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  1. Re: [Submod] Peace Treaty Script (Realistic Expansion) *testers appreciated*

    hey claagent, glad to see you around.
    have a check to this thread: https://www.twcenter.net/forums/showthread.php?802982-Submod-Diplomacy-Limitator-DIGS-Alpha_01-upd-feb-27-20
    I'm buidling various...
  2. Re: Need help with making a localization mod

    saving files with RPFM will produce a playable pack file.
  3. Re: Mod Search: Characters never die of Age

    That's not possible, you can kill them via scripts based on age (or other things) but you can't raise their hardcoded dice rolled thresholds.
    You won't find find that anywhere, maybe it's inside the...
  4. Re: Need help with making a localization mod

    1) download RPFM (it's much better for loc editings): https://www.twcenter.net/forums/showthread.php?776975-Rusted-PackFile-Manager-(RPFM)-1-6-2-Released!-Now-with-frozen-columns!
    2) put it wherever...
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    Re: [Help] Creating artillery units

    I don't see any entry for Rome_Ballista, in DeI nor in Rome2...
    leave it empty or put something like all_land_artillery.

    Don't know how artillery works though, never modded nor recruited any.
  6. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    GS is currently MIA.
    I've heard from him a week ago and he said he'll probably come back, sooner or later.
  7. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Thanks, I appreciate and don't worry, no time schedule. At worst, if you're really slow i'll take what you've done and complete it.
    Actually, I'm building a sort of map tool so that anyone can use...
  8. Re: Campaign Map Clean Version for painting (Photoshop)

    ah... didn't even know about those maps.

    anyway, I just finished to redraw the GC map with autocad (a vectorial program).
    it can be useful as a tool for building startpos, plan things or whatever...
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    Sticky: Re: Screenshot Thread

    awesome :thumbsup2
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Future and possible implementations list is simply... HUGE. Huge a lot.
    There are TONS of things that can still be done. Really, I could have work for the next 3/5 years at least, theoretically...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Exp battle will surely be implemented into DeI. Sooner or Later.
    To update a single RPGu pack you'll need 5 minutes, there really are few values to be changed.
    The reason why I won't do compatible...
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    About these DV - DAIA packs:

    I've quickly done 2 more refined packs since they now have emptied vanilla Rome 2 tables so not to interfere. Both the Aureliae's and marseu's versions.
    Use just one,...
  13. Re: [Help] Problem with db tables - Creating a submod for DeI

    put a symbol like @ or !
    better not to start with a letter or number 'cause some most of DeI tables start with D and sometimes with _
    also, many submods already have @ or !. it's the best choice-
    ...
  14. Thread: Reforms

    by Jake Armitage
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    Re: Reforms

    I think that some choices about pop class are there, besides historical reasons, so to have variables and differences for the game itself.
    Otherwise you'll always end using the same gameplay pattern...
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    Re: Advice on Rome

    1) yeah better not to play battles more than N. You can try it after a while, though. Not recommended but it won't create really bugged issues.

    2) stay stick at least with a campaign with DeI...
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    @ marseu

    it is probaby related to vanilla tables and some lines that aren't overwrited...
    I can't do pretty nothing as for now 'cause I'm working from a crappy pc which doesn't have the game...
  17. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    @ oliver
    no there is not, you can't assign a different battle map nor you can't interfere (for most parts) with AI decisions.
    this is so since Rome 2 day one

    @ gnosis
    Check posts #91 and #92...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    You're welcome, hope it works fine.

