mods? :laughter: The vanilla music is mostly really dull, especially on the campaign.
  23. Poll: Religion suggestion, Admiralty Building

    Hey, I think it would be nice to have a way to convert Regions, but I know the AI builds too many religious buildings, and the Missionary tech is not really the best way to do it either although it...
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    Re: How do you use trade nodes?

    You need to install the Trade Ships option. Even then you can only build 10 trade ships, you have to capture more from your enemies. Trade ships have 0 upkeep. The Iberian factions get Galleons...
  25. Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    A lot of ministers get the Pious trait, it has no gameplay effect.

    Maybe it should cause slight conversion, but also increase religious unrest. The irreligious trait could do the opposite.
    ...
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    Sticky: Re: Extended Cultures Discussion

    Hello. I played the old version 4.11 or was it 4.12. Anyways I really enjoyed that one.

    This one is interesting, but there are some changes I do not like. It seems certain Elite units have 120...
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    Re: Bugs and issues

    My settlements don't seem to have religious unrest from Paganism, is this intended?
  28. Re: The "New" Frontier of M2TW Modding: Memory Editing

    ^ The ram thing is already done. Third Age Total War Divide and Conquer already did that (they are banned from the forum.) I don't know who did it first.
  29. Re: Plus Ultra (A better Americas campaign)

    About the Musketeers, they have been improved since vanilla but are still not great.

    I suggest removing the fire_by_rank.

    Your point about the English is well taken, it is impossible to be...
  30. Sticky: Re: [C&E] Faction Preview: Governorate-General of Brazil

    Very cool, great preview.
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    Re: Download Link

    Thanks. I was looking for this.

    Edit: Wait no that is an older version.

    Edit Again: Do you have the current RR/RC Ultimate Edition files? Point Blank's link does not work anymore.
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    Re: Elephant Rocketeers?

    ^ They aren't in custom battles. You have unpack the game or get a mod like Retrofit, then modify export_descr_units and maybe descr_sm_factions text files.
  33. Re: Plus Ultra (A better Americas campaign)

    ^ Yeah make them either a Halbarad based off Swiss Guard. If not at least Voultiger/Voulge Militia and Heavy Billmen for France/England, respectively. Those units are at least 15th century, while...
  34. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    I think removing adoption is a good idea. I never adopt anyways unless the circumstances are extreme and it would make sense to roleplay that the adoptee is a bastard son. Bloodline was so important...
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    Re: [C&E] Questions & Suggestions

    ^ Yeah, that is something I'd like to help with once I am a little less busy. I'm not a 'real' modder but I know how a number of the text files work so if learned all the information I could set up...
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    Re: Americas campaign

    Alright, I'm going to try it now. Starting with the European faction units, which I can use. What files do I need to port? I'm starting by editing the stats but I'd like eventually add all the...
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    Re: Who am I ? Third Age Edition v.II

    Lothlorien? Never played that mod.
  38. Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Why do Late Musketeers have such worse stats than Musketeers? Even if they fire more quickly it does not seem worth it. They also have less range.
  39. Re: [C&E] Want to be an alpha tester?!

    This voice mod is great. I know you've heard of it, you might want to add it to the release for the European factions.
    ...
  40. Re: Can you make the Pope like the Papal States??

    Easy. Add this to the campaign_script

    monitor_event FactionTurnStart FactionIsLocal
    set_faction_standing papal_states papal_states 1.0
    end_monitor...
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