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  1. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Oct 28 2016 update

    Hey sorry if this is a stupid question. I've been looking through this thread and haven't seen a similar one asked.

    Is there any way to install this mod without the SMM? Windows defender is...
  2. Re: Change Character Art Sets for Minor Factions

    The generals are in the same subculture. I think what I don't know how to do is give the generals to a specific subculture. I've copied and pasted the the appropriate subculture into the column in...
  3. Change Character Art Sets for Minor Factions

    I'm sick of all of the eastern factions having the same character models, so I'm trying to bring the arab character models from Charlemagne to the eastern_desert factions in the Grand Campaign.

    So...
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    DLC Units dont' show up in the DBEditor

    I just want to make the elite units of the west have a tighter formation. It bugs the crap out of me how far apart the vanilla units stand.

    The problem is that these units don't show up in the...
  5. Re: My Goal: A Workaround for the Army System.

    Alright, editing the agents tables I did manage to get rid of the cost of appointing generals. I wonder if there's a way to get rid of the 1 turn delay before one gives them a new assignment.
  6. Re: My Goal: A Workaround for the Army System.

    Thank you all!! I'll get into looking at that right away.
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    Re: [PREVIEW] Numidia

    Beautiful! You guys are amazing!
  8. Changing Cavalry Equipment Results in Improper Animation

    Hello,

    I know this question has been asked and answered at some point but my searching efforts have not found anything so far so forgive me if this has already been asked.

    I'm trying to make a...
  9. Is it Possible to Change an Army's Starting Movement Points?

    I'm trying to make it so that when you form an Army you can move it the same turn, so in effect you would be able to detach units to do the tasks that don't require whole armies a little more easily.
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    Sticky: Re: North&South II - Development Blog

    Wow! Those screenshots surpassed my expectations. Keep up the good work!
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    Sticky: Re: [PREVIEW] Ancient Empires Presents: - Legion of the Week Unit Preview - Legio XII & Legio XIII

    I love these units! Will there still be standard legionary units you can recruit with these being sort of special units or will the roman army be broken up into different AORs?
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    Re: how to editing occupation

    Hey there Sikelau, sorry I didn't see this earlier. It's pretty easy. You just open culture_settlement_occupation_options. I think by default all factions have all options, so if you want to remove...
  13. My Goal: A Workaround for the Army System.

    I really, REALLY hate the whole army system in Attila and Rome II. I don't see why I shouldn't be able to split off a cavalry force from a larger army to chase down a few enemy stragglers that aren't...
  14. Make a Unit Require a Technology to Unlock?

    I'm working on a project to make the menaulatoi recruitable in level 2-4 roman infantry barracks, but I want to for it to require a technology to unlock, since historically the menaulatoi were more...
  15. Re: What if the new patch breaks the mods I've made?

    Ah thank you!

    So far my only problem has been the mod that changed occuaption options. A new table seems to have rendered the old one obsolete but I'm not quite sure which table to use for that...
  16. Re: What if the new patch breaks the mods I've made?

    Thank you guys, this is quite helpful. My mods consist of a modest retexture, a mod that changes rules about occupation, and a mod that makes the eastern empire's units wear red uniforms instead of...
  17. What if the new patch breaks the mods I've made?

    Hello all,

    I'm a pretty amateur modder when it comes to Atilla. The moment CA announced that the new DLC would come with a huge, game altering patch my first thought was of how each patch for Rome...
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    Re: Can we create formations?

    I suspect not but I hope I am proved wrong. This game sorely needs a fulcum mod.
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    Re: Change the Culture of Roman Rebels

    Hahaha that is indeed me. Sorry for the double-post but I had a thought right after posting in Steam that probably very few people actually read the steam workshop forums so I thought I'd post here...
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    Change the Culture of Roman Rebels

    I know there's already a topic here about changing subculture but my case is a bit different.

    It really bothers me that in the late game the ruins of the old Western Roman Empire will mostly be...
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    Re: ACW - North&South II - First Unitpack released

    I'm pretty sure it's a somewhat recent development. I think they only announced this for FOTS this month.
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    Re: ACW - North&South II - First Unitpack released

    Oh my goodness! This is amazing! I never thought I would see a user-made ship model in a total war game ever. You guys are doing brilliant work!
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    Re: Roman Archers Unit Packs (Land & Naval) + UPC German + Submods

    I can't wait for this to be updated. Rome needs archers!
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    [Proposal] Shrapnel Shot

    It seems kind of odd to me that Shrapnel Shot ammunition for cannons was included in ETW but not NTW when you consider that shrapnel was invented in 1806. This puts it just outside of ETW's timeframe...
  25. So, I have Imperial Edition and hope the next DLC will work.

    Hello everybody!

    I was among the many of you who had to remove the last few patch files in my data folder to get NTW to work after downloading the "coalition" DLC. Needless to say, I didn't...
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    Mod Manager?

    Sorry if this is a stupid question but is there a mod manager for NTW similar to that of Lt.Chambers's for ETW?
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    [Proposal] Historical Battle Units

    Does anybody out there know how to configure it so that you can get the units that appear only in historical battles to appear in the campaign/custom battles. I'm thinking of units like the Black...
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