    By reading it "on the paper"... your suggestions seems good to me, theoretically better than Aureliae's ones.
    But this is just a very preliminary thought,...
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Here's the pack with the modifications you asked, so I think at least:
    https://www.mediafire.com/file/gg4lglfsw2clnzz/%21_Conquest_Options_and_DV_Conf+Vass_MARSEU.pack/file

    I've removed the...
  20. Re: Modding AI Settlement Capture Options

    I don't know much how these things work honestly, never modded nor checked them.
    The best way for understanding things is to compare different mods (check differences between vanilla, DeI, Data...
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    Re: Help with TPY Mod on Mac

    ah, sorry.
    never seen anyone talking about mac since that thread
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    Re: [Submod] Alternative Traits-WIP

    treasury upon clicking: treasury is not an effect, it's a payload, or at least so I call it. For effects I intend things that have to pass through effect_bundle tables. Things like treasury, power...
  23. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't really think you can set the starting turn for sieges, honestly.
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    Re: [Submod] Alternative Traits-WIP

    ok perfect :)

    I tried to use the dilemma function via script but:
    1) you can have 2 choices at max
    2) it didn't trigger effects... probably 'cause you need to build a related indidents for every...
  25. Re: Modding AI Settlement Capture Options

    go here https://www.twcenter.net/forums/showthread.php?747228-SUBMOD-a-Slower-Paced-DeI-Campaign-TESTUDO-v-1-6-2-Custom-Packs-upd-feb-27-20&p=15891637#post15891637
    and check that pack, should point...
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    My greatest joy, lately, is to wait midnight and eat salame and rusks + butter...
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    Re: Help with TPY Mod on Mac

    dunno anything abot mac but I remember there was a thread into DeI's forum with some possible solution
    scroll down the threads or try to do some searches with TWC search bar.

    it was in main...
  28. Re: SavageMod - Difficulty Mod - Play Legendary AI Bonuses with Hard Diplomacy (or vice versa)

    :ohsnap:
    ah... true...
    so, no, there is no way to change that in legendary.
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    Re: [Submod] Alternative Traits-WIP

    ah... I've started (really slowly) to work on inc/dil too.
    How are you working? through tracking efects and trigger events or with another way?
    I'm doing them linked to climate (which I'm...
  30. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    ah, thx for posting it. Will surely come use useful to some
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    Re: [submod] More generals for Rome [wip]

    awesome work :thumbsup2
  32. Re: Is It Possible to Add Some Functionalities in the R2TR Scripting Toolkit into Earlier Games?

    Can you copy paste part of DET's scripts that you're calling "new function"?
    And tell me the name of mk1212's script?
    So that I can understand better what do you intend for "new function"?
    I...
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    eh... the problem is that at whatever 20th day of more or less reclusion I am... I think I've begun suffering of some kind of brain damage which is making my reality memento style......
  34. Re: Is It Possible to Add Some Functionalities in the R2TR Scripting Toolkit into Earlier Games?

    I'll do a couple of premises:
    1) I don't know how shogun 2 works, never played nor modded it
    2) I'm not an informatician at all but I have some "built through years" experience about lua scripting...
  35. Sticky: Re: [Official Submods] Collection of Official Submods

    scroll down the pages in the main dei forum, or do a search with "multiplayer" things like that
    there a was a thread a couple of months ago about the matter.
    can't search it now 'cause I'm with a...
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    warscore
    Ok, I've got the general idea and yes it is doable.
    More or less.
    Systems like pop, supply, my VPS taken from your people trust, some systems Detrooper did for attila's mk1212 are all...
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    Re: Pergamese Hoplites

    I'll give a look to that film's reviews and eventually launch it one of these evening but my sadly premise is that mi ex-g is pretty passionate about the "french film matter" which obviously took me...
  38. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2020-01-20)

    if you just want to change the effects the govs give you should be able to modify them inside dei TWC 1st pack > db > effect_bundles_to_effect_junctions > "the tab called something like...
  39. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Happy you're enjoying guys, it means the "product" is good and that's the objective :)

    Ah, effectively I've never thought about that barbaian possibility... it seems rather interesting.
    Good...
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    Re: Pergamese Hoplites

    That's... inconvenient, to say the least...

    I'm happy you've opted for the carpe diem style, best wishes from this moment till the day you'll each your early nineties...

    Just courious... have...
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