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  1. Sticky: Re: [RELEASE] ACW 2.6 - American Civil War: June 2, 2019

    Too bad I couldnt get it to work and have done everything like in the video
  2. Re: The Viking Age in Britain (VAB) an extensive overhaul of ToB, version 1.0 released 2019-06-01

    Something is weird about this mod because the sound stops working. Does anyone else have this problem?
  3. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    The new launcher is crap, go to the old one and see if persists īcos mine is good
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    IN carthage , common pasture cant be upgraded to cattle ranch, the option in not given.
  5. Thread: recruitment

    by neoiq5719
    Replies
    17
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    2,807

    Re: recruitment

    What buildings are needed to recruit spy, dignataries and champions??????
  6. Replies
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    272,563

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Castra navalia doesnt have any info
    https://i.postimg.cc/xNYS0Xk2/Untitled-1.jpg
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    272,563

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I laid siege on mediolanum with two armies, I had like 10 ladders, my men docked the ladders but NOBODY climbed up, they just stood there. Even the icon of dropping the ladded was no longer available...
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    [Resource] Re: PFM Schema Update Thread

    All of the sudden I get error when trying to open it. Says fail to load the DBE. Any thoughts? thx
  9. Re: Unit cards for Rome 2 and all DLCīs (Empire Divide+ DK included)(Vanilla version)

    Rise of the republic (finished)
  10. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I started a campaign and for the romans the shield pattern on the unist has nothing to do with the one on the unit card but by far, never seen this before.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    So why the grain icon?
  12. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    This might be silly because I dont get it but the question is, many region capitals display the resource icon they produce but that resouce is not indicated in the settlement icon when upgrading it...
  13. Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Downloaded al three parts from here "again" and now works, I dont know why that happened since I never get the file from steam as there are many parts. Well thx anyway
  14. Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Well I already told Dresden on the steam forum that none of the mods are activated
    ( except those for DeI), the game loads, custom battles are accessible but it crashes when trying to start a...
  15. Re: Divide et Impera - Ancestral Update Beta Fix Pack

    On my end its just not working with the beta patch. Not even with saved games.
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    [Released] Higher campaign camera

    https://steamcommunity.com/sharedfiles/filedetails/?id=1376588610
  17. Thread: Darker water

    by neoiq5719
    Replies
    0
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    1,429

    Darker water

    https://steamcommunity.com/sharedfiles/filedetails/?id=1377124308
  18. Re: Unit cards for Rome 2 and all DLCīs (Empire Divide included)(Vanilla version)

    DK unit cards included too
  19. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    Done
  20. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    Well which ones are still vanilla so I can do them? I just need the on-screen name
  21. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    Thx man I have corrected already. Let me know if itīs ok already or if there are any other.
  22. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    ok thx check it out now
  23. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    My mod is only the unit cards. Anything else is related to the main mod which is something you should take up to Dresden
  24. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    Is this in the unit card or on the battlefield?
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    Re: Odd question about replenishment

    Also you replenish more within the city walls. It should be the same in or out since it depends on population number, ainīt it?
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    Re: Odd question about replenishment

    But I was asking something different which is how come you cant replenish but if you merge with an army that is replenishing then you can? mind-boggling
    Also replenishment should go hand to hand...
  27. Re: Unit Cards for Constantine: Rise of Christianity (finished)

    They have the same unit variants( Goths and Franks) thatīs why and I coundnt find the exact faction name to tell them apart. As for the armor the unit is with or without a simple T-shirt which is...
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    Odd question about replenishment

    I had an army replenishing in one territory and I moved a second army into that territory to replenish it as well but it didnt so I figured it wouldnt happen until next turn and there was plenty of...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Administration buildings are not working when starting a campaign. Thereīs no way to counter banditry.
  30. Unit Cards for Constantine: Rise of Christianity (finished)

    http://steamcommunity.com/sharedfiles/filedetails/?id=1242100769
    https://youtu.be/VJbWHgGDv0k
    https://s14.postimg.org/bwtthauzx/A_unitcards_for_Rise_of_Cristianity.jpg
    ...
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    Sticky: Re: Constantine: Rise of Christianity Bug Reports

    One more question, I have done the unit cards for the 4 roman factions but once I finish with everything how is this gonna work if I upload it into the workshop since I had to change some of the db...
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    Sticky: Re: Constantine: Rise of Christianity Bug Reports

    After the update the new buildings from the DLC are gone, I can only see them if I load a save game but not if I start
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    Plagues mod creation question

    Every time we have a plague we say, well thatīs ok itīs only 10% of my budget and minor unrest, Iīll deal with it later. My question is what files have to be tampered with in order to make the...
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    Re: Any new content ?

    This mod needs to be added like in Attila buildings that provides sanitation for the region as well as for the province otherwise is a nightmare to upgrade something. As it is now we need to build...
  35. Sticky: Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update Nov 29) - Power & Politics

    Any plans to port this mod over to Empire Devided map?
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    Re: Banditry & Plagues from Empire Divided

    Does this mod have buildings or traits to counter banditry to go with it?
  37. Long cam for Rome 2 campaign and battle ( Empire Devided included)

    http://steamcommunity.com/sharedfiles/filedetails/?id=1217652898
  38. Unit cards for Rome 2 and all DLCīs (Empire Divide+ DK + RoR included)(Vanilla version)

    http://steamcommunity.com/sharedfiles/filedetails/?id=458844755

    https://i.postimg.cc/K8bWpygh/20180930144519_1.jpg

    https://i.postimg.cc/DZ45yCbc/20180930144531_1.jpg
    ...
  39. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2c Power & Politics BETA- Updated November 22

    Nothing there

    I think depending on the difficulty, building should provide higher percentage of population and higher replenisment rate apart from having more replenishment traits.
  40. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2c Power & Politics BETA- Updated November 22

    Hard difficulty is a bit of a nightmare , everybody hates you and of course no one trades with you in the end and you get waves after waves of attacks but hey is total war but what bothers me is that...
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