Search:

Type: Posts; User: Jake Armitage; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.13 seconds.

  1. Replies
    5,768
    Views
    489,154

    Sticky: Re: [Support] 1.2 Bug Reports

    all faction playable is for grand campaign only
  2. Re: Population System Bugged, Help Editing Save Game?

    do you have a save game previous to that loss?
    i would like to check what has happened
  3. Re: Need Help with editting bonuses of generals' Career Ranks

    skills: character_skill_level_to_effects_junctions_tables
    traits: trait_level_effects
  4. Re: Not gaining XP while Garrisoned as Medewi?

    1) yes
    2) no not linked to any number of units (it is possible anyway), just garrisoned. Po malus is fine and well balanced
  5. Re: Trying to display two resources in the same settlement

    yep, they are displayed as white sheets with no .extension
    for example: db > ui > campaign ui > clan/events/tech_tooltip ecc ecc..
    there are many also inside other folders

    use this program...
  6. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    there might be some little inconsistencies here and there about some values but yes, should work mostly fine
  7. Re: Not gaining XP while Garrisoned as Medewi?

    yep, both for player and ai, 1 exp per turn
  8. Re: Trying to display two resources in the same settlement

    mmhhh, I think you'll have to hex edit the ui files, the blank files you have inside ui folder (you can see them with pfm/rpfm)
    but i can't be sure it would work for such thing, it also depends on...
  9. Re: Not gaining XP while Garrisoned as Medewi?

    :laughter:
  10. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    1) if the game crashes with a submod it may mean 2 things
    - the submod is bugged by default
    - the submod is not compatible with the update (most probably about units)
    2) out of date message is...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    there is always a reason
    you should read (well, have a look at least) to all the links inside first spoiler, into #1 post
    in the specific:...
  12. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    please do not use this thread for these things
    use the forum search bar, check the official tech thread and check this one:...
  13. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 6)

    (wrong thread, sorry)
  14. Re: Just got into rome 2 - which campaign is best for playing as a Greek faction?

    afaik, it's the contrary, dei has an adjusted pop coming from people of rome which is for vanilla version (and vanilla mods)
  15. Replies
    7
    Views
    277

    Re: Turn lenght in cooperation

    can't you simply track the timing with 20 and 40 units separately?
  16. Re: [Official AoB Preview #7] Campaign Development Diary #2 - The Factions

    if you go for a disabling choice this should be an easy path (indifferent if you have just 1 faction or 1 faction per region):

    1) assign a factional trait (startpos/db or simple script) which:
    a)...
  17. Re: [Official AoB Preview #7] Campaign Development Diary #2 - The Factions

    yep, i was thinking the same
    how do you plan to do that? just put a single sleepy faction? and what of active AI going around grey areas?
  18. Replies
    7
    Views
    277

    Re: Turn lenght in cooperation

    yes it can help but don't expect too much
    the best way to lower lags is by controlling the number of characters you have.

    x characters = x lags
    x/2 characters = something like x/2,5 lags
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    thx, there is no new dei as for now so... it will be surely released after next dei update
  20. Replies
    30
    Views
    3,356

    Re: [PREVIEW] Media Atropatene Reforms

    ah.... :ohsnap:
    yeah, effectively you're right, i'll change it :thumbsup2 (if it's ok to deresden)
  21. Replies
    30
    Views
    3,356

    Re: [PREVIEW] Media Atropatene Reforms

    That's the vanilla flag for media and is the one we had (maintaining the vanilla) till yesterday.
    We chose to change it 'cause we assigned it to persia (alexander's submod) and it makes no much...
  22. Replies
    2
    Views
    334

    Re: Age of Hellenism submod

    It's a good thing to have a vanilla DeI and then various submods to eventually play a different gameplay style.
    AoH is centered on a sort of hellenistic resurgence which (even if it works really...
  23. Thread: Disease

    by Jake Armitage
    Replies
    9
    Views
    524

    Re: Disease

    No, there is nothing you can do (except modding the event).
    % values have been already lowered into one of the 1.2.5 versions (or 1.2.4, even).
  24. Re: Political Party Members at Game Start

    Really, never seen anything for that anywhere, speaking of db and scripts.
    Or it is something into startpos (about which I know pretty nothing) or it is completely hardcoded.
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    good :thumbsup2
  26. Re: Political Party Members at Game Start

    Never seen anywhere a table (nor script) for that, I don't really think there is anything for that.

    The higher your imperium level the more parties
    Is that true? Does vanilla rotr work this way?
  27. Re: A few questions about game play systems

    EM effect works for women, the problem about EM effects is that when you see them as 0,1% they actually are 0,01%.
    At least so I've noticed by doing some trials.
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I remember I've checked gerula's pack a year ago and I remember it contained a campaign script.
    Probably it just had some zoom scripts, really can't recall that.
    Until you load all my packs before...
  29. Re: There is a Mod for a shorter campaing for DeI?

    My personal opinion about victory conditions is that they are a complete loss of time honestly, speaking about the time spent into modding startpos.
    I get that they could be nice but I honestly...
  30. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    I don't really think it is possible to change the faction you play in any way, honestly.
  31. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Glad you like it.
    If you mean a detailed and analytic report of changes... no there is none. Not my style.
    If you mean a well described and conceptual list of changes then yes, they are inside #1...
  32. Replies
    382
    Views
    43,835

    Re: [Submod] Age of Hellenism for DEI

    yep, 100% compatible
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Not sure, I'll check.
    If not I'll put the text inside the mustering effect tooltip (and maybe in the mustering icon tooltip but this requires scripting)
  34. Replies
    5,768
    Views
    489,154

    Sticky: Re: [Support] 1.2 Bug Reports

    never seen anything like that, it would require scripted instructions that surely haven't been written that way

    1) sometimes the tooltip number is bugged, wait for next turn and pop should return...
  35. Replies
    30
    Views
    768

    Re: Campaign variables source?

    upload a sw2 script with that function, so
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    you can't recruit anything if you have less than half movement point
    that's so since testudo 1.2, I think
  37. Replies
    30
    Views
    768

    Re: Campaign variables source?

    could be RegionTownWealthGrowth is not for sh2
    could be RegionTownWealthGrowth is a boolean (true/false)

    maybe?
    conditions.RegionTownWealthGrowth(context) == true...
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    TESTUDO 1.6.2 ISN'T COMPATIBLE WITH 125c UPDATE
    WAIT FOR NEW PACKS OR PLAY IT WITH 125b
  39. Replies
    3
    Views
    189

    Re: Movement Range/Points

    you have just the 3 possibilities above afaik
  40. Replies
    30
    Views
    768

    Re: Campaign variables source?

    Is there any CA or mod script which is using RegionTownWealthGrowth?
    If yes, upload it here.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4