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  1. Sticky: Re: LME4 Download and Installation. Cumulative Patch 4.2 with Add-on released 11th March 2015

    Is there any sub-mod that decreases the crazy turn recruitment times for Art? 10-8 turns is absurd, downright absurd.
  2. Sticky: Re: LME4 Feedback and bug reporting thread

    delete
  3. I get a CTD post-battle, but only if I win the battle....

    I am the Union, and when I defend Jackson against the CSA army, I always get a ctd... If they win, they game goes on.
  4. Sticky: Re: TECHNICAL ISSUE {{v2.2.1b}} In game issues READ OP FIRST

    https://i.imgur.com/NiDwHFG.jpg
    So this artillery unit for several battles, refuses to deploy, when I click to deploy it just bugs out and refuses all orders, even withdraw and melee attack, it just...
  5. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    @Quintus Hortensius Hortalus
    @PikeStance

    My game was N/N, France had at least one full stack in France itself.
  6. Replies
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    Re: DaC V3 Now Released!

    Lovely, but I have a stupid question though. Why do you guys don't make a stand-alone installation by now? TATW feels like an unnecessary middle-man for download and installation.
  7. Re: Why does everyone move in slow motion?

    But even in the beginning of the battle they move in that weird way.
  8. Why does everyone move in slow motion?

    I just had the first battle in campaign, all the units move in weird slow motion, at normal game speed? Did I install something wrong? It really bothers me cause it looks really weird and...
  9. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    So I am playing as Prussia, and France declared war on me. It didn't take me long to notice that France has an absurd number of full stack fleets, I am sure its at least 7, and they are not low level...
  10. Re: Submod no more excessive fog on the battlefield.

    Mate, thanks for the work but how about some explanation how to make it work(in english)?
  11. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    So I cannot play with Austria in RotR?
  12. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    So I manually transferred the files, and now it works for now, we'll see what the turns bring.
  13. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    I installed it somehow, but now the damn switch is not working.
  14. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    I run the installer as the admin. The screen pops up asking me where my ETW main directory is, I choose it. After that nothing happens, the Java installer in my Task Manager floats around bit and...
  15. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yes you did, but I started this camp before it, so I wanted to play it a bit more, but now, oh man.


    But can I just have the AI from it though? Not all of its things appeal to me.
  16. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The CAI is so infuriating when it comes to diplomacy, just look at this.
    https://i.imgur.com/MYu630J.jpghttps://i.imgur.com/G1VFd5a.jpg

    Is this cause of the "aggressive" stance? I just wish some...
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    Re: Are you pre-ordering?

    Seems that CA fandom never ever learns a lesson, to pre-order after ETW, RTW2 and Attila(which is still in shambles). I'd rather pay for a functional and polished game, then pay and pray for one.
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    Re: Bugg reports

    Eh my units ALWAYS get stuck to the wall, if I order them to stick to wall, I cannot separate them after that.
  19. Adding units from one faction to another (in a mod)

    The mod in question is Stainless Steel Historical Improvement Project (SSHIP), a submod for SS 6.4 and its High Campaign(with a bunch of sub mods on top of it) that I am trying to change. I used...
  20. Re: [Release]KCC (Kostic Chronology Costumes)

    What is this supposed to mean? I am confused.
  21. Re: GTCS - Generals' Traits' Common Sense fix

    Can I have this along the Provincial Titles fix? Cause both of them edit export_vnvs.txt
  22. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Steadfast, I think it was the same when the initial problem happened. Still the factions are just cancelling agreements, declaring war, even though we are in the green.
  23. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    So I start the campaign with Iceni, N/N. Turn 5, Corieltauvi declare war on me that is despite us having very good relations and a trade agreement. Turn 8, Dumnonii declare war on me despite the...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I am deep in my Ptolomy campaign and I cannot build siege equipment when besieging. I tried with every general and every settlement(that I can reach).

    https://i.imgur.com/ysXg2tw.jpg
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    Re: Diadochi Total War 2.0

    I hope this succeeds, but I hope that we get a Diadochi TW on MTW2. A major thing I did not understand about DTW1 is that, why do you call the mod Diadochi, but do not set it during the main campaign...
  26. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update v1.1 January 20th, 2019

    How does Ptolomey V work? Cause once he is grown, I cannot control him as a standard family member. He seems like the worst of all worlds. I cannot do anything with him.

    Also, what is the...
  27. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    But its at an insane rate, the game is not designed for it, I have to transfer armies, the AI constantly losses armies to rebelling, it doesn't know how to deal with it. Even Family Members rebel,...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    With forced diplomacy on, the AI only refuses when you ask for money, otherwise they always accept, I think something went wrong with the installation on this PC. Cause added the forced installation...
  29. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Why do captains rebel so easily? What is wrong with this mechanic?
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Forced Diplomacy simply refuses to work for me, I can't force factions into an Alliance with me (I am the Seleucids).

    Also rebel settlements have no garrisons, and I was not at war with Ptolomeys,...
  31. Sticky: Re: [Feedback] Suggestions & Improvements thread

    Okay, I will try it out.
  32. Sticky: Re: [Feedback] Suggestions & Improvements thread

    Not a single mod that has anything to do with garrisons, I use some minor sub-mods like Olympian battle camera, no rain&fog, closer deployment zones, better performance...

    199BC

    EDIT:

    With...
  33. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I never get the question in the beginning of the game, whether I want the character scripts, I reinstalled the mod a few times, but strangely when I installed it the same way on other computers, it...
  34. Sticky: Re: [Feedback] Suggestions & Improvements thread

    I made a huge pause with ATW since the summer, I came back mostly for this mod, but I am so disappointed to see the same problem I had as before.

    Namely, when I played Carthage, all the Roman...
  35. Re: An example why MTW2 as a game, sometimes really holds back this mod.

    But it's easier to just shred these small armies then facing one big army, I can also abuse night attack to destroy all those captain armies. It is just more tedious and less fun to play that.
  36. Re: An example why MTW2 as a game, sometimes really holds back this mod.

    I think, this is H, but it happens on N too, I see it in all mods and all difficulties with varying degrees.
  37. An example why MTW2 as a game, sometimes really holds back this mod.

    https://i.imgur.com/fcfWzwS.png

    I just hate it when the AI in rtw and mtw2 does this, it creates these pointless mini-armies instead of uniting them into the strongest possible force.
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    As Rome, I took and sacked Nesactium, but since I sacked it I couldn't recruit the client ruler unit. Meanwhile I upgraded the settlement to Closely Alied Oligarchy, but now I have no choice for the...
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Thanks for that.
  40. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    What is the name of the music in the main menu?
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