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    Re: paleologos workshop link

    In my opinion now your models have better details, I hope they can look good on the battlefield. But without a doubt they look with great detail.
  2. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    The mod is very entertaining and fun, do you plan to continue improving it more?
    More units, more features? Maybe improve the strat map models for settlements?
    Excellent work!!!:thumbsup2
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Ok Lifth, both are two stubborn people :rofls:, only was a proposal for this faction and figure, but if you say that soon they will not be playable anymore OK.
    The webpage i think is accurate, many...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Yes i know Lifth, but in the current game the strat map model of the Pope is the SAME that for a normal general and also in the battle map.
    So my question is, how should the "figure" of Pope look...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    It is not a fancy idea, only a "possible or general idea", I like what is historically correct as much as you do but only for map and battles.
    What should the Pope look like? the same as the rest...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Kostic is possible also make a unique model for the Pope? Seeing your current work about kings i noticed that current sship have the Pope strat map models as a normal general and the old vainilla...
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    Re: [M] - Military Orders (Catholic)

    Regarding units for military orders, i think that is historical add sergeant class for all orders, not only templars as in the current game. Templars have so many units in the game as templars...
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    Re: SSHIP - General Discussion

    Quick question sship team, about ships in the game, are they revised and balanced in current game? I say because dont you think that fire dromon should be the strongest ship in the game until guns...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Look soo great kostic! Now we will see better the kings in battles with this crowns and capes! And also is possible for the princes? Make unique models for them?

    As suggestion for the...
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    Re: [F] - ITALIAN cities (Venice & Pisa)

    About italian unit roster you can see this webpage about composition of italian medieval armies. You can translate to english all these webpages....
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    Re: [Release]KCC (Kostic Chronology Costumes)

    You really improve the quality of your units with each passing day! Small differences and cultural style are highly appreciated (in this case Nordic and Northern).
    This is the way I like to see...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Yes! They are better than ugly vainilla unit cards, good work!!
    As proposal is possible have a better resolution for them? For see with more quality the figures
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    Re: How many turns do you usually play SSHIP?

    Completely agree with this.

    Due to sship is so real and historical all my movements and turns are so slow.. but i like think all movements with agents, generals, units and buildings... A...
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    Little questions about this new roman unit roster:

    1.all these units are also armour upgrades? I say with visual effects in the game

    2. I supose that all these units will need balanced stats...
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    Speechless...:worship: after all this time is an excellent work and so historical!!! Congratulations nikkosaiz! Wish play with romans in sship!:thumbsup2
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    Re: NEW FACTIONS UNITS ROSTERS

    "Tercio" was a Spanish military formation created in the late 15th century by the famous Castilian general named "the great captain" Don Gonzalo Fernandez de Córdoba who became famous in the Italian...
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    Re: NEW FACTIONS UNITS ROSTERS

    Sship team, current in the game exist some very late units and other unhistorical so i propose some of them for remove and have more free slots for new historical units.

    -Late arquebusiers/late...
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    Re: [F] - ALMORAVIDS (Moors)

    @Elendil, i clicked in the link but put this... "No Thread specified. If you followed a valid link, please notify the administrator":no:
  19. Thread: [F] - GEORGIA

    by j.a.luna
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    Re: [F] - GEORGIA

    But Ani also is a big city in the game unless you have to transform it into a castle... I have always seen Tbilisi as a castle/fortress in many medieval 2 mods, maybe is a good choice to balance...
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    Re: SSHIP - General Discussion

    Ok thanks mate, so basically in current sship game, the ballista tower is able to kill at least a group of 2-3 men in one bolt shoot, the fire rate i think is OK, maybe increase a little more its...
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    Re: SSHIP - General Discussion

    For me the "peasant unit" i would remove them, because are useless, for garrison should be the militias as spear militia, axes militias... As basic unit in an army. Furthemore there will be more free...
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    Re: SSHIP - General Discussion

    Yes, this type is, siege missile from ballista towers. Thanks @Dekhatres!:thumbsup2

    So, is necessary a review of their stats to be more powerful as a defense in a siege?
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    Re: SSHIP - General Discussion

    But you dont think that ballista towers should make more damage against troops? Against siege engines is Ok but for troops i think that should have more attack, your ballista towers have to make a...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Yes Lifth, my apologies about my previous image(Wendel era):(, only i want represent a idea about "luxurious nordic style helmet".
    But still in 12 th century was common the use of "viking helmets",...
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    Re: SSHIP - General Discussion

    Sship developers, a question about one defensive building in the sship game:
    -Ballista towers/cannon towers

    It is balanced? Maybe that sship team has modified their stats since vainilla stainless...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Of course, in fact it's one of the things I hate so much in the game (full plate armor in generals that live in 12th century), but for the best quality in armour for king about 12-13th centuries?...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    What do you think these models for norman-sicilian king?(masked norman helmets with crowns)

    361359361360
    And this for a norwegian king? With a luxurious nordic helmet(i know that is a bit older...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Yes, in my opinion also think that king could have crown helmets and even some gold plated helmets or armor with gold parts to simulate his great wealth and power as king (they should wear the best...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    But for battlemap units or for campaign map units models?
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    Re: [F] - ITALIAN cities (Venice & Pisa)

    Yes, sometime ago i did a similar propose for italians factions, they should have the most strongest urban militias in the game( papal states, Pisa, Venetia and maybe also sicilians), could be make a...
  31. Thread: [F] - GEORGIA

    by j.a.luna
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    Re: [F] - GEORGIA

    Mmm in the current game(sship 0.9.6) Georgians have 2 settlements:
    -Kutaissi---City (stone wall)
    -Tbilissi---The capital, large city (large stone wall)
    So i dont know if this change is for...
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    Re: [M] - Military Orders (Catholic)

    Yes, the first spanish military order was Calatrava, after was Santiago, the most famous, and also is represented in the game.The Order of Santiago is one of the most renowned military orders in the...
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    Re: [F] - KINGDOM of JERUSALEM

    But if you change its type... It is historically correct? This settlement in many medieval manuscripts was a egyptian port CITY...
    But i also share the opinion of Tripledot, in my gameplay if you...
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    Re: [F] - ALMORAVIDS (Moors)

    I think that Jagelund idea can be another "solution" for almohads, but is possible do this idea in sship in a "easy form"? What do sship developers think?
    Of course these rebel settlements should...
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    Re: Submod for Falcom Total War 3 [WIP]

    Ok thanks stevietheconquer, is compatible with the last version of falcom? (Version 2.0), i think that i prefer wait more time but have all units models of your mod when you release new version...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Perfect kostic! when you begin to make spanish factions and moors tell me and I can guide and advise you with these models of unity, I have read numerous books and documents on the Spanish Reconquest...
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    Re: Submod for Falcom Total War 3 [WIP]

    Amazing work!!! Where can i find the download link for this submod? Is possible add it and play now?
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    Re: [Release]KCC (Kostic Chronology Costumes)

    For me your last prussian units look gorgeous!!! Now they have a more "baltic style", they were baltic tribes so more on less should be similar to lithuanians units models...
    -About Teutonic order...
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    Re: [F] - ITALIAN cities (Venice & Pisa)

    In the webpage of medieval kingdoms have many units rosters, maybe this can help for "adjust" the units roster for several factions, for example take a look venetians....
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    Re: [F] - LEON & CASTILLE

    About spanish tittles for nobility, i see in campaign map that for other factions as for example romans/byzantines have their own names... Byzantines generals are called Roman pronoia, roman...
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