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  1. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Hey,
    I'm glad it works now.
    We're currently bugfixing, then there's a lot of other work to be done. I'll gladly look at some other code when the current one is finalized. I downloaded the file....
  2. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Hey,
    Megaupload is free, you don't need to register, just choose standard download. I just downloaded the files without logging in, everything was OK. I use ad blocker.
    Megaupload first downloads...
  3. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Just uploaded quick patch, as I discovered an older version of Great Discoveries was integrated by mistake. Also uploaded all GD graphics. You can check their progress ingame, after starting new...
  4. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Hey,
    my theory is, based on running different mods, that the game may CTD on the first start when it recreates *.strings.bin and *.rwm files. It happens on my PC (often, not always). If it does, I...
  5. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Just uploaded new version with lots of bugfixes (especially missions), added legendary general\guilds. Changelog below.

    Edit: Huge thanks to Gigantus for his support. Gig also kindly accepted the...
  6. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Hey,
    thx for reporting.
    I see the error in packing/instructions, you should make Stainless_Steel_7.0 folder inside \mods directory and put the files inside the new folder. If my thinking is...
  7. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Hi Jurand,
    I'm equally satisfied to see SSHIP being so popular.
    As for RBAI - I consider the main development finalised, unless there are some obvious CTDs or bugs. Which I'm not aware of. BAI will...
  8. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Thanks for the link, creating maximum debt and then zeroing it is a great idea for a simplified script, I will look into that. Buildings costing 1 gold may be too far for me though, I prefer that AI...
  9. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    I recommend the standalone link and just copying it as separate mod. Please mind it's still WIP, although main content should work without problems.
    As for the economy script - it's a new one I...
  10. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Updating 1st post to make it absolutely clear, thx Gig.

    P.S. I will upload standalone file as well, it does not contain community bugfixes, although some of these issues had been resolved. We'll...
  11. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Sooo... I've just released the 7.0 development files. Please read the included disclaimer. Will update 2nd post with more details of what still needs to be done. I hope we can organise a community...
  12. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    SS7.0 ToDo list
    a bit messy, will update
    0. Integrate new RC/RR - priority!!! need someone to take care of it
    0.5 BGR
    1. add events, export_descr_vnvs_enums, export_vnvs, event titles etc for...
  13. Sticky: Stainless Steel 7.0 Lost Files release this year

    Hi guys,

    it's still bugging me, that SS 7.0 has never seen the light of day, despite great amount of time our team contributed to it.
    This is why I have started a salvage project intended to...
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    Re: ReallyBadAI Battle System for RTW/RS2

    Hey,

    by pure chance I've just visited forums after a long break. I doubt I will have any real time to committ to develop more features for RTW, but the alpha version seen in my previous post does...
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    Re: ReallyBadAI Battle System for RTW/RS2

    In your RTW directory you should have files for respectable campaign, so for instance if you want to play the Rome campaign, paste the code to the bottom of background_script.txt (just above while...
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    Re: ReallyBadAI Battle System for RTW/RS2

    I've been able to solve code launching strategy, which was the main issue (actually I needed to prevent CTD in something like 1% of battles - cases in which player helps an allied army, but does not...
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    Re: ReallyBadAI Battle System for RTW/RS2

    I would've posted the AI a week ago, but I've encountered an odd inconsistency. I'm using 2 PCs for modding, on one I have to run the game in compatibility mode.

    Now the fun part - a certain part...
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    Re: Strange AI behavior, not working.

    @leo.civil.uefs
    I apologise, but I've been absent for the past 1.5 years and I haven't even managed to look through all private messages as I'm trying to actually mod, I'll gladly look into your...
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    Re: ReallyBadAI Battle System for RTW/RS2

    @ur-Lord Tedric

    Thanks for the answers, I haven't had time to look into sally-out battles yet, but it gives me an excuse not to do so, since AI's strategy here is quite obvious.
    It would be...
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    Re: ReallyBadAI Battle System for RTW/RS2

    A small update on the progress: more responsive AI when defending in land battles works, same with AI protecting the general. It still might need a few tricks, I may be able to pull off a bit more...
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    Re: Strange AI behavior, not working.

    I've just accidentally found this thread, I doubt I can do additional research myself.

    Is there some progress on bugtracking?

    As for pathfinding - it was altered for TATW to enable attacking...
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    Re: ReallyBadAI Battle System for RTW/RS2

    I have an update on what can be expected, sadly the AI can't be controlled the way it's possible in MTW. RTW is also totally unforgiving when it comes to unit labelling errors, so I can't "probe" AI...
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    Sticky: Re: ReallyBadAI Battle System v5.7 Released!

    Generally yes, although you'd probably need to stick to their formations to maintain historical accuracy.

    One of users posted a version of RBAI for testing on their forum, it was missing the...
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    Re: ReallyBadAI Battle System for RTW/RS2

    Some basic features work now, unfortunately a few major commands controlling AI army are missing, but there are some workarounds to try (although not so effective).

    RTW is more primitive in terms...
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    Re: EB2 BAI 1.0 testing

    Hello everyone.

    Just a minor remark for start: the advisor should not activate during campaign battles, it is meant for custom battles only.

    Also an important thing to remember: advice scripts...
  26. Poll: Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Nope, they are different. In SS AI army generally always attacks, since the vanilla AI was broken.

    In TATW there is complicated scripting that enables AI to defend more efficiently, but minor...
  27. Re: Stainless Steel 7.0 Preview I: Gameplay Features

    An update on the current development directions:
    1. testing AI economy update
    2. testing CAI vs economy (early version of RBAI probable)
    3. creating lightweight CAI and reducing turn time
    4....
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    Re: ReallyBadAI Battle System for RTW/RS2

    Guys,

    somehow life took over and I haven't been able to continue the project. It seems now that I need to wrap up SS 7.0 work - since most of the code has been ready for 18 months or more.
    I...
  29. Re: The "New" Frontier of M2TW Modding: Memory Editing

    Great project,

    I'd like to see more of this approach (more numbers) - http://www.twcenter.net/forums/showthread.php?311083-MMM-modding-memory-modified

    Last time I spoke with Argantonio with...
  30. Poll: Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    @alreadyded

    Thanks for the feedback, I vaguely remember looking into ambushes now, but no code changes came out of it. I actually wrote a working code spawning random ambushes with intent of...
  31. Poll: Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    @Download issues

    The link works fine for me, it has to be an odd server error.

    @Veltegez
    To use the BAI switcher you'd need to install RBAI in an empty folder using "custom folders fix", then...
  32. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Hi,

    it's been a while, but I've made the final attempt to target possible battle-related CTDs and I could use some feedback. What I'm interested in is whether this bug ever happens during...
  33. Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I'd say "false expectation" is not the most sensible wording. The described features were all coded and still are. The reason for lack of news is "life".

    Anyway, I'm back to modding. Do not expect...
  34. Sticky: -- Before posting: How to fix stability, Vista, Win 7 issues (incl. fatal graphics errors) and broken savegames --

    I can recommend following actions as steps that can directly influence your game's stability, they won't always work, but are worth trying:

    0) Absolutely necessary - run the game as administrator...
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