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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Slightly better video demonstration - with vanilla anims which all link together properly! :blushing:

    iPo-2PhkpU8
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    Re: The Photo-Thread

    We've been deer hunting (with camera... though I wouldn't mind some venison!)

    https://i.postimg.cc/mgSMBvs1/deer.jpg


    It's not a brilliant pic' but it was fun stalking/watching them.
  3. [Resource] Strat Models (Everything you wished you remembered from last time you tried things...)

    I've started a Wiki page on Strat Models

    It can be expanded to include links to some of the tutorials and tools used for the individual elements, but at the moment I'm mainly using it to record...
  4. Re: CAN YOU ADD CUSTOM SKELETONS TO STRAT MAP MODELS simple yes or no is all I need

    Wilddog's working on an IWTE release that should handle adding bones to strat anims - using WIP version I've got two new bones in to give a detachable sword, and detachable 'Lhand' for the banner -...
  5. Re: How did pink :wub: give way to the cookie :wub:?

    :jumping: weeee, thank you!


    Now we need to debate: should the Cookie Wub be reserved for special occasions? :tongue:

    i.e. is a :wub2: bad day better or worse than a :wub: bad day?
  6. Re: How did pink :wub: give way to the cookie :wub:?

    'tis a sad day!

    What hope is there for the Curia if the denizens therein do not recognise the necessity for cookies https://i.postimg.cc/HL1ZTxnY/cry-1.gif
  7. Re: How did pink :wub: give way to the cookie :wub:?

    This is the non-citizens club, you appear to be an Artifex.

    You can still say "I think this is wub" without invoking the image, flinging fecalmatter around is unnecessary, though if you must:
    ...
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    Re: Weapons in Milkshape

    I can't find a total war specific guide at the moment, but this:
    http://homepage.eircom.net/~abyrne/Models/model11/tutorials_tut11.htm
    has pictures which show the buttons you need to be using to...
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    Re: Weapons in Milkshape

    have you re-assigned the vertexes in the shield to a bone in the back?

    my current model with shield on arm has verts assigned to Lelbow

    https://i.postimg.cc/HjXPx9dL/assigned-to-elbow.jpg


    ...
  10. Re: How did pink :wub: give way to the cookie :wub:?

    Nor me, but we can still https://i.imgur.com/sRYGhx4.gif-off with the bestest 'wub' anyway.
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    Re: Progress thread

    We now have a discord channel - see sig. There's nothing there yet but if you want to join and say "hi" please do.
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    Sticky: Re: Thrones of Britannia: Criticism Thread

    Just wanted to mention the full fireplace effect in humble dwellings in the 9th century
    https://i.postimg.cc/0jD6Krjc/britannia-chimney.jpg
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    Re: Climate Change

    Wilddog did the coastlines ages ago - you have to manually adjust the depth of the sea (by changing the RGB value of the 'blue' in map_heights) to counteract the height of the land properly and avoid...
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    Poll: Re: VOTM 81 - VOTE!

    Stunning work in those! Voted.
  15. Re: How to allow settlements on a map in map editor?

    If that's in as a straight 'custom battle' via default method you can't 'unlock' it.

    You can place the 'custom tile' at specific x/y coordinates on the campaign map, delete and regenerate the...
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    Re: Weapons in Milkshape

    Suggest you convert their models to ms3d and check/compare the comments.

    I don't think the 'shield' comment is a magic word like 'primaryactive' for weapons. I suspect you actually have to move...
  17. Re: How to allow settlements on a map in map editor?

    Have you made the custom map in the battle-editor?
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    Sticky: Re: I'm currently listening to

    UyaZmFGyuMg

    EDIT:
    zIXnT0s0f3s

    On a random Youtube finds day
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    [Tool] Re: export EDU to spreadsheet

    You should be able to change the title of the thread yourself - go to 'Edit' the first post, then 'Go Advanced' then you'll see a box where you can change the title.


    Have just tried this it...
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    Re: EBII map in RTW?

    I don't know of a version. Although the two map creation methods are very similar (same tgas and text files) RTW has a problem with large areas of sea which will likely kick in if you've got a large...
  21. Poll: Re: Which character are you most looking forward to playing in Total War Saga: Troy?

    I'm curious... have any of you actually played the character you picked yet? And if so, how did it go?
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    Re: I have a terrible confession to make

    read that and thought I'd wandered into a 'state of the world' thread by mistake :(
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    Troy on the Wiki

    The main page for Troy on TWC Wiki has been started with a lovely banner image by Akar and text and useful links by Alwyn :)

    We'd like to expand the coverage of Troy. A good start would be to...
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    Re: Units Very Shine

    The answer to how to use Gimp for anything = buy Photoshop...

    or for this try: https://stackoverflow.com/questions/8058492/edit-only-alpha-layer-in-gimp

    whilst doing it it looks like this:...
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    Re: I have a terrible confession to make

    you are not my default browser, please stop popping up :mallet:
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    Re: Units Very Shine

    See other thread - it's your alpha channel on the normal map that's making things glossy - you can view that in DXTbmp, see your photo1 the thumbnail in the top right. You probably can't edit it...
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    Re: Breadcrumbs for the masses

    oi - how dare you hand out breadcrumbs - we need cookiecrumbs

    https://i.postimg.cc/PxX0zkFH/cookiebroken.jpg

    :tongue:
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    Re: Progress thread

    I've been back in IWTE land trying to sort out bits for improved ladder mechanics:

    We got to a version that goes up at the front - and will allow the ground near the wall to slope more without the...
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    Re: Problem with Normal Texture in GIMP

    @Rusted - when you're saving from DXTBmp you need to change the drop-down option to DXT5 - see the pic below - DXT1 is for textures without an alpha channel (DXTBmp is handling that badly and...
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    Sticky: Re: The Chat Thread (Read OP)

    We must social distance the bird ^^^^

    Covid19's enough we don't need no Avian Flu too...
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    Sticky: Re: The Chat Thread (Read OP)

    You mean this wasn't... oops, got drunk and ended up in the wrong place again :ninja:
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    modeltraversablenetwork?

    Apparently thrones also has some issues with modeltraversablenetwork or whatever is now governing it.

    https://i.postimg.cc/bvWHw4Bq/thrones-network.jpg


    Has anyone looked into that?
  33. [VOTE FINISHED: FAILED] Re: [Decision] Wub Censor Smiley Replacement with Cookiegod icon

    non-citizen support for the revised smilie - that works quite well now!
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    Sticky: Re: The Chat Thread (Read OP)

    Excellent, mask wearing should be mandatory in all crowded threads. :yes:
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    Sticky: Re: The Chat Thread (Read OP)

    You avatars all need more social distancing!
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    [Resource] Re: modeltraversablenetwork stuff

    For today's - tweak one value, re-test, rinse, repeat, all day...
    https://i.postimg.cc/L4q76TY4/down-ladder.jpg

    There's a very clearly defined point to point route up the ladder, it's the only...
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    Sticky: Re: The Chat Thread (Read OP)

    If I wasn't already female...
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    Sticky: Re: The Chat Thread (Read OP)

    They don't - they just make a very painful way of doing the splits.
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    Re: Problem with Normal Texture in GIMP

    Is there anything actually wrong with it if you convert the .texture back to .dds again?

    your photo2 looks suspiciously like you're just viewing the effect of the alpha mask (with the mask colour...
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    Re: Campaign Map: previews, discussions

    There's areas where the forts look quite logical - e.g. Hillfort Ishla, Torbold, Keshla - and I assume they're on choke/defend points, is the AI not doing anything to defend/attack those?


    We...
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