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  1. Replies
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    I found an ultimate performance fix, behold:

    https://www.nexusmods.com/skyrim/mods/34

    It's for every game that uses DirectX 9 mode. Just put this where its exe is and play anything you like. By...
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    Re: Combat Balance Overhaul minimod

    Subscribed :)

    I really like the ideas, and the animations restoration.


    Two(three) questions: did you change mercenaries costs in descr_mercenaries.txt? Because you didn't list it as a file to...
  3. Re: Period music addition (No piano/epic/vocals) + selection voices fix

    Thx :)
  4. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Editing it by hand would be a pain in the bottom... not to mention updating it everytime there is a rebalance. I also wonder if DAC team used a program?


    @ Nemesis2345

    I believe you can lower...
  5. Re: Period music addition (No piano/epic/vocals) + selection voices fix

    :lime:
  6. Piano music begone + more medieval music (no piano/epic/vocals) + (TBD) selection voices fix

    Have you ever been playing the mod, enjoying the atmosphere and then - heaven crieth - suddenly you could hear some piano playing? In XIIth century? What is this vile sorcery?


    ## PART 1
    music...
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    Re: SSHIP - General Discussion

    @ Elendil 03

    Thank you kind sir :salute:

    edit:

    Ok I finished it, you can find it in Mini Mods section. Download is only 38.2 MB, save compatible.
  8. Replies
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    Re: SSHIP - General Discussion

    This is pretty good rule of thumb. Although yeah, the best results are to load up a game, start custom battle and take notes... :surrender

    @ Lifthrasir

    I think you are onto something, I...
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    Sticky: Re: Bugs Reports & Technical Help

    Not if the guards were on it <conspiracy intensifies>
  10. Replies
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    Re: SSHIP - General Discussion

    Well this is some next level spreadsheet :sim:

    FOOTMAN'S SHIELDS
    Shield Type Shield Defense Heat Other
    Penalty...
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    Re: SSHIP - General Discussion

    @ Lifthrasir
    @Jurand of Cracow

    Wow, congratulations on winning all of that!

    @sillygoy

    This is looking really good, I like the consistency and your methodology. This could become a norm EDU...
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    Re: SSHIP - General Discussion

    Increasing attack delay may have a secondary effect of increasing anti-armour effectiveness:


    OT https://www.twcenter.net/forums/showthread.php?796951-WIP-Unreal-Total-War-EBII
  13. Replies
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    Re: SSHIP - General Discussion

    If the changes you are doing are going to be consistent, I'm definitely trying it.


    Good you are enjoying it, and please don't fall too deep into this rabbit hole of a file :laughter: Those...
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    Re: SSHIP - General Discussion

    Yeah, the font present everywhere (in menu, descriptions etc.) - I removed it and didn't notice anything bad, but I admit I only played with Poland, Castille and England so maybe that's why. Got it....
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    Sure, all it takes is to delete the model detail entry in config file (with .cfg extension - you can edit it with notepad) in the mod folder.

    So delete this line:

    unit_detail = highest

    It...
  16. Replies
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    Re: SSHIP - General Discussion

    I haven't played the mod for a while, but looking at some AARs and screenshots got me craving for it again.

    However, there are two weird nitpicks I remembered I had with it:

    1) There are about...
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    Sticky: Re: Bugs Reports & Technical Help

    @Lifthrasir

    I'll try - I apologize beforehand if the list is not 100% correct as: 1) I don't have access to the mod for a while :/ and 2) It's based on some digging I did back in January

    Units...
  18. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    Hi guys,

    Just a question: are there plans to add some missing battlemap unit selection voices (I mean voices like "spearmen!" "gunners!" etc.)?

    In the English version of the game, about half of...
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    It's the right file, execute it and direct(apply) it to medieval.exe and kingdoms.exe

    It won't make the game run better but will prevent some crashes


    I dunno how to improve performance...
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    Sticky: Re: Fans suggestion thread for future releases

    And that would make perfect sense to me, given the different qualities of each grip.



    Fight, fight, fight! Yeah, I have such beautiful dream too... but it's just a dream, especially now, during...
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    Sticky: Re: Fans suggestion thread for future releases

    I wholeheartedly agree, I've noticed he is very biased towards certain ideas. Although he possesses such an entertaining attire that I very much enjoy his videos (when I'm not rolling me eyes). Plus...
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    Sticky: Re: Fans suggestion thread for future releases

    https://www.twcenter.net/forums/images/y2skin/misc/quote_icon.png Originally Posted by Just let me post https://www.twcenter.net/forums/images/y2skin/buttons/viewpost-right.png
    When the coronavirus...
  23. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    I find it weird too, but my suspicion is that it actually affects all such units, as I also played with moving Treebeard and Beorn, and battled them - on the first glance they work fine, but that may...
  24. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    Yeah I console command moved Balrog, battled it and it was invisible. After deleting its general_unit attribute from EDU and trying again, it appeared


    In EDU, I swapped secondary weapon...
  25. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    Update: fixed crusades

    Reuploaded files, fixed foolish omission (evil crusades will now start around turn 50, not 500) :sweating:

    Plus invasion armies will move only 40% faster, not 75%
  26. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    Update: All of the above plus more:



    Re-enabled AI invasion script (Gondor/Corsair shenanigans) - as it keeps the campaign interesting - although I admit it's overpowered, so I nerfed it...
  27. Sticky: Re: For King or Country 2.0 - Kingdoms and Steam compatible

    Select "all eras" in custom battles and historical battles don't work.
  28. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    Another update: Immersive loading screens


    I'm not a big fan of those armor/weapons renders on a black background (they are great, but imho don't help with immersion) so I made a simple batch...
  29. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    Update: reworked wall defences


    1) Horror story:

    So I recently assaulted some Rhun castle (vanilla walls).

    I took over most of it, got my forces inside and waited till my AI reinforcements...
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    Re: Alternative patch 2020 (READ THE DAMN FAQ PLEASE)

    I'm noticing it everytime I need some extra cash (although it's bit weird that they find treasure everytime they plunder the same place :D)

    It's really, really good feature, otherwise map would be...
  31. Re: Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    I forgot to mention: it's not save game compatible :)
  32. Fixes and Slight Rebalance Submod to Alternative Patch 2.8

    Hello everyone,

    Here is a small submod I compiled to compliment Leo's Alternative Patch version 2.8:

    # Some of it are small bugfixes
    [e.g. invisible balrog, arnor/ruin armies ui logos, dwarven...
  33. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Wow, it looks great! I've been looking for a good vanilla-like mod for years... this might be it

    Thanks!
  34. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Two files:

    1. data/export_descr_unit.txt

    Prepare a unit to be a mercenary (add mercenary_unit to it's attributes) and add Appaches' ownership


    2....
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    Sticky: Re: [Preview] Map of the Main Campaign

    It looks so crisp I'm salivating, keep it up!
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    Re: Clean Campaign Mini Map for EB 2.3

    Wow, thank you Mouzafphaerre for updating it :D


    Works great
  37. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    When the coronavirus quarantine is over, I will look for you, I will find you and I will spear you :poking:
  38. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    That would be much apprieciated, and potentialy satisfying both camps :)

    *thrusts underhand argument*


    P.S. If I got the shield in that duel, and Rad grabbed his spear two handed overhand,...
  39. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Hm, some of your points are very good and convincing, and what is more, I think the key element in either grip usefulness is whether the fight is happening in a "shieldwall" (like hoplites) or in...
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    Re: SSHIP - General Discussion

    I also thought about distinguishing these two types of mercenaries, and treating them differently, because yeah, they are different :)


    Either way, imho, as far as only gameplay is concerned...
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